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config.h
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// Copyright 2022 Stefan Kerkmann
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define MASTER_RIGHT
#define SPLIT_TRANSPORT_MIRROR
#define SPLIT_LED_STATE_ENABLE
#define SPLIT_LAYER_STATE_ENABLE
#define WS2812_PIO_USE_PIO1
#define SOFT_SERIAL_PIN GP19
#define SERIAL_USART_TX_PIN SOFT_SERIAL_PIN
#define SPLIT_TRANSACTION_IDS_USER OLED_ID
#undef OLED_FONT_H
#define OLED_FONT_H "./keymaps/via/font.c"
#define MATRIX_ROW_PINS { GP10, GP11, GP12, GP13 }
#define MATRIX_COL_PINS { GP2, GP3, GP4, GP2, GP3, GP4 }
#define DIODE_DIRECTION ROW2COL
#define RGBLED_NUM 42
#define ENCODER_RESOLUTION 2
#ifdef RGB_MATRIX_ENABLE
#define NOP_FUDGE 0.4
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define WS2812_DI_PIN GP16
#define RGB_MATRIX_LED_COUNT RGBLED_NUM
#define RGB_MATRIX_SPLIT { 21, 21 }
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#define RGB_MATRIX_HUE_STEP 8
#define RGB_MATRIX_SAT_STEP 8
#define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 10
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#endif
#ifdef RGBLIGHT_ENABLE
#define NOP_FUDGE 0.4
#define WS2812_DI_PIN GP17
#define RGBLIGHT_SPLIT
#define RGBLED_SPLIT { 21, 21 }
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// #define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif
#define RAW_USAGE_PAGE 0xFF60
#define RAW_USAGE_ID 0x61
#define DYNAMIC_KEYMAP_LAYER_COUNT 8
#define DEBUG_MATRIX_SCAN_RATE
#define TAPPING_TERM 100
#define SPLIT_WPM_ENABLE
#ifdef OLED_ENABLE
#define I2C1_SCL_PIN GP7
#define I2C1_SDA_PIN GP6
#define I2C_DRIVER I2CD1
#define OLED_DISPLAY_128x32
#endif