diff --git a/osu.Game.Rulesets.Sentakki/Replays/SentakkiFramedReplayInputHandler.cs b/osu.Game.Rulesets.Sentakki/Replays/SentakkiFramedReplayInputHandler.cs index 2b72336e2..3efa732d2 100644 --- a/osu.Game.Rulesets.Sentakki/Replays/SentakkiFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Sentakki/Replays/SentakkiFramedReplayInputHandler.cs @@ -30,7 +30,7 @@ protected Vector2 Position } } - public override void CollectPendingInputs(List inputs) + protected override void CollectReplayInputs(List inputs) { inputs.Add(new MousePositionAbsoluteInput { diff --git a/osu.Game.Rulesets.Sentakki/SentakkiRuleset.cs b/osu.Game.Rulesets.Sentakki/SentakkiRuleset.cs index a406b938c..b47843c0b 100644 --- a/osu.Game.Rulesets.Sentakki/SentakkiRuleset.cs +++ b/osu.Game.Rulesets.Sentakki/SentakkiRuleset.cs @@ -134,32 +134,32 @@ public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatma { Columns = new[] { - new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents) + new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(score.HitEvents) { RelativeSizeAxes = Axes.X, Height = 250 - }) + }, true) } }, new StatisticRow { Columns = new[] { - new StatisticItem("Judgement Distribution", new JudgementChart(score.HitEvents.Where(e=>e.HitObject is SentakkiHitObject).ToList()) + new StatisticItem("Judgement Distribution", ()=>new JudgementChart(score.HitEvents.Where(e=>e.HitObject is SentakkiHitObject).ToList()) { RelativeSizeAxes = Axes.X, Size = new Vector2(1, 250) - }), + },true), } }, new StatisticRow { Columns = new[] { - new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[] + new StatisticItem(string.Empty, ()=>new SimpleStatisticTable(3, new SimpleStatisticItem[] { new UnstableRate(score.HitEvents) - })) + }), true) } } }; diff --git a/osu.Game.Rulesets.Sentakki/osu.Game.Rulesets.Sentakki.csproj b/osu.Game.Rulesets.Sentakki/osu.Game.Rulesets.Sentakki.csproj index 4d32b956f..ebe0ae884 100644 --- a/osu.Game.Rulesets.Sentakki/osu.Game.Rulesets.Sentakki.csproj +++ b/osu.Game.Rulesets.Sentakki/osu.Game.Rulesets.Sentakki.csproj @@ -9,7 +9,7 @@ osu.Game.Rulesets.Sentakki - +