From cb8915898d54f32d7a05099d6542ac725dedbfb2 Mon Sep 17 00:00:00 2001 From: Derrick Timmermans Date: Sat, 11 Jul 2020 01:32:28 +0800 Subject: [PATCH] Fix judgement changes causing hard crash --- .../Objects/Drawables/DrawableSentakkiJudgement.cs | 11 +---------- .../osu.Game.Rulesets.Sentakki.csproj | 2 +- 2 files changed, 2 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Sentakki/Objects/Drawables/DrawableSentakkiJudgement.cs b/osu.Game.Rulesets.Sentakki/Objects/Drawables/DrawableSentakkiJudgement.cs index 06fb01d1f..b09d8bd97 100644 --- a/osu.Game.Rulesets.Sentakki/Objects/Drawables/DrawableSentakkiJudgement.cs +++ b/osu.Game.Rulesets.Sentakki/Objects/Drawables/DrawableSentakkiJudgement.cs @@ -2,7 +2,6 @@ using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Textures; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Judgements; @@ -24,7 +23,7 @@ public DrawableSentakkiJudgement(JudgementResult result, DrawableSentakkiHitObje } [BackgroundDependencyLoader(true)] - private void load(TextureStore textures, SentakkiRulesetConfigManager settings) + private void load(SentakkiRulesetConfigManager settings) { InternalChild = JudgementBody = new Container { @@ -64,13 +63,5 @@ private void load(TextureStore textures, SentakkiRulesetConfigManager settings) } } } - - protected override double FadeOutDelay => base.FadeOutDelay; - - protected override void ApplyHitAnimations() - { - JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint); - base.ApplyHitAnimations(); - } } } diff --git a/osu.Game.Rulesets.Sentakki/osu.Game.Rulesets.Sentakki.csproj b/osu.Game.Rulesets.Sentakki/osu.Game.Rulesets.Sentakki.csproj index 81f36b909..9aab54da5 100644 --- a/osu.Game.Rulesets.Sentakki/osu.Game.Rulesets.Sentakki.csproj +++ b/osu.Game.Rulesets.Sentakki/osu.Game.Rulesets.Sentakki.csproj @@ -10,6 +10,6 @@ osu.Game.Rulesets.Sentakki - + \ No newline at end of file