diff --git a/osu.Game.Rulesets.Sentakki/Beatmaps/Converter/SentakkiBeatmapConverter.cs b/osu.Game.Rulesets.Sentakki/Beatmaps/Converter/SentakkiBeatmapConverter.cs index ec06becba..2c5525aac 100644 --- a/osu.Game.Rulesets.Sentakki/Beatmaps/Converter/SentakkiBeatmapConverter.cs +++ b/osu.Game.Rulesets.Sentakki/Beatmaps/Converter/SentakkiBeatmapConverter.cs @@ -42,7 +42,7 @@ public SentakkiBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) : base(beatma this.beatmap = beatmap; // Taking this from osu specific information that we need - circleRadius = 54.4f - 4.48f * beatmap.Difficulty.CircleSize; + circleRadius = 54.4f - (4.48f * beatmap.Difficulty.CircleSize); // Prep an RNG with a seed generated from beatmap diff var difficulty = beatmap.BeatmapInfo.Difficulty; @@ -98,7 +98,7 @@ protected override IEnumerable ConvertHitObject(HitObject ori { var slidePath = slide.SlideInfoList[0].SlidePath; if (slidePath.EndsWithSlideFan) - fanStartTime = slide.StartTime + slide.Duration * slidePath.FanStartProgress; + fanStartTime = slide.StartTime + (slide.Duration * slidePath.FanStartProgress); } if (allClaps && fanStartTime == double.MaxValue) @@ -117,7 +117,7 @@ protected override IEnumerable ConvertHitObject(HitObject ori if (samples.All(h => h.Name != HitSampleInfo.HIT_CLAP)) continue; - double targetTime = original.StartTime + spansDuration * i; + double targetTime = original.StartTime + (spansDuration * i); if (targetTime >= fanStartTime) break; @@ -133,7 +133,7 @@ protected override IEnumerable ConvertHitObject(HitObject ori sho.Ex = isSoft; yield return sho; - }; + } } break; diff --git a/osu.Game.Rulesets.Sentakki/Beatmaps/Converter/TwinPattern.cs b/osu.Game.Rulesets.Sentakki/Beatmaps/Converter/TwinPattern.cs index 42cf36225..2988e3852 100644 --- a/osu.Game.Rulesets.Sentakki/Beatmaps/Converter/TwinPattern.cs +++ b/osu.Game.Rulesets.Sentakki/Beatmaps/Converter/TwinPattern.cs @@ -94,6 +94,4 @@ public int getNextLane(int currentLane) return result.NormalizePath(); } - - }