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fixed,
That pointer is still no used by the engine, I added so that I can work with unreal plugin.
In the future I will using it more.
thank for the bug report.
This line here:
newton-dynamics/newton-4.00/sdk/dCore/ndWeakPtr.h
Line 34 in 8d913ba
needs to be qualified:
ndSharedPtr<T>::m_references
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