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bibliography.bib
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%
% An example of a bibliographical database for bibTeX
%
% Recommended software for maintenance of *.bib files:
% JabRef, http://jabref.sourceforge.net/
%
% BEWARE:
%
% * If a name contains a capital letter, which must be kept such,
% use curly brackets ({T}hailand, {HIV}).
%
% ===========================================================================
@ARTICLE{edem,
author = {Imagire and Takashi and Henry Johan and Tomoyuki Nishita},
title = {A fast method for simulating destruction and the generated dust and debris},
journal = {The Visual Computer},
year = {2009},
volume = {25.5-7},
pages = {719-727}
}
@misc{geomod,
title = {Geo-Mod},
howpublished = {\url{http://redfaction.wikia.com/wiki/Geo-Mod}},
note = {Accessed: 2017-05-17}
}
@misc{destruction,
title = {Destruction},
howpublished = {\url{http://battlefield.wikia.com/wiki/Destruction}},
note = {Accessed: 2017-05-17}
}
@misc{cgaldecomposition,
title = {Convex Decomposition of Polyhedra},
howpublished{\url{http://doc.cgal.org/latest/Convex\_decomposition\_3/index.html}},
note = {Accessed: 2017-06-19}
}
@misc{history,
title = {History 101: Destructible Environments in Videogames},
howpublished = {\url{http://www.gamernode.com/history-101-destructible-environments-in-videogames/}},
note = {Accessed: 2017-06-17}
}
@INPROCEEDINGS{brittlefracture,
title = {Graphical modeling and animation of brittle fracture},
author = {James F. O'Brien and Jessica K. Hodgins},
booktitle = {SIGGRAPH 99 Proceedings},
publisher = {ACM Press/Addison-Wesley Publishing Co.},
address = {New York, NY, USA},
year = {1999},
pages = {137--146},
ISBN = {0-201-48560-5}
}
@INPROCEEDINGS{ductilefracture,
title = {Graphical modeling and animation of ductile fracture},
author = {James F. O'Brien and Jessica K. Hodgins and Adam W. Bargteil},
booktitle = {SIGGRAPH 02 Conference Proceedings},
publisher = {ACM Press/Addison-Wesley Publishing Co.},
address = {New York, NY, USA},
year = {2002},
pages = {291--294},
}
@INPROCEEDINGS{femingames,
title = {Real-time deformation and fracture in a game environment},
author = {James F. O'Brien and Eric G. Parker},
booktitle = {SCA 09 Proceedings},
publisher = {ACM Press/Addison-Wesley Publishing Co.},
address = {New York, NY, USA},
year = {2009},
pages = {165--175},
}
@article{GIMPM,
title={The generalized interpolation material point method},
author={Bardenhagen, SG and Kober, EM},
journal={Computer Modeling in Engineering and Sciences},
volume={5},
number={6},
pages={477--496},
year={2004},
publisher={Tech Science Press}
}
@book{jiang2015material,
title={The material point method for the physics-based simulation of solids and fluids},
author={Chenfanfu Jiang},
year={2015},
publisher={University of California, Los Angeles}
}
@incollection{ALE,
author={J. Donea and A. Huerta and J.-Ph. Ponthot nad A. Rodríguez-Ferran},
title={Arbitrary {L}agrangian-{E}ulerian methods},
booktitle={The Encyclopedia of Computational Mechanics},
publisher={Wiley},
volume={1},
chapter={14},
pages={413--437},
year={2004}
}
@inproceedings{yan2010efficient,
title={Efficient {C}omputation of 3{D} {C}lipped {V}oronoi {}Diagram.},
author={Yan, Dong-Ming and Wang, Wenping and L{\'e}vy, Bruno and Liu, Yang},
booktitle={GMP},
volume={10},
pages={269--282},
year={2010},
organization={Springer}
}
@article{disney,
title={A material point method for snow simulation},
author={Stomakhin, Alexey and Schroeder, Craig and Chai, Lawrence and Teran, Joseph and Selle, Andrew},
journal={ACM Transactions on Graphics},
volume={32},
number={4},
pages={102},
year={2013},
publisher={ACM}
}
@article{nvidia,
author = {M\"{u}ller, Matthias and Chentanez, Nuttapong and Kim, Tae-Yong},
title = {{R}eal {T}ime {D}ynamic {F}racture with {V}olumetric {A}pproximate {C}onvex {D}ecompositions},
journal = {ACM Transactions on Graphics},
volume = {32},
number = {4},
year = {2013},
pages = {115:1--115:10},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {Voronoi, destruction, fracture, real time},
}
@article{voronoiterrainrealtime,
title={Realtime procedural terrain generation},
author={Olsen, Jacob},
year={2004}
}
@inproceedings{HACD,
title={Approximate {C}onvex {D}ecomposition for {R}eal-{T}ime {C}ollision {D}etection},
author={Mamou, Khaled},
booktitle={Game Programming Gems 8},
pages={202--210},
year={2010},
organization={Course Technology Press}
}
@article{convexDecomp,
title={Convex partitions of polyhedra: a lower bound and worst-case optimal algorithm},
author={Chazelle, Bernard},
journal={SIAM Journal on Computing},
volume={13},
number={3},
pages={488--507},
year={1984},
publisher={SIAM}
}
@article{Bargteil:2007:AFE,
author = {Adam W. Bargteil and Chris Wojtan and Jessica K. Hodgins and Greg Turk},
title = {A Finite Element Method for Animating Large Viscoplastic Flow},
journal = {ACM Trans. Graph.},
volume = {26},
number = {3},
year = {2007}
}
@inproceedings{cignoni1993parallel,
title={Parallel 3d delaunay triangulation},
author={Cignoni, Paolo and Montani, Claudio and Perego, Raffaele and Scopigno, Roberto},
booktitle={Computer Graphics Forum},
volume={12},
number={3},
pages={129--142},
year={1993},
organization={Wiley Online Library}
}
@inproceedings{frey1996delaunay,
title={Delaunay tetrahedralization using an advancing-front approach},
author={Frey, Pascal J and Borouchaki, Houman and George, Paul Louis},
booktitle={5th International Meshing Roundtable},
pages={31--48},
year={1996}
}
@inproceedings{Lien:2007:ACD:1236246.1236265,
author = {Lien, Jyh-Ming and Amato, Nancy M.},
title = {Approximate Convex Decomposition of Polyhedra},
booktitle = {Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling},
series = {SPM '07},
year = {2007},
isbn = {978-1-59593-666-0},
location = {Beijing, China},
pages = {121--131},
numpages = {11},
publisher = {ACM},
address = {New York, NY, USA},
}
@article{minettooptimal,
title={An Optimal Algorithm for 3D Triangle Mesh Slicing},
author={Minetto, Rodrigo and Volpato, Neri and Stolfi, Jorge and Gregori, Rodrigo MMH and da Silva, Murilo VG}
}
@incollection{nefpoly,
title={Nef polyhedra: A brief introduction},
author={Bieri, Hanspeter},
booktitle={Geometric modelling},
pages={43--60},
year={1995},
publisher={Springer}
}
@book{lengyel2012mathematics,
title={Mathematics for 3D game programming and computer graphics},
author={Lengyel, Eric},
year={2012},
publisher={Cengage Learning}
}