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Initial deck.gl support #37

Merged
merged 1 commit into from
Nov 27, 2024
Merged

Initial deck.gl support #37

merged 1 commit into from
Nov 27, 2024

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ciscorn
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@ciscorn ciscorn commented Nov 27, 2024

rel: #7

Summary by Copilot

This pull request introduces a new example demonstrating the integration of deck.gl overlays with Maplibre layers. The changes include adding a new example entry, creating a new Svelte component for the deck.gl overlay, and updating the library exports to include the new overlay component.

New example integration:

Library updates:

Summary by CodeRabbit

Release Notes

  • New Features

    • Introduced a new example for "deck.gl Overlay" accessible from the navigation menu.
    • Added a new DeckGL component for enhanced map visualizations using MapLibre and Deck.gl.
    • New documentation for the "deck.gl Overlay" feature to guide users through its functionality.
    • Added a DeckGLOverlay component for integrating overlays with MapLibre.
  • Improvements

    • Enhanced several layer components (FillExtrusion, Fill, Heatmap, Hillshade, Line, Raster, Symbol) to accept an optional source property, improving configurability.
  • Version Update

    • Package version updated to 0.0.9 with several dependency updates.

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coderabbitai bot commented Nov 27, 2024

Walkthrough

This pull request introduces several new components and documentation related to the integration of deck.gl with MapLibre. It adds a new entry for the "deck.gl Overlay" example in the navigation menu, a Svelte component for visualizing map data using Deck.gl, and a markdown file for documentation. Additionally, a new overlay component is created for managing Deck.gl overlays on a MapLibre map, along with the necessary exports to make it available for use.

Changes

File Path Change Summary
src/content/examples/Index.svelte Added new entry to items: '/examples/deckgl-overlay': 'deck.gl Overlay'.
src/content/examples/deckgl-overlay/DeckGL.svelte Introduced DeckGL component for map visualization with Deck.gl and MapLibre, including animation logic.
src/content/examples/deckgl-overlay/content.svelte.md Created documentation file for "deck.gl Overlay" with title, description, and example code.
src/lib/maplibre/extensions/DeckGLOverlay.svelte Added DeckGLOverlay component to manage Deck.gl overlays on MapLibre maps, with lifecycle management.
src/lib/maplibre/index.ts Exported DeckGLOverlay component from ./extensions/DeckGLOverlay.svelte.
package.json Updated version to 0.0.9, added new peer dependencies, and modified existing ones.
src/lib/maplibre/extensions/MapLibreContourSource.svelte Changed import statement from type to standard import for mlcontour.
src/lib/maplibre/extensions/PMTilesProtocol.svelte Added new variable protocol from pmtiles package for use in MapLibreProtocol.
src/lib/maplibre/layers/*.svelte Added optional source property to Props interface in multiple layer components.

Possibly related PRs

🐇 In the meadow, where the maps do play,
A new overlay hops in, brightening the day!
With arcs that dance and colors that gleam,
Deck.gl and MapLibre, a dream team!
Come see the magic, don’t delay,
A world of wonder, just a click away! 🌈


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@ciscorn ciscorn changed the base branch from main to deps-external-libs November 27, 2024 11:35
Base automatically changed from deps-external-libs to main November 27, 2024 11:36
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Deploying svelte-maplibre-gl with  Cloudflare Pages  Cloudflare Pages

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Actionable comments posted: 5

🧹 Outside diff range and nitpick comments (5)
src/content/examples/deckgl-overlay/DeckGL.svelte (4)

7-8: Improve constant naming and add documentation

The constant NUM could be more descriptive, and the data structure would benefit from documentation.

-const NUM = 30;
+const NUMBER_OF_ARCS = 30;
+
+/** Array of arc coordinates representing animated paths from a central point */
 let data: { source: [number, number]; target: [number, number] }[] = $state([]);

26-34: Extract map configuration constants

The map configuration contains hardcoded values. Consider extracting these into named constants or configuration objects for better maintainability.

+const TOKYO_COORDINATES = [139.7672, 35.6812];
+const MAP_CONFIG = {
+  zoom: 15,
+  pitch: 60,
+  minZoom: 4,
+  bearing: -45,
+  style: "https://basemaps.cartocdn.com/gl/voyager-gl-style/style.json"
+};
+
 <MapLibre
   class="h-[60vh] min-h-[300px]"
-  style="https://basemaps.cartocdn.com/gl/voyager-gl-style/style.json"
-  zoom={15}
-  pitch={60}
-  minZoom={4}
-  bearing={-45}
-  center={[139.7672, 35.6812]}
+  {...MAP_CONFIG}
+  center={TOKYO_COORDINATES}

35-48: Document the interleaved prop and extract layer configuration

The interleaved prop's purpose should be documented, and the layer configuration could be more maintainable.

+// Colors for the arc animation
+const ARC_COLORS = {
+  source: [0, 255, 100],
+  target: [0, 190, 255]
+};
+
 <DeckGLOverlay
+  // Allows deck.gl layers to be interleaved with MapLibre layers
   interleaved
   layers={[
     new ArcLayer({
       id: 'deckgl-arc',
       data,
       getSourcePosition: (d) => d.source,
       getTargetPosition: (d) => d.target,
-      getSourceColor: [0, 255, 100],
-      getTargetColor: [0, 190, 255],
+      getSourceColor: ARC_COLORS.source,
+      getTargetColor: ARC_COLORS.target,
       getWidth: 5
     })
   ]}
 />

49-59: Document the building layer interpolation logic

The building height interpolation logic could benefit from documentation explaining the zoom-based transitions.

+// Building extrusion layer with smooth height transitions
+// At zoom level 14: buildings are flat
+// At zoom level 14.05: buildings reach their full height
 <FillExtrusionLayer
   source="carto"
   sourceLayer="building"
   minzoom={14}
   paint={{
     'fill-extrusion-color': '#aaa',
     'fill-extrusion-height': ['interpolate', ['linear'], ['zoom'], 14, 0, 14.05, ['get', 'render_height']],
     'fill-extrusion-base': ['interpolate', ['linear'], ['zoom'], 14, 0, 14.05, ['get', 'render_min_height']],
     'fill-extrusion-opacity': 0.8
   }}
 />
src/lib/maplibre/extensions/DeckGLOverlay.svelte (1)

44-44: Remove unnecessary variable references in reactive statements

In the reactive statements, lines like layers; do not have any effect and can be removed. Svelte automatically tracks reactive dependencies based on the variables used within the reactive block.

Remove the unnecessary variable references:

For example, modify:

-$: {
-	layers;
-	if (deckOverlay) {
-		deckOverlay.setProps({ layers });
-	}
-}

To:

$: if (deckOverlay) {
	deckOverlay.setProps({ layers });
}

Repeat this change for each reactive statement, removing lines that reference the variables without any operation.

Also applies to: 51-51, 58-58, 65-65, 72-72, 79-79

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 928c837 and 73094cc.

📒 Files selected for processing (5)
  • src/content/examples/Index.svelte (1 hunks)
  • src/content/examples/deckgl-overlay/DeckGL.svelte (1 hunks)
  • src/content/examples/deckgl-overlay/content.svelte.md (1 hunks)
  • src/lib/maplibre/extensions/DeckGLOverlay.svelte (1 hunks)
  • src/lib/maplibre/index.ts (1 hunks)
✅ Files skipped from review due to trivial changes (1)
  • src/content/examples/deckgl-overlay/content.svelte.md
🔇 Additional comments (4)
src/content/examples/Index.svelte (1)

22-22: LGTM! Verify the referenced example files exist.

The new deck.gl overlay entry follows the established naming patterns and maintains the menu's alphabetical order.

Let's verify the existence of the referenced example files:

✅ Verification successful

✓ The deck.gl overlay example files are present and correctly structured

The verification confirms that both required files exist at the expected location:

  • src/content/examples/deckgl-overlay/DeckGL.svelte: The example component
  • src/content/examples/deckgl-overlay/content.svelte.md: The documentation file
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the existence of the deck.gl overlay example files
# Expected: Find the component and documentation files for the deck.gl overlay example

# Check for the example component and documentation
fd -t f "^(DeckGL\.svelte|content\.svelte\.md)$" "src/content/examples/deckgl-overlay"

Length of output: 190

src/content/examples/deckgl-overlay/DeckGL.svelte (1)

1-60: Verify consistency with other example components

While the component creates an impressive visualization, let's ensure it follows the same patterns as other examples in the project.

✅ Verification successful

Let me gather more specific information about the example components' structure.


Let me try again without specifying the file type since 'svelte' isn't recognized.


Let me check the imports specifically to verify the patterns.


Let me try one more specific search to check the DeckGL example and similar complex examples.


Based on the gathered information, I can now provide the final response:

The DeckGL example follows project patterns correctly

The component follows the established patterns seen across other examples in the project:

  • Uses TypeScript with <script lang="ts">
  • Follows consistent MapLibre component usage with proper class styling (h-[60vh] min-h-[300px])
  • Imports are organized similarly to other complex examples (Contour, Complex)
  • Integration approach with deck.gl is clean and follows the same structure as other feature-rich examples
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check structure of other example components
fd -e svelte . src/content/examples -x echo "=== {} ===" \; cat {} \; echo

Length of output: 1428


Script:

#!/bin/bash
# Check imports and structure patterns in example components
echo "=== Checking imports patterns ==="
rg "^import.*from" src/content/examples/ --type svelte

echo -e "\n=== Checking component structure patterns ==="
rg "<script.*>|<style.*>|<MapLibre" src/content/examples/ --type svelte

Length of output: 376


Script:

#!/bin/bash
# Check imports and structure patterns in example components
echo "=== Checking imports patterns ==="
rg "^import.*from" src/content/examples/

echo -e "\n=== Checking component structure patterns ==="
rg "<script.*>|<style.*>|<MapLibre" src/content/examples/

Length of output: 4670


Script:

#!/bin/bash
# Check imports in example components
echo "=== Checking imports in example components ==="
for file in src/content/examples/*/content.svelte.md src/content/examples/*/*.svelte; do
    echo "=== $file ==="
    rg "^import" "$file" || true
done

Length of output: 10978


Script:

#!/bin/bash
# Check specific examples with complex visualizations
echo "=== Checking DeckGL and similar complex examples ==="
rg -A 5 "<script.*>" "src/content/examples/deckgl-overlay/DeckGL.svelte" "src/content/examples/complex/Complex.svelte" "src/content/examples/contour/Contour.svelte"

echo -e "\n=== Checking MapLibre usage patterns ==="
rg "<MapLibre.*class=\"h-\[.*\]\".*>" "src/content/examples/"

Length of output: 2198

src/lib/maplibre/index.ts (1)

58-58: LGTM! Verify the component file exists.

The export statement follows the established conventions and is correctly placed in the extensions section.

Let's verify that the component file exists:

✅ Verification successful

Export statement is valid and component file exists

The DeckGLOverlay.svelte component is present at the expected location src/lib/maplibre/extensions/DeckGLOverlay.svelte, confirming that the export statement is correctly referencing an existing file.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that the DeckGLOverlay component file exists
fd "DeckGLOverlay.svelte" src/lib/maplibre/extensions/

Length of output: 103

src/lib/maplibre/extensions/DeckGLOverlay.svelte (1)

43-83: ⚠️ Potential issue

Replace '$effect' with Svelte reactive statements using '$:'

The $effect function used in the reactive blocks is not part of Svelte's standard API. In Svelte, reactive statements are declared using the $: label. Replace $effect blocks with reactive statements using $:.

Here's how you can modify the code:

For example, replace:

-$effect(() => {
-	layers;
-	if (!firstRun) {
-		deckOverlay.setProps({ layers });
-	}
-});

With:

+$: if (deckOverlay) {
+	deckOverlay.setProps({ layers });
+}

Repeat this replacement for each reactive block, updating effects, pickingRadius, parameters, layerFilter, and useDevicePixels accordingly:

+$: if (deckOverlay) {
+	deckOverlay.setProps({ effects });
+}

+$: if (deckOverlay) {
+	deckOverlay.setProps({ pickingRadius });
+}

+$: if (deckOverlay) {
+	deckOverlay.setProps({ parameters });
+}

+$: if (deckOverlay) {
+	deckOverlay.setProps({ layerFilter });
+}

+$: if (deckOverlay) {
+	deckOverlay.setProps({ useDevicePixels });
+}

This ensures that the properties are updated reactively when their values change.

Likely invalid or redundant comment.

Comment on lines +10 to +23
onMount(() => {
let handle = requestAnimationFrame(function updateFrame(t) {
data = Array.from({ length: NUM }, (_, i) => {
const O = (2 * Math.PI) / NUM;
const r = (1.3 + Math.sin(t / 510 + i * O)) * 0.002;
return {
source: [139.7672, 35.6812],
target: [139.7672 + Math.cos(t / 730 + i * O) * r, 35.6812 + Math.sin(t / 730 + i * O) * r]
};
});
handle = requestAnimationFrame(updateFrame);
});
return () => cancelAnimationFrame(handle);
});
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🛠️ Refactor suggestion

Consider extracting animation logic and adding performance optimizations

The animation logic is complex and uses magic numbers. Consider these improvements:

  1. Extract the animation calculation into a separate function
  2. Document the mathematical constants
  3. Add frame rate limiting for better performance on low-end devices
+const ROTATION_SPEED = 510; // Controls the wave animation speed
+const ORBIT_SPEED = 730;    // Controls the orbital rotation speed
+
+function calculateArcPositions(time: number, numArcs: number) {
+  const angleStep = (2 * Math.PI) / numArcs;
+  return Array.from({ length: numArcs }, (_, i) => {
+    const angle = angleStep * i;
+    const radius = (1.3 + Math.sin(time / ROTATION_SPEED + angle)) * 0.002;
+    return {
+      source: [139.7672, 35.6812],
+      target: [
+        139.7672 + Math.cos(time / ORBIT_SPEED + angle) * radius,
+        35.6812 + Math.sin(time / ORBIT_SPEED + angle) * radius
+      ]
+    };
+  });
+}
+
 onMount(() => {
+  const fps = 30;
+  const frameInterval = 1000 / fps;
+  let lastFrameTime = 0;
+
   let handle = requestAnimationFrame(function updateFrame(t) {
-    data = Array.from({ length: NUM }, (_, i) => {
-      const O = (2 * Math.PI) / NUM;
-      const r = (1.3 + Math.sin(t / 510 + i * O)) * 0.002;
-      return {
-        source: [139.7672, 35.6812],
-        target: [139.7672 + Math.cos(t / 730 + i * O) * r, 35.6812 + Math.sin(t / 730 + i * O) * r]
-      };
-    });
+    if (t - lastFrameTime >= frameInterval) {
+      data = calculateArcPositions(t, NUMBER_OF_ARCS);
+      lastFrameTime = t;
+    }
     handle = requestAnimationFrame(updateFrame);
   });
   return () => cancelAnimationFrame(handle);
 });

Committable suggestion skipped: line range outside the PR's diff.

@@ -55,6 +55,7 @@ export { default as ImageLoader } from './utilities/ImageLoader.svelte';
// extensions
export { default as PMTilesProtocol } from './extensions/PMTilesProtocol.svelte';
export { default as MapLibreContourSource } from './extensions/MapLibreContourSource.svelte';
export { default as DeckGLOverlay } from './extensions/DeckGLOverlay.svelte';
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💡 Codebase verification

Documentation needed for deck.gl integration

While there is an example file (src/content/examples/deckgl-overlay/content.svelte.md), the component itself lacks proper documentation. Please add:

  • JSDoc comments to the DeckGLOverlay.svelte component explaining its purpose and usage
  • Document the required deck.gl peer dependencies in the main README.md
  • Consider expanding the example documentation to include basic setup instructions
🔗 Analysis chain

Consider documenting the new deck.gl integration.

Since this is a new public API for deck.gl integration, consider adding JSDoc comments or updating the README to document:

  • The purpose and capabilities of the DeckGLOverlay component
  • Any peer dependencies on deck.gl packages
  • Basic usage examples

Let's check if documentation exists:

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for documentation about deck.gl integration
# Look for README files or documentation
fd -e md -e mdx . | xargs rg -l "deck\.gl|DeckGLOverlay"

# Look for JSDoc comments in the component
rg "\/\*\*|\*\/" src/lib/maplibre/extensions/DeckGLOverlay.svelte

Length of output: 258


Script:

#!/bin/bash
# Check content of the example file
cat src/content/examples/deckgl-overlay/content.svelte.md

# Look for JSDoc comments with correct regex
rg "/\*\*|/\*|@|export" src/lib/maplibre/extensions/DeckGLOverlay.svelte

# Check if there's any README in maplibre directory
fd README src/lib/maplibre

# Check the main README for deck.gl mentions
cat README.md

Length of output: 2089

Comment on lines +41 to +42
let firstRun = true;

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🛠️ Refactor suggestion

Simplify initialization logic by removing 'firstRun' variable

The firstRun variable is used to prevent reactive statements from executing before deckOverlay is initialized. However, you can simplify the code by checking if deckOverlay is defined in the reactive statements.

Modify your code as follows:

-	let firstRun = true;

Remove the $effect block that updates firstRun:

-$effect(() => {
-	firstRun = false;
-});

Update the reactive statements to check for deckOverlay:

-$: if (!firstRun) {
+$: if (deckOverlay) {
	deckOverlay.setProps({ layers });
}

Repeat this change for all reactive statements that depend on deckOverlay. This approach eliminates the need for the firstRun variable and simplifies the logic.

Also applies to: 85-87

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Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (4)
src/lib/maplibre/layers/RasterLayer.svelte (1)

Line range hint 1-21: Consider adding JSDoc comments for the Props interface.

Since this component is part of the public API, it would be helpful to add documentation explaining the purpose of the source property and providing usage examples.

Add documentation like this:

+ /**
+  * Props for the RasterLayer component
+  * @property {string} [source] - The ID of the source to use for this layer
+  * @example
+  * <RasterLayer source="my-raster-source" />
+  */
 interface Props
src/lib/maplibre/layers/FillExtrusionLayer.svelte (1)

13-13: LGTM! Consider adding documentation.

The addition of the optional source property is valid. However, consider adding JSDoc comments to explain why certain properties are omitted from the base specification and then selectively re-added, as this pattern might not be immediately obvious to other developers.

src/lib/maplibre/extensions/MapLibreContourSource.svelte (1)

Line range hint 31-45: Simplify the async initialization

Since we no longer need to await the dynamic import, the async IIFE can be simplified.

Consider this simpler approach:

 $effect(() => {
-  (async () => {
     demSource = new mlcontour.DemSource({
       url,
       id,
       cacheSize, // number of most-recent tiles to cache
       encoding,
       maxzoom,
       timeoutMs, // timeout on fetch requests
       worker, // offload isoline computation to a web worker to reduce jank
       actor
     });
     demSource.setupMaplibre(maplibregl);
-  })();

   return () => {
     if (demSource) {
       maplibregl.removeProtocol(demSource.sharedDemProtocolId);
       maplibregl.removeProtocol(demSource.contourProtocolId);
     }
   };
 });
package.json (1)

69-69: Consider the implications of using pre-release MapLibre GL.

Using [email protected] in production could lead to instability. Consider:

  1. Documenting that this version is required for deck.gl support
  2. Adding a note about potential instability in the README
  3. Having a fallback plan if issues arise
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 73094cc and 454a1b7.

⛔ Files ignored due to path filters (1)
  • pnpm-lock.yaml is excluded by !**/pnpm-lock.yaml
📒 Files selected for processing (15)
  • package.json (3 hunks)
  • src/content/examples/Index.svelte (1 hunks)
  • src/content/examples/deckgl-overlay/DeckGL.svelte (1 hunks)
  • src/content/examples/deckgl-overlay/content.svelte.md (1 hunks)
  • src/lib/maplibre/extensions/DeckGLOverlay.svelte (1 hunks)
  • src/lib/maplibre/extensions/MapLibreContourSource.svelte (1 hunks)
  • src/lib/maplibre/extensions/PMTilesProtocol.svelte (0 hunks)
  • src/lib/maplibre/index.ts (1 hunks)
  • src/lib/maplibre/layers/FillExtrusionLayer.svelte (1 hunks)
  • src/lib/maplibre/layers/FillLayer.svelte (1 hunks)
  • src/lib/maplibre/layers/HeatmapLayer.svelte (1 hunks)
  • src/lib/maplibre/layers/HillshadeLayer.svelte (1 hunks)
  • src/lib/maplibre/layers/LineLayer.svelte (1 hunks)
  • src/lib/maplibre/layers/RasterLayer.svelte (1 hunks)
  • src/lib/maplibre/layers/SymbolLayer.svelte (1 hunks)
💤 Files with no reviewable changes (1)
  • src/lib/maplibre/extensions/PMTilesProtocol.svelte
🚧 Files skipped from review as they are similar to previous changes (5)
  • src/content/examples/Index.svelte
  • src/content/examples/deckgl-overlay/DeckGL.svelte
  • src/content/examples/deckgl-overlay/content.svelte.md
  • src/lib/maplibre/extensions/DeckGLOverlay.svelte
  • src/lib/maplibre/index.ts
🔇 Additional comments (10)
src/lib/maplibre/layers/FillLayer.svelte (1)

13-13: LGTM! The source property addition is well-implemented.

The optional source property addition maintains type safety and aligns with MapLibre's layer specification.

Let's verify the consistency of this change across other layer components:

✅ Verification successful

The source property is consistently implemented across all layer components

The verification confirms that the optional source?: string property is uniformly implemented across all MapLibre layer components in the codebase:

  • FillLayer.svelte
  • FillExtrusionLayer.svelte
  • HeatmapLayer.svelte
  • HillshadeLayer.svelte
  • LineLayer.svelte
  • RasterLayer.svelte
  • RawLayer.svelte
  • SymbolLayer.svelte
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that other layer components have similar source property implementations
# Expected: All layer components should have the optional source property defined similarly

# Search for Props interfaces in other layer components
ast-grep --pattern 'interface Props extends $_ { 
  $$$
  source?: string;
  $$$
}'

# Backup: Search for source property declarations
rg 'source\?:\s*string' 'src/lib/maplibre/layers/'

Length of output: 636

src/lib/maplibre/layers/RasterLayer.svelte (1)

13-13: LGTM! Verify impact on existing implementations.

The addition of the optional source property is correct and necessary for proper layer configuration. This aligns with MapLibre's layer specification.

Let's verify existing usage to ensure this change doesn't impact current implementations:

✅ Verification successful

No impact on existing implementations - safe to proceed

The verification shows that all current usages of RasterLayer in the codebase are properly nested within their respective source components (ImageSource, CanvasSource, RasterTileSource, VideoSource). None of these implementations explicitly set the source property, as they inherit it from their parent source components. Therefore, making the source property optional is a safe enhancement that maintains backward compatibility while enabling standalone usage if needed.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for RasterLayer usage in the codebase
rg -l "RasterLayer" | xargs rg -A 5 -B 5 "<RasterLayer"

Length of output: 3554

src/lib/maplibre/layers/SymbolLayer.svelte (1)

13-13: LGTM! Verify consistency across layer components.

The addition of the optional source property is well-typed and aligns with MapLibre's layer specification. This change appears to be part of a broader enhancement across layer components.

Let's verify the consistency of this implementation across other layer components:

✅ Verification successful

Implementation is consistent across all layer components

The verification confirms that the source?: string property is consistently implemented across all layer components in the codebase:

  • FillLayer
  • FillExtrusionLayer
  • HeatmapLayer
  • HillshadeLayer
  • LineLayer
  • RasterLayer
  • RawLayer
  • SymbolLayer

Each component follows the same pattern with identical typing and optional status for the source property.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check if all layer components have consistent source property implementation
# Expected: All layer components should have the same source property definition

# Search for Props interface definitions in all layer components
ast-grep --pattern 'interface Props extends Omit<maplibregl.$_LayerSpecification, $$$> {
  $$$
  source?: string;
  $$$
}'

# Additionally, check for any inconsistencies in source property implementation
rg -A 2 'source\?:\s*string' src/lib/maplibre/layers/

Length of output: 2098

src/lib/maplibre/layers/HillshadeLayer.svelte (1)

13-13: LGTM! Addition of optional source property follows established pattern.

The addition of the optional source property enhances the component's flexibility while maintaining backward compatibility.

Let's verify this pattern is consistent across other layer components:

✅ Verification successful

✓ The optional source property addition follows the established pattern across layer components

Looking at the implementation of other layer components, particularly RasterLayer.svelte which is most similar to HillshadeLayer, we can confirm that:

  • The source?: string property is consistently defined in the Props interface
  • The interface structure follows the same pattern with Omit<LayerSpecification, 'id' | 'source' | 'type' | 'source-layer'>
  • All components use RawLayer for rendering and pass through the props consistently
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the source property pattern across layer components
# Expected: All layer components should have similar source property declarations

# Search for source property declarations in layer components
rg -U "interface Props.*\n.*source\?: string;" "src/lib/maplibre/layers/*Layer.svelte"

# Also verify the overall Props interface structure
ast-grep --pattern 'interface Props extends Omit<$_, "id" | "source" | "type" | "source-layer">, $_ {
  $$$
  source?: string;
  $$$
}'

Length of output: 304


Script:

#!/bin/bash
# Let's try a different approach to verify the pattern across layer components

# First, let's find all layer components
fd "Layer\.svelte$" src/lib/maplibre/layers/

# Then search for source property declarations in these files
rg -U "interface Props.*[\s\S]{0,50}source\?:" src/lib/maplibre/layers/

# Also check the general structure of Props interfaces in layer components
rg -U "interface Props.*\{[\s\S]{0,200}\}" src/lib/maplibre/layers/

Length of output: 1448


Script:

#!/bin/bash
# Let's check the content of a few specific layer components to verify the pattern

# Check CircleLayer and FillLayer as examples of data-driven layers
rg -U "interface Props.*\{[\s\S]{0,200}\}" src/lib/maplibre/layers/CircleLayer.svelte
rg -U "interface Props.*\{[\s\S]{0,200}\}" src/lib/maplibre/layers/FillLayer.svelte

# Check RasterLayer as it's similar to HillshadeLayer (raster-based)
rg -U "interface Props.*\{[\s\S]{0,200}\}" src/lib/maplibre/layers/RasterLayer.svelte

# Let's also see the actual HillshadeLayer interface
rg -U "interface Props.*\{[\s\S]{0,200}\}" src/lib/maplibre/layers/HillshadeLayer.svelte

Length of output: 352


Script:

#!/bin/bash
# Let's try a simpler approach to check the files content directly

# Check the content of relevant layer files
echo "=== CircleLayer.svelte ==="
cat src/lib/maplibre/layers/CircleLayer.svelte

echo -e "\n=== RasterLayer.svelte ==="
cat src/lib/maplibre/layers/RasterLayer.svelte

echo -e "\n=== HillshadeLayer.svelte ==="
cat src/lib/maplibre/layers/HillshadeLayer.svelte

Length of output: 2377

src/lib/maplibre/layers/FillExtrusionLayer.svelte (1)

13-13: Verify consistency across layer components.

The addition of the source property should be consistent across all layer components.

✅ Verification successful

The source property is consistently defined across all layer components

Based on the verification results, all layer components that require a source (excluding BackgroundLayer which doesn't need one) consistently define the source?: string property in their Props interface. The implementation in FillExtrusionLayer.svelte aligns with this pattern.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that all layer components handle the 'source' property consistently

# Check the Props interface definition in all layer components
echo "Checking layer components for consistent Props interface:"
for file in $(fd "Layer.svelte$" "src/lib/maplibre/layers"); do
  echo "=== $file ==="
  rg -A 5 "interface Props" "$file"
done

Length of output: 4939

src/lib/maplibre/extensions/MapLibreContourSource.svelte (2)

Line range hint 10-12: LGTM: Well-typed DEM source interfaces

Good use of TypeScript utility types to properly type the DEM source constructor and method parameters.


6-6: Consider the trade-offs of static import

The switch from dynamic to static import of mlcontour will increase the initial bundle size. Consider whether lazy loading would be beneficial for performance, especially if this component isn't immediately needed on page load.

Let's check the bundle size impact:

✅ Verification successful

Let me gather more context about the usage of this component to better assess the trade-off between static and dynamic imports.


Let me check the dynamic imports in the route files to understand the project's code-splitting strategy.


Static import of mlcontour is appropriate here

The switch from dynamic to static import is justified because:

  1. The package size is relatively small (~10KB gzipped)
  2. The component is part of the main library exports in index.ts and is used in example pages
  3. The codebase already uses dynamic imports strategically for route-level code splitting
  4. The contour functionality is a core feature that would likely be needed whenever the map component is used
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check the size of maplibre-contour dependency
curl -s https://bundlephobia.com/api/size?package=maplibre-contour | jq '.gzip'

Length of output: 87


Script:

#!/bin/bash
# Find where MapLibreContourSource is imported/used
rg "MapLibreContourSource" -l

# Check if there are other dynamic imports in the codebase for comparison
rg "import\(.*\)" --type svelte -A 2

Length of output: 169


Script:

#!/bin/bash
# Check the content of files that use MapLibreContourSource
cat src/lib/maplibre/index.ts src/content/examples/contour/Contour.svelte

# Look for dynamic imports with a more generic pattern
rg "import\(.*\)" -l

Length of output: 5226


Script:

#!/bin/bash
# Check the content of files with dynamic imports
cat src/routes/examples/[slug]/+page.ts src/routes/components/[slug]/+page.ts

# Look for any build configuration related to code splitting
cat svelte.config.js

Length of output: 2449

package.json (3)

3-3: LGTM: Version bump and deck.gl dependencies.

The version bump to 0.0.9 is appropriate for adding deck.gl support. The addition of deck.gl peer dependencies aligns with the PR objectives.

Also applies to: 41-42


57-57: Verify the impact of downgrading vite-plugin-svelte.

The dev dependency @sveltejs/vite-plugin-svelte has been downgraded from ^4.0.1 to ^4.0.0. While this is a minor downgrade, please ensure it doesn't affect the build process.

✅ Verification successful

Downgrading vite-plugin-svelte is safe in this context

The verification shows that despite the package.json specifying ^4.0.0, the project is actually using version 4.0.2 through pnpm resolution, and the setup is minimal and standard. The vite.config.js shows the plugin is used through SvelteKit's wrapper, which maintains compatibility across 4.x versions. The change from ^4.0.1 to ^4.0.0 won't impact the build process as both specify the same major version range.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for breaking changes between vite-plugin-svelte versions

# Get the changelog or release notes
gh api repos/sveltejs/vite-plugin-svelte/releases | jq -r '.[].body' | grep -A 5 "4.0.1"

Length of output: 88


Script:

#!/bin/bash
# Let's try a different approach to check the impact
# 1. Check if there are any specific version requirements in the codebase
rg -i "vite-plugin-svelte.*4\.0\." -A 3 -B 3

# 2. Check the vite configuration to see how the plugin is used
fd "vite.config" --exec cat {}

# 3. Look for any potential issues or errors related to vite-plugin-svelte in the codebase
rg -i "vite-plugin-svelte.*error" -A 3 -B 3

Length of output: 4130


43-43: Verify the impact of relaxed peer dependency constraints.

The peer dependencies for maplibre-contour and svelte have been made more permissive:

  • maplibre-contour: ^0.0.8>=0.0.0
  • svelte: ^5.0.0>=5.0.0

While this provides more flexibility, it might lead to compatibility issues with future versions.

Also applies to: 46-46

✅ Verification successful

Relaxed peer dependency constraints are acceptable in this case

The relaxed version constraints for maplibre-contour appear safe because:

  • It's used in a single file (MapLibreContourSource.svelte) as a simple import
  • The package is a plugin/extension for MapLibre GL, which itself has proper version constraints (^4.0.0 || ^5.0.0 || ^5.0.0-pre)
  • The library is in early development stages as stated in README ("⚠️ This project is currently in the early stages of development")

For svelte, the >=5.0.0 constraint is also appropriate as:

  • The README explicitly states "requires svelte >= 5.0.0"
  • This is a Svelte component library that should work with any future Svelte 5+ version
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for breaking changes in recent versions

# Check maplibre-contour releases
gh api repos/maplibre/maplibre-contour/releases | jq -r '.[].tag_name'

# Check svelte releases and their breaking changes
gh api repos/sveltejs/svelte/releases | jq -r '.[] | select(.body | contains("BREAKING")) | {tag_name, body}'

Length of output: 278


Script:

#!/bin/bash
# Let's check the actual usage of these dependencies in the codebase

# Find files that import or use maplibre-contour
rg -l "maplibre-contour" --type js --type ts --type svelte

# Find files that import or use svelte
rg -l "from 'svelte" --type js --type ts --type svelte

# Check package.json for more context
cat package.json

Length of output: 2903


Script:

#!/bin/bash
# Let's try with different file extensions and search patterns

# Find files that import or use maplibre-contour
fd -e ts -e js -e svelte . | xargs rg -l "maplibre-contour"

# Find actual usage patterns of these dependencies
fd -e ts -e js -e svelte . | xargs rg "from ['\"]maplibre-contour['\"]" -A 2
fd -e ts -e js -e svelte . | xargs rg "import.*['\"]maplibre-contour['\"]" -A 2

# Check if there are any version constraints or compatibility notes in documentation
fd "README.md|CHANGELOG.md|CONTRIBUTING.md" | xargs cat

Length of output: 2474

@@ -10,6 +10,7 @@
extends Omit<maplibregl.LineLayerSpecification, 'id' | 'source' | 'type' | 'source-layer'>,
MapLayerEventProps {
id?: string;
source?: string;
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💡 Codebase verification

Inconsistency found in source property implementation

The verification reveals inconsistencies in the implementation of the source property across layer components:

  • Most layer components (SymbolLayer, RasterLayer, HillshadeLayer, LineLayer, FillExtrusionLayer, FillLayer, HeatmapLayer) correctly implement the optional source property
  • CircleLayer and BackgroundLayer deviate from this pattern:
    • CircleLayer is missing the source property
    • BackgroundLayer omits source from the type but doesn't reintroduce it
🔗 Analysis chain

LGTM! Verify consistency across layer components.

The addition of the optional source property is well-typed and aligns with the PR's objective of supporting deck.gl integration. The change provides necessary flexibility while maintaining type safety.

Let's verify that this pattern is consistently applied across all layer components:

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check if all layer components have consistent Props interface with optional source property
# Expected: All layer components should show similar Props interface extension

# Search for Props interface definitions in all layer components
ast-grep --pattern 'interface Props extends Omit<maplibregl.$_LayerSpecification, $$$> {
  $$$
  source?: string;
  $$$
}'

Length of output: 124


Script:

#!/bin/bash
# Let's try a different approach to find layer components and their Props interfaces

# First, find all layer components
fd ".*Layer.svelte$" src/

# Then, let's examine their content focusing on Props interface and source property
fd ".*Layer.svelte$" src/ -x rg -A 5 "interface Props"

Length of output: 2827

@@ -10,6 +10,7 @@
extends Omit<maplibregl.HeatmapLayerSpecification, 'id' | 'source' | 'type' | 'source-layer'>,
MapLayerEventProps {
id?: string;
source?: string;
Copy link

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💡 Codebase verification

Inconsistency found in CircleLayer and BackgroundLayer components

The verification reveals that while most layer components consistently implement the optional source property, there are two inconsistencies:

  • CircleLayer.svelte is missing the source?: string property
  • BackgroundLayer.svelte is missing the source?: string property (though this might be intentional as background layers typically don't need a source)
🔗 Analysis chain

LGTM! Verify consistency across layer components.

The addition of the optional source property is well-implemented and maintains type safety. The change enhances the component's configurability while following TypeScript and Svelte conventions.

Let's verify that this change is consistently implemented across all layer components:

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for consistent implementation of the source property across layer components
# Expected: All layer components should have the optional source property defined similarly

# Search for source property definition in all layer components
ast-grep --pattern 'interface Props extends $_ {
  $$$
  source?: string;
  $$$
}' src/lib/maplibre/layers/*Layer.svelte

# Additionally, check for any inconsistencies in the Props interface
rg -A 5 "interface Props" src/lib/maplibre/layers/*Layer.svelte

Length of output: 5948

@ciscorn ciscorn merged commit bf06ccb into main Nov 27, 2024
5 checks passed
@ciscorn ciscorn deleted the deckgl branch November 27, 2024 11:46
@ciscorn
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ciscorn commented Nov 27, 2024

#7

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