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Crash switching to fullscreen: Error creating framebuffer: FramebufferIncompleteAttachment #5
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Glad you're enjoying it. I'm curious how you found it. I suspect the GTX 1070 doesn't support the pixel format used by the program, but I'll do some digging later this week. I'll also look into the logging, it may be crashing out before the log file is updated (the threading in this thing is tricky). |
I found it while Googling around for Windows music visualisations which lead me to this post on Reddit. I'm hosting a party in a couple of weeks and wanted to setup a funky music room. Monkey Hi Hat seems perfect for my requirements :-) Thanks for taking a look at this for me. For the record, it works full screen on the following hardware:
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I figured it was probably Reddit. I didn't have many good ideas about how to get people's attention to the project. To my surprise, a lot of Reddit subs deleted any mention of it, even when I replied to threads where people were asking for recommendations about programs like this. Which is typical of Reddit... anyway, glad it's getting used. In my house if we aren't watching a movie, it's pretty likely MHH is running instead. The Ryzen issues don't surprise me, AMD drivers definitely have more problems than NVIDIA. I even mention it here in the wiki. If you have a list of those giving you trouble, I'd be interested in seeing that, too. As for your 1070 issue, all I can say right now is that it isn't a problem with the pixel format, as I guessed earlier. I checked the specs and If the console shows a line before the error such as Notes for myself: |
By the way, since you have a lot of different hardware and you're planning to run this for a party (and nobody likes crashes or bugs!), I'll point out the
As the "test" switch name implies, I use this to test newly-written shaders with all the other content, but it'll work just as well for you to preview 100% of the content on your various machines. |
Thanks for getting back to me. I just checked and there is no more information in the console window:
I have decided not to use the Ryzen for the party but when I get time over Christmas I'll work out which ones are giving issues. As to why more people don't know about this project - I don't know. It's pretty easy to get started with and you've provided lots of excellent documentation. It's a mystery to me! Thanks for your help. |
When switching to full screen mode MHH crashes with the error
Error creating framebuffer: FramebufferIncompleteAttachment
.Here's a debug log: mhh.log
Note the error doesn't appear in the log but it is written to the console.
Windows 10, GTX 1070
It works perfectly apart from this problem. It also works perfectly on several other PCs.
Thanks for your brilliant project. I've got it setup and running on 4 other PCs with large screens all being driven by SnapCast and Mopidy and it looks awesome.
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