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ConsoleCommands.cs
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using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Modules.Timers;
namespace MatchZy
{
public partial class MatchZy
{
[ConsoleCommand("css_ready", "Marks the player ready")]
public void OnPlayerReady(CCSPlayerController? player, CommandInfo? command) {
if (player == null) return;
Log($"[!ready command] Sent by: {player.UserId}, connectedPlayers: {connectedPlayers}");
if (readyAvailable && !matchStarted) {
if (player.UserId.HasValue) {
if (!playerReadyStatus.ContainsKey(player.UserId.Value)) {
playerReadyStatus[player.UserId.Value] = false;
}
if (playerReadyStatus[player.UserId.Value]) {
player.PrintToChat($"{chatPrefix} 您已准备过啦!!(〃'▽'〃)");
} else {
playerReadyStatus[player.UserId.Value] = true;
player.PrintToChat($"{chatPrefix} 您已准备啦!(ノ´▽`)ノ♪");
}
CheckLiveRequired();
}
}
}
[ConsoleCommand("css_unready", "Marks the player unready")]
public void OnPlayerUnReady(CCSPlayerController? player, CommandInfo? command) {
if (player == null) return;
Log($"[!unready command] {player.UserId}");
if (readyAvailable && !matchStarted) {
if (player.UserId.HasValue) {
if (!playerReadyStatus.ContainsKey(player.UserId.Value)) {
playerReadyStatus[player.UserId.Value] = false;
}
if (!playerReadyStatus[player.UserId.Value]) {
player.PrintToChat($"{chatPrefix} 你还没有准备哦 ̄へ ̄");
} else {
playerReadyStatus[player.UserId.Value] = false;
player.PrintToChat($"{chatPrefix} 你怎么取消准备了(;′⌒`)");
}
}
}
}
[ConsoleCommand("css_stay", "Stays after knife round")]
public void OnTeamStay(CCSPlayerController? player, CommandInfo? command) {
if (player == null) return;
Log($"[!stay command] {player.UserId}, TeamNum: {player.TeamNum}, knifeWinner: {knifeWinner}, isSideSelectionPhase: {isSideSelectionPhase}");
if (isSideSelectionPhase) {
if (player.TeamNum == knifeWinner) {
Server.PrintToChatAll($"{chatPrefix} {ChatColors.Green}{knifeWinnerName}{ChatColors.Default} 选择了 {ChatColors.Green}保持阵营{ChatColors.Default} !!");
StartLive();
}
}
}
[ConsoleCommand("css_switch", "Switch after knife round")]
public void OnTeamSwitch(CCSPlayerController? player, CommandInfo? command) {
if (player == null) return;
Log($"[!switch command] {player.UserId}, TeamNum: {player.TeamNum}, knifeWinner: {knifeWinner}, isSideSelectionPhase: {isSideSelectionPhase}");
if (isSideSelectionPhase) {
if (player.TeamNum == knifeWinner) {
Server.ExecuteCommand("mp_swapteams;");
Server.PrintToChatAll($"{chatPrefix} {ChatColors.Green}{knifeWinnerName}{ChatColors.Default} 选择了 {ChatColors.Red}交换阵营{ChatColors.Default} !!");
StartLive();
}
}
}
[ConsoleCommand("css_tech", "Pause the match")]
public void OnTechCommand(CCSPlayerController? player, CommandInfo? command) {
PauseMatch(player, command);
}
[ConsoleCommand("css_pause", "Pause the match")]
public void OnPauseCommand(CCSPlayerController? player, CommandInfo? command) {
PauseMatch(player, command);
}
[ConsoleCommand("css_unpause", "Unpause the match")]
public void OnUnpauseCommand(CCSPlayerController? player, CommandInfo? command) {
if (isMatchLive && isPaused) {
var pauseTeamName = unpauseData["pauseTeam"];
var playerAdmin = IsPlayerAdmin(player);
if ((string)pauseTeamName == "Admin" && !(bool)playerAdmin) {
player?.PrintToChat($"{chatPrefix} Match has been paused by an admin, hence it can be unpaused by an admin only.");
return;
}
if ((bool)playerAdmin) {
Server.PrintToChatAll($"{chatPrefix} 管理员取消了比赛暂停!游戏即将继续!");
Server.ExecuteCommand("mp_unpause_match;");
isPaused = false;
unpauseData["ct"] = false;
unpauseData["t"] = false;
if (!isPaused && pausedStateTimer != null) {
pausedStateTimer.Kill();
pausedStateTimer = null;
}
if (player == null) {
Server.PrintToConsole("[MatchZy] 管理员取消了比赛暂停!游戏即将继续!");
}
return;
}
string unpauseTeamName = "Admin";
string remainingUnpauseTeam = "Admin";
if (player?.TeamNum == 2) {
unpauseTeamName = T_TEAM_NAME;
remainingUnpauseTeam = CT_TEAM_NAME;
if (!(bool)unpauseData["t"]) {
unpauseData["t"] = true;
}
} else if (player?.TeamNum == 3) {
unpauseTeamName = CT_TEAM_NAME;
remainingUnpauseTeam = T_TEAM_NAME;
if (!(bool)unpauseData["ct"]) {
unpauseData["ct"] = true;
}
} else {
return;
}
if ((bool)unpauseData["t"] && (bool)unpauseData["ct"]) {
Server.PrintToChatAll($"{chatPrefix} 双方队伍同意取消暂停!游戏即将继续!");
Server.ExecuteCommand("mp_unpause_match;");
isPaused = false;
unpauseData["ct"] = false;
unpauseData["t"] = false;
} else if (unpauseTeamName == "Admin") {
Server.PrintToChatAll($"{chatPrefix} {ChatColors.Green}{unpauseTeamName}{ChatColors.Default} 取消了比赛暂停!游戏即将继续!");
Server.ExecuteCommand("mp_unpause_match;");
isPaused = false;
unpauseData["ct"] = false;
unpauseData["t"] = false;
} else {
Server.PrintToChatAll($"{chatPrefix} {ChatColors.Green}{unpauseTeamName}{ChatColors.Default} 希望暂停比赛 {ChatColors.Green}{remainingUnpauseTeam}{ChatColors.Default}, 可打出 !unpause 以同意!");
}
if (!isPaused && pausedStateTimer != null) {
pausedStateTimer.Kill();
pausedStateTimer = null;
}
}
}
[ConsoleCommand("css_tac", "Starts a tactical timeout for the requested team")]
public void OnTacCommand(CCSPlayerController? player, CommandInfo? command) {
if (player == null) return;
if (matchStarted && isMatchLive) {
Log($"[.tac command sent via chat] Sent by: {player.UserId}, connectedPlayers: {connectedPlayers}");
if (player.TeamNum == 2) {
Server.ExecuteCommand("timeout_terrorist_start");
} else if (player.TeamNum == 3) {
Server.ExecuteCommand("timeout_ct_start");
}
}
}
[ConsoleCommand("css_knife", "Toggles knife round for the match")]
public void OnKifeCommand(CCSPlayerController? player, CommandInfo? command) {
if (IsPlayerAdmin(player)) {
isKnifeRequired = !isKnifeRequired;
string knifeStatus = isKnifeRequired ? "Enabled" : "Disabled";
if (player == null) {
ReplyToUserCommand(player, $"Knife round is now {knifeStatus}!");
} else {
player.PrintToChat($"{chatPrefix} 刀局选边已经 {ChatColors.Green}{knifeStatus}{ChatColors.Default}!");
}
}
}
[ConsoleCommand("css_readyrequired", "Sets number of ready players required to start the match")]
public void OnReadyRequiredCommand(CCSPlayerController? player, CommandInfo command) {
if (IsPlayerAdmin(player)) {
if (command.ArgCount >= 2) {
string commandArg = command.ArgByIndex(1);
HandleReadyRequiredCommand(player, commandArg);
}
else {
string minimumReadyRequiredFormatted = (player == null) ? $"{minimumReadyRequired}" : $"{ChatColors.Green}{minimumReadyRequired}{ChatColors.Default}";
ReplyToUserCommand(player, $"Current Ready Required: {minimumReadyRequiredFormatted} .Usage: !readyrequired <number_of_ready_players_required>");
}
}
}
[ConsoleCommand("css_settings", "Shows the current match configuration/settings")]
public void OnMatchSettingsCommand(CCSPlayerController? player, CommandInfo? command) {
if (player == null) return;
if (IsPlayerAdmin(player)) {
string knifeStatus = isKnifeRequired ? "Enabled" : "Disabled";
player.PrintToChat($"{chatPrefix} 目前设置: 刀局选边: {ChatColors.Green}{knifeStatus}{ChatColors.Default}, 最小人数: {ChatColors.Green}{minimumReadyRequired}{ChatColors.Default}");
}
}
[ConsoleCommand("css_restart", "Restarts the match")]
public void OnRestartMatchCommand(CCSPlayerController? player, CommandInfo? command) {
if (IsPlayerAdmin(player) && !isPractice) {
for(int i=0;i<10;i++){
player.PrintToChat($"{chatPrefix} 游戏将被管理员在10秒后{ChatColors.Red}重启{ChatColors.Default}!!!");
}
SendRestartMessageTimer = AddTimer(10, SendRestartMessage);
}
}
private void SendRestartMessage() {
Server.PrintToChatAll($"{chatPrefix} 游戏已重启!");
ResetMatch();
}
[ConsoleCommand("css_map", "Changes the map using changelevel")]
public void OnChangeMapCommand(CCSPlayerController? player, CommandInfo command) {
if (player == null) return;
var mapName = command.ArgByIndex(1);
HandleMapChangeCommand(player, mapName);
}
[ConsoleCommand("css_start", "Force starts the match")]
public void OnStartCommand(CCSPlayerController? player, CommandInfo? command) {
if (player == null) return;
if (IsPlayerAdmin(player) && !isPractice) {
if (matchStarted) {
player.PrintToChat($"{chatPrefix} 在游戏开始后您无法使用 {ChatColors.Green}.start{ChatColors.Default} ,如您想暂停可输入 {ChatColors.Green}.unpause{ChatColors.Default} ");
} else {
Server.PrintToChatAll($"{chatPrefix} {ChatColors.Green}管理员{ChatColors.Default} 强制开始了比赛!!!");
HandleMatchStart();
}
}
}
[ConsoleCommand("css_asay", "Say as an admin")]
public void OnAdminSay(CCSPlayerController? player, CommandInfo? command) {
if (command == null) return;
if (player == null) {
Server.PrintToChatAll($"[{ChatColors.Red}管理员{ChatColors.Default}] {command.ArgString}");
return;
}
if (!IsPlayerAdmin(player)) return;
string message = "";
for (int i = 1; i < command.ArgCount; i++) {
message += command.ArgByIndex(i) + " ";
}
Server.PrintToChatAll($"[{ChatColors.Red}管理员{ChatColors.Default}] {message}");
}
[ConsoleCommand("reload_admins", "Reload admins of MatchZy")]
public void OnReloadAdmins(CCSPlayerController? player, CommandInfo? command) {
if (IsPlayerAdmin(player)) {
LoadAdmins();
UpdatePlayersMap();
}
}
[ConsoleCommand("css_match", "Starts match mode")]
public void OnMatchCommand(CCSPlayerController? player, CommandInfo? command)
{
if (!IsPlayerAdmin(player)) return;
if (matchStarted) {
ReplyToUserCommand(player, "MatchZy is already in match mode!");
return;
}
StartMatchMode();
}
[ConsoleCommand("css_exitprac", "Starts match mode")]
public void OnExitPracCommand(CCSPlayerController? player, CommandInfo? command)
{
if (!IsPlayerAdmin(player)) return;
if (matchStarted) {
ReplyToUserCommand(player, "MatchZy is already in match mode!");
return;
}
StartMatchMode();
}
[ConsoleCommand("css_rcon", "Triggers provided command on the server")]
public void OnRconCommand(CCSPlayerController? player, CommandInfo command)
{
if (!IsPlayerAdmin(player)) return;
Server.ExecuteCommand(command.ArgString);
ReplyToUserCommand(player, "Command sent successfully!");
}
}
}