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CHANGELOG.yml
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entries:
v1.6.0 for KSP 1.4.3:
changes:
- Harvesters can now extract Nitrogen from the surface (JadeOfMom)
- Filters can now extract Ammonia from the atmosphere (JadeOfMom)
- New parts MiniPump and RadialPump to extract Water, Nitrogen and Ammonia from
oceans (thanks to JadeOfMom for the Harvesters and PiezPiedPy for the parts)
- Harvesters are now spec'd at 10% abundance by default (madman2003)
- Harvesting rate scales linearly with abundance (madman2003)
- Water harvesting has been buffed by a factor 6 (at the reference 10% abundance)
compared to release 1.5.1 (madman2003)
- Restored antenna simulation button (PiezPiedPy)
- Fix greenhouse animation for SSPX (madman2003)
- Allow gravity rings that use solid walls to be shielded (madman2003)
- Fix harvesters background simulation, as well as scaling the produced resources
by abundance (madman2003)
- Fix SSPX inflatable habitats and centrifuges to have crew capacity and somewhat
realistic habitat volumes/areas (madman2003)
- Add nitrogen storage to SSPX modules containing a pressurization module (madman2003)
- Add habitat to Kerbalism gravity ring (madman2003)
- A first attempt at scaling Kerbalism UI to follow KSP UI scaling
- Clicking the middle mouse button on the popout menu will now close the popout
window if it is already open.
- Humidity Control and a new Life Support Unit part (courtesy of PiezPiedPy)
- Scale down food production to realistic levels, and make it dependent on CO2
(madman2003)
- Water recycling is more realistic, recovering only 85% of Water (this is better
than what ISS achieves in real life)
- Kerbalism CO2 tanks are now full by default in order to supply Greenhouses with
CO2 (madman2003)
- Fix display of Habitat volume and space in tooltip, they used to be swapped
(madman2003)
- Minor fixes to SSPX config file (madman2003)
- Add Electrolysis with H2 priority and Sabatier with H2O priority (madman2003)
- Give Greenhouses the basic resources needed to run (madman2003)
- There is now a help file on GitHub for those wishing to report bugs or contribute
to Kerbalism.
- Profile importing is now available to modders who wish to import their own processes,
rules, supplies etc (thanks to PiezPiedPy)
- Updated Profiler GUI to use the Canvas system. Added Reset averages & Show zero
calls buttons,
date: '2018-05-26'
v1.7.0 for KSP 1.4.3:
changes:
- Moved Humidity into Habitation (PiezPiedPy)
- Pressure and CO2 Poisoning rates are back to normal (PiezPiedPy)
- GravityRing NRE's in VAB/SPH bug fixed (PiezPiedPy)
- Click through prevention added (some things can still be clicked through the
windows, due to using KSP's old style Gui) (PiezPiedPy)
- Overhaul to transmitter use, planning and monitoring, data rates, signal strength,
EC cost and targets now work. Internal transmitters are separate from external
transmitters and will only transmit telemetry and command control, they are
also shown separately in the planner and are constantly powered unless you run
out of EC, with the added benefit of loosing contact with DSN and subsequent
control. External transmitters will lose contact when retracted, break, or if
you run out of EC rendering long distance comms, call home and your ability
to transmit science to zero. External transmitters will also stop using EC when
retracted. EVA suits now contain a small internal transmitter for transmitting
telemetry and controlling remote probes and rovers etc. All transmitters have
had their EC usage changed to more realistic values and are also combinable.
There is a minor drawback though, when changing scenes with the [ESC]Pause menu
you may notice the target readout pointing to the wrong vessel and some signals
that where previously dis-connected wrongly connecting back online, simply changing
scene from for example the Space Center to Tracking Station will solve all errors
in the network. *Thanks to (PiezPiedPy) for the transmitter overhaul.*
- Nitrogen added to pods on rescue, Humidity controller now detects breathable
atmospheres (PiezPiedPy)
- Kerbalism Communotron 8 transmitter is back (PiezPiedPy)
- Transmitters have reliability added and tweaked EC costs, also removed simulate
button for internal transmitters (PiezPiedPy)
- Signal lost/found during GameScene changes and SaveGame load, annoying bug fixed
(PiezPiedPy)
- Support for Connected Living Spaces fixed (PiezPiedPy) also thanks go to Gordon-Dry
;)
- Module Manager cache bug fixed (PiezPiedPy)
- Added an upgrade part to the TechTree that adds a slot to the Manned pods, ECLSS
module and Chemical plants (PiezPiedPy)
- Chemical plant capacity fixed, it was nurfed by accident in a previous release
(PiezPiedPy)
- TechTree locations for Humidity controller and External ECLSS moved for a better
Career balance (PiezPiedPy)
- Fix ContractConfigurator bug (PiezPiedPy)
date: '2018-06-18'
v1.7.1 for KSP 1.4.4 and 1.3.1:
changes:
- The Chemical Plant and External Life Support have had a repaint (PiezPiedPy)
- Added Xenon Gas to the Radial Pressurized Tanks (PiezPiedPy)
- Added Engines and RCS that use EC and/or LH2 when supported by a mod such as
USI to the Planner (PiezPiedPy)
- Added part specific tags (Gordon Dry)
- A simple support patch for RealBattery - no final solution (Gordon Dry)
- Recalculated pressure control EC consumption to be more realistic (PiezPiedPy)
- Increase all crewable parts' EC because ECLSS uses EC constantly, you wanna
survive in the Apollo LM, right? (Gordon Dry, PiezPiedPy)
- Quick'n'dirty fix for GPOSpeedFuelPump to avoid shielding to be pumpable by
default (Gordon Dry)
- 'Reliability: mtbf depends mass; lighter parts last longer - max. ~16 years
(~64 years in high quality), heavier parts last shorter - min. ~4 years (~16
years in high quality). Built in reliability modules don''t take the whole part''s
mass into account, but their respective extra_mass (Gordon Dry)'
- Greenhouses now act like a scrubber and also will not use CO2 or produce O2
when in a breathable atmosphere (PiezPiedPy)
- 'Reliability: mass and cost difference between standard and high quality is
now relative to the part type (Gordon Dry)'
- Allow vessel config when there is no vessel signal (PiezPiedPy)
- Fixed EVA Scrubber, ooops was broken by changes to Habitation (PiezPiedPy)
- Fuel Cells are now configurable with H2+O2 and Monoprop+O2 processes (PiezPiedPy)
- Added LH2+O2 processes to the Fuel Cells for USI and CryoTanks Support (PiezPiedPy)
- Added Hydrogen Liquefaction and Liquid Hydrogen Evaporator processes to USI
and CryoTanks Support (PiezPiedPy)
- Fixed CryoTanks NRE in Planner and added LH2 to radial tanks for CryoTanks Support
(PiezPiedPy)
date: '2018-07-02'
v1.7.1.1 for KSP 1.4.4 and 1.3.1:
changes:
- Localization translations added (Sir Mortimer [GRUMP])
- MM errors fixed (Gordon Dry)
- Added a title parameter to the PlannerController that shows in the buttons text
(PiezPiedPy)
date: '2018-07-03'
v1.8.0 for KSP 1.4.x and 1.3.1:
changes:
- 'Kerbalism documents are now available here: https://kerbalism.readthedocs.io
Note they are still a Work in Progress'
- Fixed the icons sometimes not displaying bug and icon scaling bug (PiezPiedPy)
- RemoteTech support now integrates correctly with the planner and signal system
(PiezPiedPy)
- Improved RemoteTech support (simulate in planner buttons, reliability, antenna
EC consumption) (Gordon Dry & PiezPiedPy)
- RemoteTech antennas will need power even if vessel is unloaded (Sir Mortimer)
- RemoteTech antennas fitted to Vessels without power will no longer relay signals
to other vessels (Sir Mortimer)
- RemoteTech antennas can now be enabled/disabled in Automation (Sir Mortimer)
- RemoteTech antennas can now break down due to reliability failures (Sir Mortimer)
- Chemical Plant and ECLSS parts are now surface attachable, ECLSS part capacity
increased to support 3 crew (PiezPiedPy)
- 'Added support for ConfigurableContainers, they now have 6 additional tank configs
as defined below:'
- KerbalismSupplies (Food, Water) - KerbalismBreathing (Oxygen, Nitrogen)
- KerbalismWaste (Waste, WasteWater) - KerbalismGreenhouse (CarbonDioxide, Ammonia,
Water)
- KerbalismFuelcellH2 (Oxygen, Hydrogen) - KerbalismFuelcellMP (Oxygen, MonoPropellant) (Gordon
Dry)
- Containers have had their volume and mass calculated with a calculator (PiezPiedPy)
- Science labs can now reset experiments (PiezPiedPy)
- CryoTanks are now simulated in the background, also fuel boiloff is simulated
in the planner (PiezPiedPy)
- Reverted the Quick'n'dirty fix for GPOSpeedFuelPump because it has been fixed
with v1.8.14 (Gordon Dry)
- Added a fix to make sure there is a module Reliability for parachutes, also
for RealChute/RealChuteFAR (Gordon Dry)
- Scaled the ISRU's capacity to be more representative of their size (PiezPiedPy)
- All priority type processes have been removed and replaced with a Dump button
that configures the dumped resource type(s) to dump overboard, the Dump button
is also usable InFlight allowing for changes of strategies on the go (PiezPiedPy)
- Overhaul of all Chemical Plant and ISRU processes using CRP densities and molar
masses (PiezPiedPy)
- SOE process now converts wasted Carbon into Shielding, Haber process now needs
EC (PiezPiedPy)
- Hydrazine process now outputs Oxygen and requires EC and A New Nitrogen injected
Hydrazine process added (PiezPiedPy)
- Vessel group filter can now search for vessel names that contain multiple words
(Sir Mortimer)
- Changed the Small Supply Container to be 0.625m in diameter instead of 0.5m
(Gordon Dry)
- Added radiation belts to ExtraSolar planets and moons - science definition texts
still missing (Gordon Dry)
- Fixed a commented out bracket in another patch that hindered the Bluedog_DB
Geiger counter from being a sensor (Gordon Dry)
- Configurable parts can now contain the same process in multiple slots (PiezPiedPy)
- Fixed MRE not running when shielding is full or does not exist on a vessel (PiezPiedPy)
- MRE process now outputs a small amount of CO2 (PiezPiedPy)
- GeigerCounter science experiment fixes for OPM and NewHorizons. Also SEP support
fixes (Gordon Dry)
- Rebalanced Sabatier and Anthraquinone processes to output LiquidFuel and Oxidizer
at Stock ratio of 9:11 (PiezPiedPy)
- Rebalanced H2+O2 and LH2+O2 fuel cells to output more realistic EC levels (PiezPiedPy)
- Some tooltip colors changed from a nasty hard to see red to a nice gold (PiezPiedPy)
- Fixed antennas bug having no science data rate in languages other than English
(PiezPiedPy)
- Support for AirlineKuisine (PiezPiedPy)
- Support for development on mac now included, also with help in the CONTRIBUTING.md
file (Sir Mortimer)
date: '2018-08-21'
v1.9.0 for KSP 1.4.x and 1.3.1:
changes:
- Kerbal LS rates have been recalculated based on 1/16 of a Humans consumption
due to their size and day length (PiezPiedPy)
- A dump valve has been added to the Fuel Cells (PiezPiedPy)
- Reliability added to the active shield and slightly increased its effectiveness
(PiezPiedPy)
- Vessels with RemoteTech antennas fitted that where missing on the monitor due
to old SaveGames, bug fixed (PiezPiedPy)
- Stock antennas can now be controlled by automation (Yaar Podshipnik)
- Devices shown in the device manager are now sorted (Sir Mortimer)
- Fixed the EC issue when accelerating to extremely fast time warp while a vessel
is in shadow (Sir Mortimer)
- 'Improved vessel search in monitor: you can search for the name of the central
body and the vessel name (Sir Mortimer)'
- Added vessel type icons and filter buttons to include/exclude vessels in the
monitor list (Sir Mortimer, PiezPiedPy)
- 'SSPX PDT-6 ''Star'' Utility Module balanced: shield strength, costs, tech level
requirement and reliability (Sir Mortimer)'
- SSPX greenhouses have been rebalanced and missing exercise equipment for some
SSPX parts added (Dr.Jet)
- If Community Category Kit is installed then Kerbalism will place its parts into
CCK respective categories (Sir Mortimer)
- Game preferences now includes Kerbalism settings that previously were in Settings.cfg
(Sir Mortimer)
- KerboKatz FrameLimiter mod is known to make the Icons disappear
date: 2018-15-9
v2.0.0 for KSP 1.5.x , 1.4.x and 1.3.1:
changes:
- Support for KSP 1.5.x
- Also "normal" launch clamps' generators are not simulated in planner by default
(Gordon Dry)
- 'Quick fix to crewable launch towers like the FASA Launch Tower: disable the
habitat by default and disable simulating the generator in planner by default
(Gordon Dry)'
- Dump valve not saving its state on vessel change, bug fixed (PiezPiedPy)
- Fixed SSPX IVA rotation. (HaullyGames)
- Kerbals consume slightly different amounts of food, water and oxygen, and react
differently to stress and radiation. When under stress they can make mistakes,
some do better than others. (Sir Mortimer)
- A laboratory with high level crew members in it will work faster (Sir Mortimer)
- Harvesters will work better with an engineer on board. (Sir Mortimer)
- Fixed another icons sometimes not displaying bug (PiezPiedPy)
- SSPX 2.5m Greenhouse now producing food at the expected rate. (theJesuit)
- ResourceBalance run the pressurizing\depressurizing (old "equalize\venting"),
it gives priority to habitats with crew. (HaullyGames)
- Habitats equalize/venting function changed to pressurizing/depressurizing, crewed
habitats have priority while multiple habitats are pressurizing. (HaullyGames)
- New AirPump process added to control pressure in breathable environment. (HaullyGames)
- Fixed missing N2 when mod is added in an existing game. (HaullyGames)
- Fixed issue with CommNet not updating for unloaded vessels (leomike, HaullyGames)
- Added bandwidth preferences in Game Settings. (HaullyGames)
- Added 'GoTo' button in Penal, the vesselType button allowed to change to other
vessel. (HaullyGames)
- Fixed Orbital Science experiments size (Sir Mortimer)
- Fixed antenna consumption and Automation controller to antennas with GenericAnimation.
(HaullyGames)
- Automation has devices sorted by name. (HaullyGames)
- Updated docs for the recent 1/16 buff (Sir Mortimer)
- Don't show fixed antennas in device manager (Sir Mortimer)
date: '2018-19-10'
v2.1.0 for KSP 1.5.x , 1.4.x and 1.3.1:
changes:
- xmitDataScalar = 1 for Bluedog DB early probes. (Gordon Dry)
- Add support patch for the USI-NF compatibility patch. (Gordon Dry)
- Make CCK play nice with FilterExtensions. (Gordon Dry)
- 'Added sickbay RDU to four additional parts (with 1 slot each):'
- Bluedog_DB - MOL Orbital Habitation SegmentS
- StationPartsExpansionRedux - PTD-5 'Sunrise' Habitation Module
- NearFutureSpacecraft - PPD-24 Itinerant Service Container
- Duna Direct's Kerbin Return Vehicle (KRV) (Gordon Dry)
- Sickbay TV is only available in crewable parts (crew >3) without a laboratory
now and it uses 0.25 EC/s instead of 12 EC/s. It's 64x less effective now -
and same as effective as 100% comfort. (Gordon Dry)
- Sickbay RDU now uses 3.5 EC/s instead of 35 EC/s but also works 5x slower (cures
0.02 rad/h now). (Gordon Dry)
- Added support for Kerbalow KA-330 Inflatable Space Hotel. (Gordon Dry)
- Added missing xmitDataScalar to Support/OrbitalScience.cfg and also added UniversalStorage2
compatibility. (Gordon Dry)
- Converted all remaining png and mbm textures to dds (Gordon Dry)
- The connection signal icon alternates between yellow and red when signal strength
is below 5%. (HaullyGames)
- 'Connection: connection rate is minimum rate in ControlPath. (HaullyGames)'
- Kerbals on EVA got a radio to transmit science data. Antenna range limited to
35km. (Gordon Dry)
- File Manager shows remaining transmission time when hovering over file. (HaullyGames)
- RemoteTech - Added signal strength based on Dist/maxDist. (HaullyGames)
- Added "Set as Target" in Monitor. (HaullyGames)
- Panel - Define the hover area to be the same size of font size. (HaullyGames)
- Increased SCANSat experiment sizes. A planetary map shouldn't be smaller than
a temperature reading. (Sir Mortimer)
- Connection Manager Panel, click in signal Icon to open the Connection Panel.
(HaullyGames)
- 'CommNet: disable stock transmission buttons and transmission action group.
(HaullyGames)'
- Add support for per-part resource simulation which is ONLY used for resources
that are NO_FLOW, such as EnrichedUranium. (madman2003)
- Fix support for dump options that don't use valves. (madman2003)
- Make the planner outputs less quirky by running the simulator several cycles
to reach steady state. (madman2003)
- 'NearFutureSolar: Add reliability for curved solar panels. (madman2003)'
- 'NearFutureElectrical: Support Reactors and Reprocessor. (madman2003)'
- Don't show resources in telemetry that have practically zero value, avoid flickering
telemetry. (madman2003)
- Don't fill habitat with CO2 rich atmosphere when enabling habitat in VAB. (madman2003)
- Air pump should only work on planets with naturally breathable atmosphere. (madman2003)
date: '2018-12-18'
v2.1.1 for KSP 1.6.x, 1.5.x , 1.4.x and 1.3.1:
changes:
- Updated for KSP 1.6.x
date: '2018-12-22'
v2.1.2 for all versions of KSP from 1.3.1 to 1.6.x:
changes:
- Fix Kerbalism parts search filters and missing tab in the VAB/SPH (PiezPiedPy)
- Fix processes not calculating capacities correctly (PiezPiedPy)
- Made the PartUpgrade for module slots require ProfileDefault (theJesuit)
- Took away some of the Partupgrade as I upgraded my MM fu. (theJesuit)
- Fixed compatability with Module Manager 4.x (steamp0rt, with lots of help from
blowfish)
date: '2019-02-04'
v2.2.0 for all versions of KSP from 1.3.1 to 1.6.x:
changes:
- Add Reliability to USI Nuclear Reactors (PiezPiedPy)
- Fix ISRU capacities for CryoTanks and USI (PiezPiedPy)
- Correct LH2 storage capacities of the Radial container for AirlineKuisine, CryoTanks
and USI (PiezPiedPy)
- 'Near Future Electrical tweaks: Uranite drilling, storage and ISRU processing
added (PiezPiedPy)'
- Textures Unlimited support (HaullyGames)
- Update habitats for the new V2 and DLC pods (PiezPiedPy)
- Recalculated habitat atmosphere leakage, was originally calculated for a Human
day which is 4x longer (PiezPiedPy)
- Added an 'EVA's available' indicator to the Planner and Monitor (PiezPiedPy)
- 'Optimized Planner: Part 1 - Chill the stuttering in VAB/SPH (PiezPiedPy)'
- Reduced Mass of ECLSS and Chemical Processors from 450kg to 40kg (Sir Mortimer)
- CO2 poisoning warning message will pop up sooner to give you some time to fix
the issue (Sir Mortimer)
- 'Preemptive maintenance: if a component is found not to be in very good condition
during inspection, it can be serviced to avoid a failure (Sir Mortimer)'
- Fixed emitters (shields) can be used in automation tab again (Sir Mortimer)
- Processes ECLSS, Fuel Cells, Chemical Plant etc. can be controlled from automation
tab again (Sir Mortimer)
- Added Kerbalism flags (Mzxs)
- Adjusted N2 leakage (Sir Mortimer)
- When analyzing science in a lab, don't drive people crazy with the "Transmission
finished" message for every bit of researched data (Sir Mortimer)
- Going to EVA will now loose a nominal amount of nitrogen to the airlock. The
amount can be changed in the settings (Sir Mortimer)
- Fixed the bug where monoprop appeared out of nowhere when leaving a vessel that
had none in it (#288) (Sir Mortimer)
- Monoprop+O2 fuel cell is now available sooner in the tech tree. Basic Science
unlocks this process along with the fuel cell (Sir Mortimer)
- Added LSS system diagrams, and a small guide on how to set up O2 + water recycling
(Sir Mortimer)
- Hide Sickbay from automation if it is unavailable (Sir Mortimer)
- New Science system (Sir Mortimer, Arthur)
date: '2019-03-31'