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This repository has been archived by the owner on Nov 30, 2020. It is now read-only.

Releases: McSinyx/brutalmaze

Improve visual experience

24 Jan 14:24
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Pre-release
  • Make enemy move randomly in the losing screen
  • Make hero wall-blind but can see Chameleon when immobilized

Enhance sound effects

23 Jan 09:57
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Enhance sound effects Pre-release
Pre-release
  • Replace sound with licensing issue (#4) and a few others to uniform the style
  • Add heartbeat
  • Make Chameleon visible when they attack to avoid clueless slashing sound

Add sound effect

21 Jan 13:45
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Add sound effect Pre-release
Pre-release
0.3.0

Finish adding sound effects (#2)

Fix bug on Plum cloning

09 Dec 14:45
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0.2.2

Fix bug on Plum cloning

Fix bugs related to hero's HP and FPS

24 Nov 14:23
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0.2.1

Make critical close-range hits independent of FPS

First alpha release with completed game-play

21 Nov 15:08
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Current feature set includes:

  • Auto-generated and infinite maze.
  • Enemies with special abilities: stun, poison, camo, clone, crit and vampiric.
  • Resizable game window in-game.

Sound effects and packaging (.desktop file, man pages, Windows stand-alone executable) are planned to be implement in the next version (0.4, or if stable enough, 1.0).

Complete enemy system

19 Nov 09:48
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Complete enemy system Pre-release
Pre-release

Add final one: Plum with cloning ability.

Add special skills to a few more enemies

19 Nov 05:15
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  • Butter may strike critical hits.
  • Orange may temporarily disable the hero's healing ability.
  • SkyBlue may stun the hero.

Make Scarlet Red enemies vampiric

14 Nov 01:55
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Pre-release
0.1.1

Make Scarlet Red vampiric

Begin to create enemies' special abilities

12 Nov 14:26
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Starting with the Chameleons.

This release, compare to 0.0.4, has better bullet drawing hinting that damage decreases when the bullet flies longer.