This repository has been archived by the owner on Nov 30, 2020. It is now read-only.
Releases: McSinyx/brutalmaze
Releases · McSinyx/brutalmaze
Improve visual experience
- Make enemy move randomly in the losing screen
- Make hero wall-blind but can see Chameleon when immobilized
Enhance sound effects
- Replace sound with licensing issue (#4) and a few others to uniform the style
- Add heartbeat
- Make Chameleon visible when they attack to avoid clueless slashing sound
Add sound effect
0.3.0 Finish adding sound effects (#2)
Fix bug on Plum cloning
0.2.2 Fix bug on Plum cloning
Fix bugs related to hero's HP and FPS
0.2.1 Make critical close-range hits independent of FPS
First alpha release with completed game-play
Current feature set includes:
- Auto-generated and infinite maze.
- Enemies with special abilities: stun, poison, camo, clone, crit and vampiric.
- Resizable game window in-game.
Sound effects and packaging (.desktop
file, man pages, Windows stand-alone executable) are planned to be implement in the next version (0.4, or if stable enough, 1.0).
Complete enemy system
Add final one: Plum with cloning ability.
Add special skills to a few more enemies
- Butter may strike critical hits.
- Orange may temporarily disable the hero's healing ability.
- SkyBlue may stun the hero.
Make Scarlet Red enemies vampiric
0.1.1 Make Scarlet Red vampiric
Begin to create enemies' special abilities
Starting with the Chameleons.
This release, compare to 0.0.4, has better bullet drawing hinting that damage decreases when the bullet flies longer.