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Hello!!!
How are you?
I hope that you are fine!!!
Can I ask something? Is it possible to export the positions of the obstacles and the goal position of each agent to the SimController.cs?
Τhat is, how can I have the coordinates of the obstacles and the goal position in the SimController script in Unity?
Thank you in advance!!!!!!
The text was updated successfully, but these errors were encountered:
We can export just about anything we want. It'll require updates to both Menge and MengeCS to support it. Can you articulate precisely what query you want? The obstacles are straightforward as they are fixed w.r.t. the simulation. For the goals, you want something instantaneous. For this agent, right now, what is the goal it is heading to?
Given the goals can have area (disks, boxes, etc), do you want to full goal geometry or just the point in that goal the agent is currently heading towards?
It does not matter !!!
I am working on the 4square example, in which agents start from their initial positions and their goal(mirror) is the position that reflects the agent's initial position around the world's origin.
The obstacles are static.
In fact, in the c-sharp script I want to know
1)initial position of the agent (we know that)
2)goal position
3)obstacles position
With this, I want to know every time for example, the distance that the agent has from obstacles and the goal.
Hello!!!
How are you?
I hope that you are fine!!!
Can I ask something? Is it possible to export the positions of the obstacles and the goal position of each agent to the SimController.cs?
Τhat is, how can I have the coordinates of the obstacles and the goal position in the SimController script in Unity?
Thank you in advance!!!!!!
The text was updated successfully, but these errors were encountered: