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config.yml
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# Welcome to the configuration for A Turtle's Troll! Here, you can
# tweak the various parameters of the plugin to your own personal
# preferences.
#
# The first thing you need to know is that there are four difficulty
# levels: easy, normal, hard, and insane. Your global.difficulty flag
# can be any of these four values. Any values in this file except
# those in the global.* namespace can be supplied with any of the
# following.
#
# * A concrete value of the required type. This will override all
# difficulty settings.
#
# * The string "default" will pull from the global.difficulty
# setting's default value for this field.
#
# * The string "easy", "normal", "hard", or "insane" will pull from
# that particular difficulty setting's default value, regardless of
# the value of global.difficulty.
#
# A missing field is equivalent to a field whose value is "default".
#
# NOTE: This is a plugin that's designed to be difficult and chaotic.
# If you play on "easy", "normal", or "hard" difficulty, the game is
# intended to be playable and winnable by a sufficiently skilled
# gamer. The "insane" difficulty is not intended to be playable. I
# just cranked all the difficulty settings up as high as I could. You
# will get killed. A lot. I have not playtested "insane" at all and I
# do not expect it to be playable.
global:
# (String) The global difficulty. One of "easy", "normal", "hard",
# or "insane". Any field outside of the global namespace whose value
# is "default" will pull from the difficulty indicated here.
difficulty: normal
# (Boolean) Whether or not a warning should be shown if ProtocolLib
# cannot be found.
suppress_protocollib_warning: false
# (Boolean) Whether or not messages from this plugin should be
# mirrored to DiscordSRV. This setting is ignored if DiscordSRV is
# not available.
mirror_to_discordsrv: true
# Pillagers spawn with a crossbow called "AK57".
ak47:
enabled: default
# (Integer) The level of Quick Charge the crossbow should have.
quick_charge_level: default
# Allays automatically bond to the nearest player and have an infinite
# supply of flowers.
allays:
enabled: default
# When an amethyst block is broken, there is a chance of dropping
# golden apples.
amethyst:
enabled: default
# (Float) The weight given to this event.
probability: default
# Iron golems are always angry at the nearest player.
angrygolems:
enabled: default
# If a player stands still for long enough, an anvil will drop on
# their head. Anvils can be smelted into iron nuggets.
anvil:
enabled: default
# (Integer) The minimum height at which the anvil will drop,
# relative to the player.
min_drop_height: default
# (Integer) The maximum height at which the anvil will drop,
# relative to the player. The anvil will fall from this height or
# the nearest ceiling above the player, whichever is shorter.
max_drop_height: default
# (Integer) How often the anvil check is performed, in seconds.
period: default
apache:
enabled: default
probability: default
# When an axolotl dies, the nearest player also dies.
axolotl:
enabled: default
# (Float) The maximum block distance from the axolotl to the player
# affected by this. If no player is within this radius, no one dies.
radius: default
# When bamboo grows, it has a chance to spread.
bamboo:
enabled: default
banishment:
enabled: default
probability: default
# Certain blocks transform into bedrock when mined.
bedrock:
enabled: default
# All wood blocks have a chance of spawning bees.
bees:
enabled: default
# (Float) The weight given to this event.
probability: default
# (Integer) The radius of wood blocks to turn into bees.
radius: default
# (Boolean) Whether a wooden axe negates the effect.
friendly_axe: default
birchglare:
enabled: default
# Eyes of Blaze can be crafted from Flint & Steel and an Ender Pearl.
# These work like Eyes of Ender, but they only work in the Nether and
# find fortresses, not strongholds.
blazeeye:
enabled: default
# Blazes spawn evokers during their attack sequence.
blazepower:
enabled: default
# When a player takes damage, bluestone wire is placed at their feet.
blood:
enabled: default
# If a boat hits the ground hard enough, it explodes.
boatbomb:
enabled: default
# When an arrow hits a wall, it duplicates and bounces off it.
bouncyprojectile:
enabled: default
# (Integer) The number of duplicate arrows to make at each
# collision.
split_count: default
# (Integer) The number of times a single arrow can duplicate.
split_iterations: default
# Any bucket without a custom name will randomly change its contents
# every eight seconds.
bucketroulette:
enabled: default
# If you open an inventory screen, the item in your main hand is
# dropped.
butterfingers:
enabled: default
# Buttons in the world have durability and break after a certain
# number of uses.
buttondrop:
enabled: default
# (Integer) The number of uses before a button breaks.
max_uses: default
# Looking at a cactus causes the player to be kicked.
cactuskick:
enabled: default
# Cakes spawn in the wild and grant effects when eaten. Eating the
# last bite of a cake causes it to explode.
cakes:
enabled: default
# (Float) The probability of replacing a given mob spawn with a cake.
probability: default
# When you mine a block, there's a small chance that the game treats
# you as though you had silk touch, even if you didn't.
carefulhands:
enabled: default
# (Float) The probability of this happening, from 0 to 1.
probability: default
cataclysm:
enabled: default
radius: default
# Cats and bats transform into each other when killed.
catbat:
enabled: default
# (Float) The probability of this event occurring.
probability: default
# Chainmail armor can be crafted from lava buckets.
chainmailrecipe:
enabled: default
# Killing a charged creeper is guaranteed to drop diamonds.
chargedcreeper:
enabled: default
# (Integer) The number of diamonds to drop.
diamond_count: default
# When you attempt to open a chest, a different nearby chest might
# accidentally be opened instead.
chestshuffle:
enabled: default
# Chickens explode when they take damage for any reason. Several
# passive mob types are replaced with chickens. All chickens that
# spawn have a higher-than-usual chance of spawning with a baby zombie
# rider.
chickens:
enabled: default
# (Float) The chance that a baby zombie will spawn on a given
# chicken, from 0 to 1.
zombie_rider_chance: default
# Lava spreads further than usual.
classiclava:
enabled: default
# (Integer) The amount to increase lava spread in the overworld.
normal_spread: default
# (Integer) The amount to increase lava spread in the Nether.
nether_spread: default
# (Integer) The amount to increase lava spread in the End.
end_spread: default
# Eating a cookie gives the player one of several effects at random.
cookies:
enabled: default
# A scoreboard shows on the right side of the screen, indicating the
# number of times each player has died.
deathscoreboard:
enabled: default
# At dawn, a demand is made by the gods. If that demand is not met,
# then players are not permitted to sleep on the following night.
demand:
enabled: default
bowser_chance: default
# Nine dirt can be crafted into a stick. Nine sticks can be crafted
# into dirt.
dirtrecipe:
enabled: default
# All blocks have a chance of dropping 64 dirt blocks instead of their
# intended drop.
dirtstacks:
enabled: default
# The weight given to this drop event, for normal blocks.
regular_probability: default
# The weight given to this drop event, for "special" blocks such as
# ores.
frequent_probability: default
# If a full Minecraft day goes by with no one dying, then every player
# receives a small reward.
doctordances:
enabled: default
# Doors in the world have durability and break after a certain number
# of uses.
doordrop:
enabled: default
# (Integer) The number of uses before a door breaks.
max_uses: default
# The Ender Dragon drops TNT at regular intervals. The Ender Dragon is
# immune to explosion damage.
dragonbomb:
enabled: default
min_timer_triggers_per_attack: default
max_timer_triggers_per_attack: default
dripstone:
enabled: default
drowned:
enabled: default
probability: default
eggarrow:
enabled: default
probability: default
eggdrop:
enabled: default
probability: default
min_eggs: default
max_eggs: default
eggs:
enabled: default
eggshells:
enabled: default
encumbrance:
enabled: default
penalties:
occupied_inventory_slot: default
leather_armor: default
non_leather_armor: default
slowness: default
confusion: default
gods_rage: default
endcrystal:
enabled: default
enddirt:
enabled: default
enderchest:
enabled: default
endermangod:
enabled: default
endermites:
enabled: default
endspeed:
enabled: default
escalation:
enabled: default
effect_count: default
expirationdate:
enabled: default
probability: default
slime_size: default
explosivearrow:
enabled: default
fall:
enabled: default
# When a player dies, nearby entities get Regeneration.
feastupontheweak:
enabled: default
fishhook:
enabled: default
speed: default
fishsanctuary:
enabled: default
forestfire:
enabled: default
freecookie:
enabled: default
funhat:
enabled: default
probability: default
ghastburn:
enabled: default
ghastlava:
enabled: default
ghasts:
enabled: default
probability: default
glass:
enabled: default
goddesshoe:
enabled: default
grassspread:
enabled: default
probability: default
gravestone:
enabled: default
grievingwidow:
enabled: default
minutes_to_disable: default
heavyrain:
enabled: default
ticks_between_drops: default
drop_count: default
johnny:
enabled: default
probability: default
killerrabbit:
enabled: default
kamekschaos:
enabled: default
lavalaunch:
enabled: default
velocity_y: default
learning:
enabled: default
levitation:
enabled: default
levitation_seconds: default
llamahunter:
enabled: default
speed_multiplier: default
min_llamas: default
melompkin:
enabled: default
mimics:
enabled: default
probability: default
minecrafttrivia:
enabled: default
minutes_to_answer: default
moss:
enabled: default
mossrevenge:
enabled: default
probability: default
slime_size: default
namedzombie:
enabled: default
probability: default
netherrack:
enabled: default
radius: default
nice:
enabled: default
nodrops:
enabled: default
nylium:
enabled: default
obsidianwall:
enabled: default
wall_distance: default
oldage:
enabled: default
age_limit: default
overgrowth:
enabled: default
delay_seconds: default
obsidian: default
parrotcookie:
enabled: default
parrot_duplicate_count: default
parrotdeath:
enabled: default
parrots:
enabled: default
phantoms:
enabled: default
spawn_probability: default
cooldown_after_kill_seconds: default
min_spawn_height: default
max_spawn_height: default
piglins:
enabled: default
pigs:
enabled: default
pillagerdeath:
enabled: default
slime_count: default
slime_size: default
pokeball:
enabled: default
platefire:
enabled: default
probability: default
prisonersdilemma:
enabled: default
pufferfish:
enabled: default
pufferfish_count: default
explosion_power: default
explosion_power_in_water: default
pumpkins:
enabled: default
rainwater:
enabled: default
ravagers:
enabled: default
probability: default
redstoneworld:
enabled: default
drop_probability: default
min_items: default
max_items: default
min_damage: default
max_damage: default
sandattack:
enabled: default
red_sand_probability: default
max_drop_height: default
sandblaster:
enabled: default
sand_radius: default
sandstorm:
enabled: default
ticks_between_drops: default
drop_count: default
serverfire:
enabled: default
radius: default
rolls: default
sheepcolor:
enabled: default
shieldsurf:
enabled: default
damage_multiplier: default
shufflelogs:
enabled: default
silverfish:
enabled: default
probability: default
bomb_probability: default
bomb_radius: default
release_chance: default
infestation_chance: default
silverfishburn:
enabled: default
sinkhole:
enabled: default
normal_chance: default
nether_chance: default
end_chance: default
slimesplit:
enabled: default
max_slime_size: default
slowslab:
enabled: default
slow_time_seconds: default
slowness_level: default
snowspeed:
enabled: default
snowball:
enabled: default
speed_multiplier: default
solidswap:
enabled: default
spatialrend:
enabled: default
spillage:
enabled: default
stonetools:
enabled: default
stronghold:
enabled: default
bomb_probability: default
bomb_radius: default
release_chance: default
infestation_chance: default
sweetdreams:
enabled: default
effects_count: default
tallgrass:
enabled: default
boots_damage_probability: default
temperature:
enabled: default
torches:
enabled: default
trader:
enabled: default
chaos_trader_probability: default
unfinished:
enabled: default
villagerdeath:
enabled: default
leather_count: default
wardensummon:
enabled: default
weepingangel:
enabled: default
spawn_probability: default
max_angels_per_chunk: default
movement_speed: default
witchattack:
enabled: default
parrot_probability: default
allay_probability: default
witches:
enabled: default
probability: default
witherarrow:
enabled: default
wither_seconds: default
witherbow:
enabled: default
probability: default
witherrose:
enabled: default
witherskele:
enabled: default
probability: default
zapwater:
enabled: default
zombiedrowning:
enabled: default
zombiespeed:
enabled: default
speed: default
zombietrade:
enabled: default