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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Evilcon"
run/main_scene="res://debug/debug_room.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
RootHelper="*res://root_helper.gd"
BBCodeModifier="*res://card_game/playing_card/playing_card_display/bbcode_modifier.gd"
PlayingCardLists="*res://card_game/playing_card/playing_card_lists.gd"
[debug]
gdscript/warnings/shadowed_variable=0
gdscript/warnings/shadowed_global_identifier=0
gdscript/warnings/static_called_on_instance=0
gdscript/warnings/redundant_await=0
gdscript/warnings/confusable_local_declaration=0
gdscript/warnings/confusable_local_usage=0
[display]
window/size/viewport_width=1024
window/size/viewport_height=768
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"