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At the REPL, I'd like to be able to fire off the GDLisp compiler against files. use is the closest thing to this, but it complains if I try to use the same file twice.
The main thing I'm trying to avoid here is the cost of launching Godot each compilation using the GDLisp cli. I don't conceptualize this as an eval replacement, at least for now.
The text was updated successfully, but these errors were encountered:
At the REPL, I'd like to be able to fire off the GDLisp compiler against files.
use
is the closest thing to this, but it complains if I try to use the same file twice.The main thing I'm trying to avoid here is the cost of launching Godot each compilation using the GDLisp cli. I don't conceptualize this as an eval replacement, at least for now.
The text was updated successfully, but these errors were encountered: