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wuas_spaghetti.json
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{
"spaces": {
"neutral": {
"name": "Neutral Space",
"coords": "0,0,33,33",
"visual": "empty gray space",
"desc": "This space can be freely traversed and have no additional effects."
},
"shop": {
"name": "Shop",
"coords": "33,0,66,33",
"visual": "blue space with white 'S'",
"desc": "A player who lands on this space receives a random item, if there is room in the player's inventory."
},
"altar": {
"name": "Altar",
"coords": "66,0,99,33",
"visual": "red space with black 'A'",
"desc": "A player on this space is allowed to make one wish. At the end of the turn, all players who made wishes have their wishes granted and then are returned to Start. Multiple players on this space do not engage in combat."
},
"start": {
"name": "Start Square",
"coords": "99,0,132,33",
"visual": "yellow space with black 'St'",
"desc": "All new players start on this square. Players sharing this space do not fight, and any player on this space does not lose HP for any reason. A player who ends his turn on Start is cured of any status ailments."
},
"gap": {
"name": "Empty Gap",
"coords": "132,0,165,33",
"visual": "empty white area",
"desc": "These spaces are ordinarily impassible to players. If a player is forced onto a gap, they immediately return to Start and loses 5 HP. A player who is adjacent to a gap can choose to leap into the gap."
},
"crumbled": {
"name": "Crumbled Space",
"coords": "0,33,33,66",
"visual": "dark gray space with cracks",
"desc": "When a player steps off this space, it crumbles and disappears. Any item on this space is removed from the game board when it does so."
},
"water": {
"name": "Water Space",
"coords": "0,66,33,99",
"visual": "blue space with watery texture",
"desc": "A player who moves onto this space must stop here."
},
"whirl": {
"name": "Whirlpool Space",
"coords": "33,33,66,66",
"visual": "blue space with watery texture and light blue swirl",
"desc": "A player who stops here moves in counterclockwise order to the next Whirlpool Space. This space is also treated as a Water Space."
},
"bowser": {
"name": "Bowser Space",
"coords": "33,66,66,99",
"visual": "dark red space with Bowser space icon",
"desc": "A player who lands on this space will suffer a penalty as decided by Mercerenies. After triggering, this space has a 50% chance of turning back into whatever space it was before it was Bowser."
},
"rconvey": {
"name": "Conveyer Belt (Right)",
"coords": "0,99,33,132",
"visual": "pink space with black right arrows",
"desc": "Every token, player, and item that ends on this space moves one space to the right. If this conveyer pushes an item off the map, it disappears. If this conveyer pushes a player off, they suffer the usual penalty for falling off the board."
},
"lconvey": {
"name": "Conveyer Belt (Left)",
"coords": "33,99,66,132",
"visual": "pink space with black left arrows",
"desc": "Every token, player, and item that ends on this space moves one space to the left. If this conveyer pushes an item off the map, it disappears. If this conveyer pushes a player off, they suffer the usual penalty for falling off the board."
},
"rconvey1": {
"name": "Turbo Conveyer Belt (Right)",
"coords": "0,132,33,165",
"visual": "hot pink space with black right arrows and black star",
"desc": "Every token, player, and item that ends on this space moves to the right and then continues being conveyed until they cease to be on a conveyer. If this conveyer pushes an item off the map, it disappears. If this conveyer pushes a player off, they suffer the usual penalty for falling off the board."
},
"lconvey1": {
"name": "Turbo Conveyer Belt (Left)",
"coords": "33,132,66,165",
"visual": "hot pink space with black left arrows and black star",
"desc": "Every token, player, and item that ends on this space moves to the left and then continues being conveyed until they cease to be on a conveyer. If this conveyer pushes an item off the map, it disappears. If this conveyer pushes a player off, they suffer the usual penalty for falling off the board."
},
"destiny": {
"name": "Destiny Star",
"coords": "0,165,33,198",
"visual": "dark yellow space with black outlined star",
"desc": "If a player ends their turn here, they may choose a class to adopt. They become a member of that class and gain abilities and stat boosts based on it. A player cannot have the same class twice. When a Destiny Star space is used, it transforms into a neutral space. If two or more players land here on the same turn, it becomes a neutral space and has no effect for either player."
},
"fire": {
"name": "Fire Space",
"coords": "0,198,33,231",
"visual": "greenish space with Fire on it",
"desc": "Anyone who passes this space takes 1 damage. If someone lands on it, they take 2 damage and the space turns into a neutral space."
},
"hwater": {
"name": "Healing Water",
"coords": "66,33,99,66",
"visual": "light blue space with watery texture",
"desc": "A player who stops here is cleansed of any negative status effects and gains a small amount of HP. This space is also treated as a Water Space. This space cannot be altered by effects other than wishes."
},
"temple": {
"name": "Temple Space",
"coords": "66,66,99,99",
"visual": "gray space with gray brick texture",
"desc": "This space is treated as a neutral space, except that it cannot be altered by effects other than wishes."
},
"wood": {
"name": "Wooden Bridge",
"coords": "66,99,99,132",
"visual": "wooden-textured space",
"desc": "When a player steps off this space, they can choose to destroy this space, turning it into a gap. A player with 0 ATK cannot do this."
}
},
"items": {
"heavysteps": {
"name": "Heavy Steps",
"desc": "Single use. On the turn you use this item, every space you move off of will crumble as though it was a Crumbled Space."
},
"bowserrep": {
"name": "Bowser Repellent",
"desc": "Single use. This item activates automatically when you land on a Bowser Space. The Bowser Space is revealed but has no effect."
},
"soulshoes": {
"name": "Soul Shoes",
"desc": "MOV is halved (rounded down). You may move further than your MOV by spending 1 HP per additional space you'd like to move."
},
"laserbridge": {
"name": "Laser Bridge",
"desc": "Single use. Select a cardinal direction. All gaps in that direction turn into neutral spaces, effectively creating a bridge."
},
"hyperjet": {
"name": "Hyper Jetpack",
"desc": "Single use. You will land on a random space somewhere on the board. You do not get to choose where you land."
},
"ghostpuppet": {
"name": "Ghost Puppet",
"desc": "You may summon a ghost on your current space at the start of your turn, if you don't already have a ghost in play. The ghost has MOV equal to your own, can move over gaps, and is under your control. The ghost has no HP and cannot attack or interact with the board in any way. On a later turn, you may jump to the space your ghost is on, which destroys the ghost and this item."
},
"transmog": {
"name": "Transmogrifier",
"desc": "You may transform the space you are on into any other type of space that already exists in the game. This item can be used once per turn."
},
"sneakers": {
"name": "Sneakers",
"desc": "You may choose to ignore the effect of the space you land on, provided that you did not move your maximum movement this turn."
},
"icecream": {
"name": "Ice Cream Sandwich",
"desc": "Single use. +5 HP, or heal half your total HP, whichever is more."
},
"squareone": {
"name": "Square One",
"desc": "Single use. Go to Start immediately."
},
"fourleaf": {
"name": "Four-Leaf Clover",
"desc": "Single use. Use this whenever a luck-based event would occur (such as an item that works 50% of the time). You may choose the outcome of that event."
},
"gameboard": {
"name": "Miniature Game Board",
"desc": "A cutout of the game board. This item has no effect, but it sure is pretty."
},
"bowserun": {
"name": "Bowser's Unsatisfactory Gift",
"desc": "If you drop this item, you lose 6 HP. If you are involved in combat with someone, you may give them any number of Bowser's Unsatisfactory Gifts instead of dealing damage normally."
},
"bluesoul": {
"name": "Blue Soul Shoes",
"desc": "You may move further than your MOV by spending 1 HP per additional space you'd like to move."
},
"negitem": {
"name": "Negative Item",
"desc": "This item cannot be dropped or voluntarily given away. If you collect an item other than a Negative Item, that item and this one both disappear immediately."
}
},
"effects": [
{
"name": "Your Hair is On Fire",
"desc": "You're too busy putting out your hair to fight. ATK is zero as long as you have this effect."
},
{
"name": "Drunk",
"desc": "Every time you move, there is a 50% chance you will move in a random direction."
},
{
"name": "Waterlogged",
"desc": "You must stop moving if you pass over a non-water space. You can move freely through water."
}
],
"tokens": {
"item": {
"name": "Item",
"stats": "N/A",
"thumbnail": [0, 0],
"desc": "Icon used to represent items on the map."
},
"goldcoin": {
"name": "Gold Coin",
"stats": "N/A",
"thumbnail": [16, 0],
"desc": "Can be picked up by a player. Always protected from wishes."
},
"hatcrafter": {
"name": "Hatcrafter",
"stats": "Player",
"thumbnail": [0, 48],
"desc": "A player token."
},
"dolphinhats": {
"name": "Dolphinhats",
"stats": "Player",
"thumbnail": [0, 16],
"desc": "A player token."
},
"htsirohn": {
"name": "HTSirohn",
"stats": "Player",
"thumbnail": [0, 32],
"desc": "A player token."
},
"rougebare": {
"name": "rougebare",
"stats": "Player",
"thumbnail": [0, 64],
"desc": "A player token."
},
"holly": {
"name": "Mr. Hollywood",
"stats": "5 MOV",
"thumbnail": [16, 16],
"desc": "Moves around the board randomly, giving gifts to anyone he encounters. The gifts may be good or bad, but they cannot be refused. Mr. Hollywood is smart enough to avoid harmful spaces and does not collapse Crumbled Spaces."
},
"chimi": {
"name": "Chimichanga",
"stats": "Player",
"thumbnail": [16, 32],
"desc": "A player token."
},
"dhpet": {
"name": "Dolphinhats' Pet",
"stats": "5 HP; 1 ATK; 0 DEF; 3 MOV",
"thumbnail": [16, 48],
"desc": "Dolphinhats' hunter animal companion."
},
"sailorblue": {
"name": "Sailor Blue",
"stats": "3 HP; 1 ATK; 1 MOV",
"thumbnail": [16, 64],
"desc": "He's like Sailor Moon, but instead of drawing his power from the moon, he draws it out of the blue. Moves randomly, and every time he passes a player, he attacks them and then all of that player's items are turned blue. Every turn, he spontaneously becomes more powerful as one of his stats randomly increases."
},
"htsghost": {
"name": "HTSirohn's Ghost",
"stats": "N/A",
"thumbnail": [32, 64],
"desc": "HTSirohn's ghost, as summoned by the Ghost Puppet."
},
"nefarian": {
"name": "Nefarian",
"stats": "100 HP; 1 ATK; 3 MOV",
"thumbnail": [32, 0],
"span": [4, 4],
"desc": "Moves randomly each turn, attacking players as he passes them. Nefarian is a flying entity and can freely fly over any gaps or spaces that would normally be impassable. At the start of each turn, Nefarian will declare a class. Players with that class will suffer a predetermined penalty and cannot use their class ability this turn."
},
"chand": {
"name": "Crazy Hand",
"stats": "? HP; ? ATK; ? MOV",
"thumbnail": [96, 0],
"span": [4, 4],
"desc": "Has as much MOV as the slowest player, and as much ATK at the strongest player. Always pursues the player who has gone the longest without fighting. When he is adjacent to a player, he may spawn a fighter token with the same stats as a random player. His max HP is equal to the sum of the max HP of all tokens in play, at the time of creation. When Crazy Hand dies, the player who killed him gets a useful trophy as a reward. Can move diagonally."
},
"mhand": {
"name": "Master Hand",
"stats": "? HP; ? ATK; ? MOV",
"thumbnail": [96, 64],
"span": [4, 4],
"desc": "Has as much MOV as the slowest player, and as much ATK at the strongest player. Always pursues the player who has fought in a battle most recently. When he is adjacent to a player, he may spawn a fighter token with the same stats as a random player. His max HP is equal to the sum of the max HP of all tokens in play, at the time of creation. When Master Hand dies, the player who killed him gets a useful trophy as a reward. Can move diagonally."
},
"ghostship": {
"name": "Ghost Ship",
"stats": "1 MOV",
"thumbnail": [0, 80],
"span": [4, 4],
"desc": "Moves randomly each turn. Any player who passes it becomes Drunk for one turn. Can move freely over gaps."
},
"hatfighter": {
"name": "Hatcrafter Fighter Token",
"stats": "12 HP; 5 ATK; 0 DEF; 10 MOV",
"thumbnail": [48, 64],
"desc": "Hatcrafter's fighter token, as summoned by Master Hand or Crazy Hand."
},
"dragon": {
"name": "Dragon",
"stats": "N/A",
"thumbnail": [64, 64],
"desc": "A player who passes this token cannot use their druid ability this turn. If they already used their druid ability, the effect is canceled. A player who lands on this token has their HP set to 0."
},
"chimifighter": {
"name": "Chimichanga Fighter Token",
"stats": "10 HP; 2 ATK; 0 DEF; 5 MOV",
"thumbnail": [64, 80],
"desc": "Chimichanga's fighter token, as summoned by Master Hand or Crazy Hand."
},
"rougefighter": {
"name": "rougebare Fighter Token",
"stats": "12 HP; 3 ATK; 1 DEF; 6 MOV",
"thumbnail": [64, 96],
"desc": "rougebare's fighter token, as summoned by Master Hand or Crazy Hand."
},
"htsfighter": {
"name": "HTSirohn Fighter Token",
"stats": "14 HP; 8 ATK; 2 DEF; 13 MOV",
"thumbnail": [64, 112],
"desc": "HTSirohn's fighter token, as summoned by Master Hand or Crazy Hand."
}
},
"rulings": [
{
"desc": "Any Altar wishes occur at the end of the turn, after all player movement is completed."
},
{
"desc": "Effects which target a stat that a token lacks have no effect on the token. For example, a space that deals damage will not affect a token who has no concept of HP."
},
{
"desc": "The specific nature of combat in the case of tokens which are deficient in some stats is this. All involved players or tokens who have an ATK stat will attack all involved players or tokens who have an HP stat. All such attacks happen simultaneously, and in general a token will never attack itself unless otherwise stated."
},
{
"desc": "In general, an action which attempts to move into a gap is considered to be a mistake or a typo, and the player will not be allowed to move into the gap. If the movement into the gap was intentional, this should be specified in the post. This ruling does not apply if the player in question has any equipment that would enable him or her to pass the gaps without the normal penalty."
},
{
"desc": "The larger the magnitude of a wish, the less likely it is to end up in the wisher's favor. That is, a simple wish is likely to go exactly as intended. A large and complicated wish may be interpreted extremely literally and the results may not be what was desired."
}
],
"current_turn": 22,
"turns": {
"1": {"0": {"tokens": [{"object": "goldcoin", "position": [40, 168]}, {"object": "goldcoin", "position": [296, 168]}, {"object": "htsirohn", "position": [164, 228]}, {"object": "hatcrafter", "position": [176, 224]}, {"object": "dolphinhats", "position": [168, 240]}, {"object": "goldcoin", "position": [168, 296]}], "spaces": [["gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap"], ["gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap"], ["gap", "gap", "gap", "gap", "gap", "altar", "gap", "gap", "gap", "gap"], ["gap", "gap", "gap", "crumbled", "neutral", "neutral", "neutral", "crumbled", "gap", "gap"], ["gap", "gap", "gap", "neutral", "water", "neutral", "water", "neutral", "gap", "gap"], ["gap", "neutral", "gap", "neutral", "water", "neutral", "water", "neutral", "gap", "neutral"], ["gap", "gap", "shop", "neutral", "neutral", "neutral", "neutral", "neutral", "shop", "gap"], ["gap", "gap", "gap", "gap", "gap", "start", "gap", "gap", "gap", "gap"], ["gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap"], ["gap", "gap", "gap", "gap", "gap", "crumbled", "gap", "gap", "gap", "gap"], ["gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap"]]}},
"2": {"0": {"spaces": [["gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap"], ["gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap"], ["gap", "gap", "gap", "gap", "gap", "altar", "gap", "gap", "gap", "gap"], ["gap", "gap", "rconvey", "rconvey", "rconvey", "rconvey", "rconvey", "rconvey", "rconvey", "gap"], ["gap", "gap", "neutral", "whirl", "whirl", "crumbled", "whirl", "whirl", "neutral", "gap"], ["gap", "neutral", "neutral", "whirl", "whirl", "crumbled", "whirl", "whirl", "neutral", "neutral"], ["gap", "shop", "lconvey", "lconvey", "lconvey", "lconvey", "lconvey", "lconvey", "lconvey", "shop"], ["gap", "gap", "gap", "gap", "gap", "start", "gap", "gap", "gap", "gap"], ["gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap"], ["gap", "gap", "gap", "gap", "gap", "crumbled", "gap", "gap", "gap", "gap"], ["gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap", "gap"]], "tokens": [{"object": "goldcoin", "position": [40, 168]}, {"object": "goldcoin", "position": [296, 168]}, {"object": "htsirohn", "position": [164, 228]}, {"object": "hatcrafter", "position": [176, 224]}, {"object": "dolphinhats", "position": [168, 240]}, {"object": "rougebare", "position": [176, 232]}, {"object": "goldcoin", "position": [168, 296]}]}},
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}
}