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Suggestion: more mod compatability #16

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Nova001Sol opened this issue Jan 29, 2015 · 2 comments
Open

Suggestion: more mod compatability #16

Nova001Sol opened this issue Jan 29, 2015 · 2 comments

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@Nova001Sol
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Here are some things I felt were missing from Ex Astris:
-A bound hammer, made with a diamond hammer in a Ritual of Binding, much like the rest of the tools. With this thing you can finally remove the -ish from your MCF post!
-Obtaining seeds from Witchery by sieving dirt. Not the advanced ones, just the standard five found normally. Wolfsbane, water artichoke, mandrake, snowbell and belladonna, I believe.
-Obtaining Thaumcraft's amber somehow. You can work out the details, I'm not particularly picky, I just want my lamp back.
-Mini-smeltery! Not sure if you can implement this, but that would be really neat. Melting down materials in my crucible was one of my favourite functions of Ex Aliquo.
-Maybe some method of obtaining quicksilver from Thaumcraft as well? I honestly don't care how.
-A way to obtain Endium from Gany's End? Crushed end stone is in Ex Nihilo anyway, might as well use it.
That's all for now. Be sure to tell me if you want me to create separate issues for each suggestion, wasn't really sure if you would appreciate that or not. Thank you for reading.

@MikeLydeamore
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You can already obtain quicksilver and amber by sifting sand in a sieve. You get quicksilver drop's which can be turned into quicksilver.

  • The Bound Hammer - I will look into getting this done.
  • Witchery Seeds - Will look into this as well.
  • Mini-Smeltery: I can see this being cool, but now you can use a 1x1 smeltery it's not quite as necessary. I will see what I can do but no guarantees.
  • Endium - It's on the list of to do's.

Thanks for the suggestions.

@Nova001Sol
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Well, the mini-smeltery has some advantages over the 1x1. It's small, requiring only four blocks of space instead of the eight the smeltery needs. It's easier to make, it requires no fuel and yoi'll need to make the crucible anyway.

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