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changelog.txt
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Build: 1.14.2-26.0.35 - Thu Jun 20 01:10:15 GMT 2019
lex:
Fix some compile errors in test classes.
lex:
Fix lighting not being sent to client when large amounts of blocks
change at once. Closes #5839 Remove RecipeType/VanillaRecipeTypes, as
1.14 has a vanilla system for this.
=========
Build: 1.14.2-26.0.33 - Mon Jun 17 21:08:30 GMT 2019
lex:
Fix Vanilla resources loading from classpath, instead of the extra jar.
Causing issues in dev time, and Forge replacements. Closes #5824
=========
Build: 1.14.2-26.0.32 - Sun Jun 16 07:48:59 GMT 2019
lex:
Make ReverseTagWrapper unmodifiable, fix error in log when mods folder
doesn't exist initial scan.
lex:
Add temporary hard crash when mods error until we can load our error
screen.
=========
Build: 1.14.2-26.0.30 - Sun Jun 16 04:48:14 GMT 2019
cpw:
Skip running the datagenerator on unrequested mods. Add a run config for
the data task for modders to use
Signed-off-by: cpw <[email protected]>
=========
Build: 1.14.2-26.0.29 - Sun Jun 16 03:11:29 GMT 2019
cpw:
Remove paulscode hack. It is not needed in 1.14, since paulscode is no
longer used.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.14.2-26.0.28 - Sun Jun 16 01:35:44 GMT 2019
lex:
Expose the data entry point and generate Forge's Tags using it.
cpw:
Add params for the exception message
Signed-off-by: cpw <[email protected]>
tweak logging
Signed-off-by: cpw <[email protected]>
cpw:
Modify lex's data handler to use proper mod lifecycle event mechanisms
instead. New Lifecycle Event for requesting data harvesting. Mods will
be constructed, the registry will fire, and then a new Data event will
fire. Submit new data tag files to the data gatherer if you wish. The
game will shutdown after this. No other mod elements will happen.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.14.2-26.0.25 - Thu Jun 13 02:28:25 GMT 2019
lex:
Add reverse tag cache, to make looking up tags for items/blocks/etc..
less costly.
28928887+marcus8448:
Update Example Mod (#5781)
=========
Build: 1.14.2-26.0.23 - Wed Jun 12 23:22:23 GMT 2019
mods.itsmeow:
Fix AT for EntitySpawnPlacementRegistry.register (#5799)
=========
Build: 1.14.2-26.0.22 - Wed Jun 12 23:16:39 GMT 2019
hycrafthd:
Implement getValue in ClearableRegistry fixing DimensionArgument.
(#5809)
Fix DimensionArgument
=========
Build: 1.14.2-26.0.21 - Wed Jun 12 05:06:33 GMT 2019
kashike:
Use dragon_immune block tag instead of manually checking blocks (#5792)
bonzoweb:
Fix RenderSpecificHandEvent firing with wrong hand (#5789)
=========
Build: 1.14.2-26.0.19 - Wed Jun 12 05:00:33 GMT 2019
tterrag:
Fix #5806 sheep drop shears instead of wool
lol
=========
Build: 1.14.2-26.0.18 - Wed Jun 12 04:54:30 GMT 2019
tterrag:
Fix incorrect method used in ShrubFeature patch
=========
Build: 1.14.2-26.0.17 - Wed Jun 12 04:48:37 GMT 2019
tterrag:
Rework AbstractTreeFeature patches to reduce impact and avoid name
conflicts
=========
Build: 1.14.2-26.0.16 - Mon Jun 10 22:14:58 GMT 2019
tterrag:
Add IContainerFactory for reading custom container data on the client
=========
Build: 1.14.2-26.0.15 - Mon Jun 10 21:04:07 GMT 2019
lex:
Fix Fishing and Mineshaft Minecarts loot tables erroring. #5785 Fix
Client block breaking speed not matching the server. #5790 Fix Village
Siege event location, and MC-154328 preventing Sieges starting. #5800
Fix EntityJoinWorldEvent not firing on client, or some server code
paths. #5786
=========
Build: 1.14.2-26.0.14 - Mon Jun 10 04:13:40 GMT 2019
tterrag:
Adjust NetworkEvent#enqueueWork to match vanilla logic
In singleplayer our packet work could get delayed until the next tick,
breaking the expectation of packet read order. Fixes that using
NetworkHooks.openGui would result in missing inventory data on the
client
=========
Build: 1.14.2-26.0.13 - Sun Jun 09 18:19:15 GMT 2019
lex:
Fix gameDir argument error on dedicated server.
=========
Build: 1.14.2-26.0.12 - Sun Jun 09 08:24:28 GMT 2019
tterrag:
Add registry flag for syncing
tterrag:
Add forge registries for most vanilla registries
Made all registry names consistent with their vanilla counterparts Also
added a system for legacy registry names, so no data will be lost
Cleaned up formatting in GameData and ForgeRegistries
=========
Build: 1.14.2-26.0.10 - Sun Jun 09 04:19:52 GMT 2019
tterrag:
Add forge registry for container types, expose
ScreenManager.registerFactory
tterrag:
Fix issues preventing test mods loading
=========
Build: 1.14.2-26.0.8 - Sat Jun 08 18:30:30 GMT 2019
cpw:
Don't NPE during construction of ModLoadingException..
Signed-off-by: cpw <[email protected]>
=========
Build: 1.14.2-26.0.7 - Sat Jun 08 16:22:18 GMT 2019
lex:
Fix misobfed methods due to mapping conflict.
=========
Build: 1.14.2-26.0.6 - Sat Jun 08 14:45:48 GMT 2019
cpw:
Update mappings
Signed-off-by: cpw <[email protected]>
=========
Build: 1.14.2-26.0.5 - Sat Jun 08 05:33:37 GMT 2019
tterrag:
Fix block activation not occurring serverside
Missing block of code from the old patch caused it to be skipped
=========
Build: 1.14.2-26.0.4 - Sat Jun 08 05:02:43 GMT 2019
tterrag:
Rework model patches/classes for new bake signature
=========
Build: 1.14.2-26.0.3 - Sat Jun 08 02:41:53 GMT 2019
lex:
Fix NamespacedWrapper not delegating a new getter. Fixing data loading
spam at world start. Update red/yellow/green tags with new vanilla item
names. Reenabled test source directory in project and made ModelDataTest
compile.
=========
Build: 1.14.2-26.0.2 - Fri Jun 07 21:49:40 GMT 2019
cpw:
Fix realms class name
Signed-off-by: cpw <[email protected]>