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ProjectTD.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{ADFFEEB8-DD21-42FD-8A89-69774D319F7D}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
<RootNamespace>ProjectTD</RootNamespace>
<AssemblyName>ProjectTD</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="GodotSharp">
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
<HintPath>packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="scripts\data\FileHandler.cs" />
<Compile Include="scripts\DrawNav.cs" />
<Compile Include="scripts\enemies\Enemy.cs" />
<Compile Include="scripts\Game.cs" />
<Compile Include="scripts\Global.cs" />
<Compile Include="scripts\hud\Healthbar.cs" />
<Compile Include="scripts\hud\HUD.cs" />
<Compile Include="scripts\LevelList.cs" />
<Compile Include="scripts\levels\Level.cs" />
<Compile Include="scripts\levels\Level01.cs" />
<Compile Include="scripts\levels\Level02.cs" />
<Compile Include="scripts\Nav.cs" />
<Compile Include="scripts\Player.cs" />
<Compile Include="scripts\screens\LevelSelectScreen.cs" />
<Compile Include="scripts\screens\MainScreen.cs" />
<Compile Include="scripts\screens\PauseMenu.cs" />
<Compile Include="scripts\SwipeDetector.cs" />
<Compile Include="scripts\TurretPlacement.cs" />
<Compile Include="scripts\turrets\Turret.cs" />
<Compile Include="scripts\turrets\TurretDebug.cs" />
<Compile Include="scripts\turrets\TurretSelectionStrategy.cs" />
<Compile Include="scripts\wave\MinionType.cs" />
<Compile Include="scripts\wave\Wave.cs" />
<Compile Include="scripts\wave\WaveGroup.cs" />
<Compile Include="scripts\wave\WaveType.cs" />
</ItemGroup>
<ItemGroup>
<Content Include=".gitignore" />
<Content Include="PROGRESS.md" />
<Content Include="README.md" />
</ItemGroup>
<ItemGroup>
<Folder Include="scripts\screens" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>