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level4.scn.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="9" version="2.0" version_name="Godot Engine v2.0.stable.official">
<ext_resource path="res://tileset1.res.xml" type="TileSet" index="1"></ext_resource>
<ext_resource path="res://exit.scn.xml" type="PackedScene" index="4"></ext_resource>
<ext_resource path="res://BaseGuard.scn.xml" type="PackedScene" index="2"></ext_resource>
<ext_resource path="res://player.scn.xml" type="PackedScene" index="3"></ext_resource>
<ext_resource path="res://base_level.scn.xml" type="PackedScene" index="0"></ext_resource>
<resource type="OccluderPolygon2D" path="local://1">
<bool name="closed"> False </bool>
<int name="cull_mode"> 2 </int>
<vector2_array name="polygon" len="2"> 32, 96, 32, -96 </vector2_array>
</resource>
<resource type="OccluderPolygon2D" path="local://2">
<bool name="closed"> False </bool>
<int name="cull_mode"> 1 </int>
<vector2_array name="polygon" len="2"> 32, 96, 32, -96 </vector2_array>
</resource>
<resource type="OccluderPolygon2D" path="local://3">
<bool name="closed"> False </bool>
<int name="cull_mode"> 1 </int>
<vector2_array name="polygon" len="2"> -96, -32, 96, -32 </vector2_array>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "base_scene" </string>
<int> 0 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "editable_instances" </string>
<array len="0" shared="false">
</array>
<string> "names" </string>
<string_array len="61">
<string> "Node2D" </string>
<string> "Navigation2D" </string>
<string> "TileMap" </string>
<string> "mode" </string>
<string> "tile_set" </string>
<string> "cell/size" </string>
<string> "cell/quadrant_size" </string>
<string> "cell/custom_transform" </string>
<string> "cell/half_offset" </string>
<string> "cell/tile_origin" </string>
<string> "cell/y_sort" </string>
<string> "collision/use_kinematic" </string>
<string> "collision/friction" </string>
<string> "collision/bounce" </string>
<string> "collision/layers" </string>
<string> "collision/mask" </string>
<string> "occluder/light_mask" </string>
<string> "tile_data" </string>
<string> "Guard" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "direction" </string>
<string> "view_range" </string>
<string> "frozen_timeout" </string>
<string> "Guard 2" </string>
<string> "TileMap 2" </string>
<string> "__meta__" </string>
<string> "Panel" </string>
<string> "margin/left" </string>
<string> "margin/top" </string>
<string> "margin/right" </string>
<string> "margin/bottom" </string>
<string> "focus/ignore_mouse" </string>
<string> "focus/stop_mouse" </string>
<string> "size_flags/horizontal" </string>
<string> "size_flags/vertical" </string>
<string> "Label" </string>
<string> "visibility/light_mask" </string>
<string> "rect/scale" </string>
<string> "custom_colors/font_color" </string>
<string> "text" </string>
<string> "percent_visible" </string>
<string> "lines_skipped" </string>
<string> "max_lines_visible" </string>
<string> "Panel1" </string>
<string> "LightOccluder2D" </string>
<string> "occluder" </string>
<string> "light_mask" </string>
<string> "LightOccluder2D1" </string>
<string> "LightOccluder2D2" </string>
<string> "LightOccluder2D3" </string>
<string> "LightOccluder2D 2" </string>
<string> "LightOccluder2D4" </string>
<string> "LightOccluder2D5" </string>
<string> "LightOccluder2D6" </string>
<string> "LightOccluder2D7" </string>
<string> "LightOccluder2D8" </string>
<string> "Player" </string>
<string> "dir" </string>
<string> "Exit" </string>
<string> "next_level" </string>
</string_array>
<string> "node_count" </string>
<int> 21 </int>
<string> "node_paths" </string>
<array len="1" shared="false">
<node_path> "Navigation2D" </node_path>
</array>
<string> "nodes" </string>
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<string> "variants" </string>
<array len="65" shared="false">
<resource external="0"> </resource>
<int> 0 </int>
<resource external="1"> </resource>
<vector2> 64, 64 </vector2>
<int> 16 </int>
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<int> 2 </int>
<bool> False </bool>
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<resource external="2"> </resource>
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<dictionary shared="false">
<string> "_edit_lock_" </string>
<bool> True </bool>
</dictionary>
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<string> "_edit_lock_" </string>
<bool> True </bool>
</dictionary>
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<color> 1, 1, 1, 1 </color>
<string> "Turn into a guard by approaching �a; one and hitting [SPACE]" </string>
<int> -1 </int>
<real> 736 </real>
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<real> 1184 </real>
<real> 594 </real>
<string> "Guards of the same color will not�a;raise an alert if they spot you." </string>
<vector2> 800, 224 </vector2>
<resource resource_type="OccluderPolygon2D" path="local://1"> </resource>
<dictionary shared="false">
<string> "_edit_lock_" </string>
<bool> True </bool>
</dictionary>
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<string> "_edit_lock_" </string>
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<resource external="3"> </resource>
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<string> "res://level5.scn.xml" </string>
</array>
<string> "version" </string>
<int> 2 </int>
</dictionary>
</main_resource>
</resource_file>