Light & Shadow - Implement art assets #2575
Labels
Category: Gameplay Content
Requests, Issues and Changes targeting gameplay mechanics and content
Good First Issue
Good for learners that are new to Terasology
Revive: Move
issue has been looked at and should be copied to the respective module
Topic: UI/UX
Requests, Issues and Changes related to screens, artwork, sound and overall user experience
Milestone
Description
Light & Shadow (L&S) is one of Terasology's major gameplay modules - a CTF PvE gamemode that has red and black chess pieces waging war against each other in a quirky, Alice in Wonderland-inspired setting, with the player being an independent swashbuckling chesspiece that can choose to join one of the factions or operate independently.
Bringing the L&S word to life requires a large number of assets, from 3D models for chesspiece NPCs to interior decorations and custom cardsy trees. Due to the nature of L&S, these are generally fairly simple in terms of polygon counts and technical difficulty, but still flavourful and fun to implement 🙂
Asset Checklist (pick one or more!)
Blocks and Decorations
Floor decorations - Carrom Corners decorative blocks Terasology/LightAndShadow#19Custom trees and flora
NPCs
Required skills
Where to start?
http://forum.terasology.org/threads/las-light-and-shadow-art-discussion.762/. Some might even be partially complete - check the relevant issue or ask on IRC to see if that's the case!
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