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L&S - New game mode that forces specific mods/terrain #545
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This would be quite cool indeed, because I'm a bit overwhelmed by the many mods and don't know exactly which mods to enable to get a Minecraft-like feeling. |
Automatic inclusion of dependencies is a feature of the module system - so The current game type support is not a good platform for further |
@immortius - True on the current game type and effort, I was a little worried about that. Initial thought on the mandatory mods for the game type was before I really thought of the impact of the module defining the game type - since then yeah the mod itself can just declare dependencies. The added work here could just be disabling the "mods" button with the new game type selected, or you could enable more mods - with the pros and cons that come with that. |
I just had a quick look into the relevant code. It really needs some refactorizations. Biggest problem I see is, that mods are loaded when game starts - which makes map generators in mods impossible for now. But nevertheless I would like to try to improve the UI code, so that this issue should be solved easily. But I cant give any time or date for when this will be happen. Maybe coming weekend.. depends a bit on the work that the pathfinder will give to me ;-) @immortius What do you mean with: "The current game type support is not a good platform for further development though." You may talk to me on irc, if you prefer that ;-) |
@synopia - anything beyond very "bare" content (isolated well in modules) that would integrate well to the multiplayer branch probably should be written against it directly in the first place. A lot of stuff has changed there vs. current state in develop :-) |
@ALL: Here my third try, reviews are welcome. Its not ready for PR |
Looks cool :-) Noted some stuff:
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This is for expanding Light & Shadow the module into a game mode and relates primarily to the "Choose type of game" option on the create world screen
While it would be nice to add support for including dynamic game modes in modules that can come later if needed and we can hard code the L&S entry for now.
The new game mode should force the use of custom L&S Tree (#542), Flora (#544), and Chunk generator (#564 - likely based on a heightmap chunk gen using a specific heightmap)
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