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I have configured my WHDLoad Network Startup and Cleanup scripts to dismount my SMB share and Network connection before starting a slave, and to reconnect and remount after quitting.
Works like a charm when browsing and running from Workbench (since I configure WHDLoad.prefs to execute both scripts on startup and exit), but somehow it hangs when running something through iGame (common problem with many slaves when network is active).
Does iGame ignore WHDLoad.prefs or something like that?
My system is an A1200 with TF1260, KS 3.2.2, MUI 3.8, PCMCIA Ethernet card, Roadshow stack and latest iGame and WHDLoad as of today.
The text was updated successfully, but these errors were encountered:
iGame runs WHDLoad executable with the icon tooltypes as parameters. WHDLoad is responsible to execute the startup and cleanup scripts. iGame doesn't change anything on how these scripts are executed. The same is the case with the WHDLoad.prefs.
Maybe there is a bug in whdload when you run a game from shell. I will need some time to investigate it.
I have configured my WHDLoad Network Startup and Cleanup scripts to dismount my SMB share and Network connection before starting a slave, and to reconnect and remount after quitting.
Works like a charm when browsing and running from Workbench (since I configure WHDLoad.prefs to execute both scripts on startup and exit), but somehow it hangs when running something through iGame (common problem with many slaves when network is active).
Does iGame ignore WHDLoad.prefs or something like that?
My system is an A1200 with TF1260, KS 3.2.2, MUI 3.8, PCMCIA Ethernet card, Roadshow stack and latest iGame and WHDLoad as of today.
The text was updated successfully, but these errors were encountered: