Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Apparently, iGame doesn't fully process WHDLoad Cleanup and Startup scripts #242

Open
gustavosarmento opened this issue Aug 10, 2024 · 1 comment

Comments

@gustavosarmento
Copy link

I have configured my WHDLoad Network Startup and Cleanup scripts to dismount my SMB share and Network connection before starting a slave, and to reconnect and remount after quitting.

Works like a charm when browsing and running from Workbench (since I configure WHDLoad.prefs to execute both scripts on startup and exit), but somehow it hangs when running something through iGame (common problem with many slaves when network is active).

Does iGame ignore WHDLoad.prefs or something like that?

My system is an A1200 with TF1260, KS 3.2.2, MUI 3.8, PCMCIA Ethernet card, Roadshow stack and latest iGame and WHDLoad as of today.

@walkero-gr
Copy link
Collaborator

iGame runs WHDLoad executable with the icon tooltypes as parameters. WHDLoad is responsible to execute the startup and cleanup scripts. iGame doesn't change anything on how these scripts are executed. The same is the case with the WHDLoad.prefs.

Maybe there is a bug in whdload when you run a game from shell. I will need some time to investigate it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants