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Instead of just having balance per mode or things like a non-lose streaks, it'd be cool to use information about past games to visualise graphs and stuff, player's progress, etc.
Also it'd be good to detect players quitting/resetting a game.
Heavy task, so it's really not going to be implemented soon.
But even current games will be saved with implementation of #27
The text was updated successfully, but these errors were encountered:
implemented #27 (ui will be next committed)
ippatsu now works properly
riichi is not combined anymore with double riichi
fix#33fix#34
notes:
mahjong balance changes not by pure win/lose points, but depending on already having balance - the more you have already, the less you win. This will be properly documented later.
mahjong streak changes if you are not tempai. If you win, it's +1, otherwise it's =0. But if you are tempai, it won't be affected.
now riichi bet possibility also depends on a player's balance, it's impossible if player has less than 1000 points to required bet
saving games for future #36 statistics implementation, profile system (database only)
not tested as far.
Instead of just having balance per mode or things like a non-lose streaks, it'd be cool to use information about past games to visualise graphs and stuff, player's progress, etc.
Also it'd be good to detect players quitting/resetting a game.
Heavy task, so it's really not going to be implemented soon.
But even current games will be saved with implementation of #27
The text was updated successfully, but these errors were encountered: