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thank you for your great work! However, I'm wondering if this project can be used to optimize meshes that reconstructs indoor scenes? I'm currently optimizing my mesh based on a set of RGB images and camera poses, but it doesn't work well.
My goal: optimize RGB color and position for each vertex, ignore PBR materials and environment light.
Since I'm reconstructing an indoor scene, so I apply alpha = 255 throughout the images for masking.
Here's my json file. I read through other discussions after the training, so I know the texture_res might be too high, but the texture besides the noise still seems to be incorrect.
Unfortunately one of the limitations of the method is that you need a clear foreground (object) / background separation with the mask. Density based methods, (nerf/neus/neuralangelo) perform better on full scenes. If you can supervise with a reasonably accurate depth estimate, it might be possible to make training converge, but I don't expect it to work without mask.
Hi,
thank you for your great work! However, I'm wondering if this project can be used to optimize meshes that reconstructs indoor scenes? I'm currently optimizing my mesh based on a set of RGB images and camera poses, but it doesn't work well.
My goal: optimize RGB color and position for each vertex, ignore PBR materials and environment light.
Since I'm reconstructing an indoor scene, so I apply alpha = 255 throughout the images for masking.
Here's my json file. I read through other discussions after the training, so I know the texture_res might be too high, but the texture besides the noise still seems to be incorrect.
I'm using images from Scannet like this:
Here are my results:
Any suggestions would be helpful. Thank you so much!
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