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GameObject.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace World1
{
public class GameObject
{
private int id = -1;
private string identifier = "Unnamed";
private string description = "Not set.";
private int location = -1;
private bool _takeable = false;
public bool IsTakeable
{
get { return _takeable; }
set { _takeable = value; }
}
// Constructors for GameObject class
public GameObject()
{
setId(DBHandler.Instance.NextObject++);
DBHandler.Instance.GameDB.Add(this);
}
public GameObject(string identifier, string description)
{
setId(DBHandler.Instance.NextObject++);
setIdentifier(identifier);
setDescription(description);
DBHandler.Instance.GameDB.Add(this);
}
// Setters for GameObject class
public void setId(int id)
{
this.id = id;
}
public void setIdentifier(string identifier)
{
this.identifier = identifier;
}
public void setDescription(string description)
{
this.description = description;
}
public void setLocation(int location)
{
this.location = location;
}
// Getters for GameObject class
public int getId()
{
return this.id;
}
public string getIdentifier()
{
return this.identifier;
}
public string getDescription()
{
return this.description;
}
public int getLocation()
{
return this.location;
}
}
}