From 52e0938a2db5c7f1d9123401cb70122e999ba562 Mon Sep 17 00:00:00 2001 From: mago Date: Sun, 20 Dec 2020 10:27:51 +0100 Subject: [PATCH] added key dummy and work update --- Assets/Doors/Keys.ase | Bin 0 -> 633 bytes Assets/Doors/Keys.png | Bin 0 -> 125 bytes Assets/Doors/Keys.png.import | 34 +++++++++++++++++ _Org/_GDD/Work.md | 71 +++++++++++++++++++++++------------ 4 files changed, 81 insertions(+), 24 deletions(-) create mode 100644 Assets/Doors/Keys.ase create mode 100644 Assets/Doors/Keys.png create mode 100644 Assets/Doors/Keys.png.import diff --git a/Assets/Doors/Keys.ase b/Assets/Doors/Keys.ase new file mode 100644 index 0000000000000000000000000000000000000000..bd927c8dacab2291c900278010e85a4a8ab68c4d GIT binary patch literal 633 zcmcJN&nts*9LGPKtvM(=iNo@gY)M#=Uz;(S99B3<9Q+tbQQL)y{7PvKBehbyIILWD zL%6KuqKTWMq?B@Uk};3hcT@Hc_|#)d zVrBhDeem|on>jbt%z!esMazvW823$Iq1k^=stcavT3tk^M9#8`+pn*1^70z`_mj{Y z+JjYdOVHjwulnXmSXtf(o$(1cc-0Ay?|ty=V+`s^7krp)g|{7w*G|Rrh90<8Hw}9o zqtNFVfwlGB(Azf*XM$?h?%@$UP2a(dz&gAPZbJPz22a+8U}V4pN87#7UDE}>QW5x` z*nyAH1$~*2CiQL91(1`JL?j>KNJcC&5r{NIAqOE;f}{&~#IZ&hUt}>w6GsHGLk%w_ z^&CS77euf?f%y!#so7dl?wa#JO3dOP4^M^Ms?|h{$m#q@`7((`7UQ3(`;5NYbR*`M YCuf^=r6Fzf*_u86l7mvoUbIAi0KQ1D!~g&Q literal 0 HcmV?d00001 diff --git a/Assets/Doors/Keys.png b/Assets/Doors/Keys.png new file mode 100644 index 0000000000000000000000000000000000000000..f41e12b61509305351484379527c8b97efdf5db8 GIT binary patch literal 125 zcmeAS@N?(olHy`uVBq!ia0vp^93afW1|*O0@9PFqjKx9jP7LeL$-D$|%spKkLnNjq zCnzvTB=-EzUi*Ks2a9~FOJL_3hM8xZyamHP)UW;ezdBM(qiY6-rO;}olwgio3=ATR WMHX3XX#5W}g2B_(&t;ucLK6VTQY9w< literal 0 HcmV?d00001 diff --git a/Assets/Doors/Keys.png.import b/Assets/Doors/Keys.png.import new file mode 100644 index 0000000..42b5c56 --- /dev/null +++ b/Assets/Doors/Keys.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Keys.png-f9343e4c4bc5cc25f60fdcc24e5a1702.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Doors/Keys.png" +dest_files=[ "res://.import/Keys.png-f9343e4c4bc5cc25f60fdcc24e5a1702.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/_Org/_GDD/Work.md b/_Org/_GDD/Work.md index ddc10a4..64a8c79 100644 --- a/_Org/_GDD/Work.md +++ b/_Org/_GDD/Work.md @@ -7,18 +7,6 @@ Pick your task, enter your name and move it to "In progress". In this file you f # Active Work Tasks -## WP-1 Controls - -- Implement new control scheme -- Implement ability to switch weapons (so, that WP-2 can be done) -- Implement holding mechanism for camera movement (movement itself has not to be included now) -- Implement picking up body (no anim yet, just stick the guard to the player for now) -- Implement laying down body - -## WP-5 Dog - -- Implement Dog as described - ## WP-6 Guard - Check and implement whats not in @@ -27,12 +15,6 @@ Pick your task, enter your name and move it to "In progress". In this file you f - Implement Elite Guard as described -## WP-4 Moveable Camera - -- Implement as described - -Requires: WP-1 - ## WP-2 Stone & Meat Throw - Implement stone throw meachnism @@ -43,6 +25,36 @@ Requires: WP-1 Requires: WP-1, WP-5, WP-6 +## WP-8 Multi Language Support + +- Add Multi Language Support +- Add mechanism for Notes +- Add mechanism for dialogues +- Add mechanism for safe code. The code shall be random 2 digit wise like 4242 or 6565 generated on level ready. The code must be assigned on safe as well as on the note + +## WP-9 Doors and Keys + +Adapt Door Levels: + +- Locked: Locked for ever cant be opened +- minigameLevel1 = lockedLevel1 +- minigameLevel2 = lockedLevel2 (harder) +- buttonLocked +- keyLocked + +Pickupable Key: +Keys can have 3 colors. Signs over the door will show required key color. When the player walks over the key it will be picked up. The node will be hidden. When the player wants to open the door, the assigned key node path will be checked if the key was picked up. +Only the key will hold the color information: Red, Blue or Yellow +Sprite: Doors/Keys.png + +Button Locked: +The door will be opened from another node. No adaption needed on door node. + +Minigames: + +- LockPicking lite for wooden doors +- Connect 5 for metal doors. (we need an easier version of that for L1 doors) + # Backlog ## WP-3 Mission Progress Screen @@ -50,11 +62,22 @@ Requires: WP-1, WP-5, WP-6 - Implement the mission progress screen as described - TODO: curve has to be defined -## WP-8 Multi Language Support +# Closed -- Add Multi Language Support -- Add mechanism for Notes -- Add mechanism for dialogues -- Add mechanism for safe code. The code shall be random 2 digit wise like 4242 or 6565 generated on level ready. The code must be assigned on safe as well as on the note +## WP-1 Controls -# Closed +- Implement new control scheme +- Implement ability to switch weapons (so, that WP-2 can be done) +- Implement holding mechanism for camera movement (movement itself has not to be included now) +- Implement picking up body (no anim yet, just stick the guard to the player for now) +- Implement laying down body + +## WP-4 Moveable Camera + +- Implement as described + +Requires: WP-1 + +## WP-5 Dog + +- Implement Dog as described