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Tags.txt
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-Controller Input Tags-
[I]X Movement
Either -1, 0, or 1. This number denotes which direction (if at all) the player should be moving in. -1 is left, 0 is neutral, and 1 is right.
[I]Jump
Either True or False, this tag denotes whether the player should attempt a jump on a given frame.
[I]Jab
Either True or False, this tag denotes whether the player should attempt a light punch.
[I]Strong
Either True or False, this tag denotes whether the player should attempt a medium punch.
[I]Fierce
Either True or False, this tag denotes whether the player should attempt a heavy punch.
[I]Short
Either True or False, this tag denotes whether the player should attempt a light kick.
[I]Forward
Either True or False, this tag denotes whether the player should attempt a medium kick.
[I]Roundhouse
Either True or False, this tag denotes whether the player should attempt a heavy kick.
[I]Block
Either True or False, this tag denotes whether the player should attempt to block.
-Other Input Tags-
[I]Triggers
A list of trigger collisions with the other player. Each list contains to triggers.
The first being the one created by the character in question, the other being created by the other character.
[I]Side
1 if the player is on the right side, 0 if the player is on the left.
[I]Other Player
The other player character. Be careful when using this.
-Output Tags-
[I]Hit Lag
This is a number, the number denotes the number of frames the game should pause for before the next render.
Note that this value will be added to the other player's value to get the total pause time.
[I]Sounds
A list of pygame sound objects that the renderer should play.
[I]Sprites
A list of pygame surfaces, their relative locations, and their dimensions to be drawn by the renderer.
[I]GUI
A list of pygame surfaces, their locations, and their dimensions to be drawn by the renderer as GUI.
-Standardized State Names (SSN)-
Idle
Walk
BackWalk
Jump
Block
HitStun
BlockStun
Attack
Aerial
Other