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JABBA.cfg
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# Configuration file
experimental {
# If true, barrels will expose their full contents through the standard MC inventory interfaces. This will allow mods that do not support the DSU to see the full contents of the barrel. *** WARNING *** This will allow mods that do not properly handle inventories to empty out a barrel in one go. Use at your own risk. If you do find such a game breaking mod, please report to that mods' author and ask them to handle inventories better. Otherwise, please enjoy this experimental feature ^_^ [default: false]
B:exposeFullStorageSize=false
}
general {
# If true, Jabba will try unificate 'ingot' 'ore' 'dust' and 'nugget' using oredict [default: true]
B:allowOreDictUnification=false
# If true, barrels can be initially placed and dollyed so that their front side can be on the top or bottom. The front side is the side with the initial sticker applied. [default: true]
B:allowVerticalPlacement=true
# This list contains paired numbers: first is the tier level this color applies to, second is the color. The color value is the RGB color as a single int
I:colorOverrides <
1
6109206
2
6107411
3
8947333
4
12012062
5
5789784
6
7252423
7
10067709
8
9654423
9
1783672
10
15838184
11
15919857
12
1518487
13
16777215
14
657930
>
B:diamondDollyActive=true
# A structural tier will be created for each material in this list, even if not craftable
S:materialList <
Ore.plankWood
Ore.plateCopper
Ore.plateIron
Ore.plateBronze
Ore.plateSteel
Ore.plateAluminium
Ore.plateStainlessSteel
Ore.plateTitanium
Ore.plateTungstenSteel
Ore.plateChrome
Ore.plateIridium
Ore.plateOsmium
Ore.plateNeutronium
Ore.plateBlackPlutonium
>
# Maximum tier to generate crafting recipes for
I:maxCraftableTier=14
# Controls the minimum delay (in ms) between two server/client sync. Lower values mean closer to realtime, and more network usage.
I:packetLimiterDelay=500
# If true, punching a barrel will remove one item and shift punching a stack. [default: false]
B:reverseBehaviourClickLeft=true
# How many stacks the base barrel and each upgrade will provide
I:stacksSize=64
# The name of the item to use for the strutural tier upgrade recipes. Default is "minecraft:fence" for Vanilla Fence. The format is Ore.name for an ore dictionary lookup, or itemDomain:itemname[:meta] for a direct item, not this is case-sensitive.
S:tierUpgradeItem=Ore.screw
# This is used when testing a players aim for block placement. If the aim value is greater than or equal to this setting, it is determined you are attempting to place a block facing down. The reverse is true for placing blocks facing up. 0 = dead ahead, 1 = directly above. [range: 0.0 ~ 1.0, default: 0.79]
S:verticalPlacementRange=0.79
# The Canonical Class-Names of TileEntities that should be ignored when using a Dolly.
S:BlacklistedTileEntiyClassNames <
ic2.core.block.machine.tileentity.TileEntityNuke
>
}