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SpecialMobs.cfg
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# Configuration file
##########################################################################################################
# _enchants
#--------------------------------------------------------------------------------------------------------#
# Info for all enchantments added by this mod. Set the id to -1 to disable any specific enchantment.
##########################################################################################################
_enchants {
I:pain_bow=160
# The amount of direct damage done by each level of the Pain enchant
D:pain_damage=1.34
I:pain_sword=161
I:plague_bow=162
I:plague_sword=163
I:poison_bow=164
I:poison_sword=165
}
##########################################################################################################
# _extra_spawning
#--------------------------------------------------------------------------------------------------------#
# Weighted chances for each additional spawn. Set the weight to 0 to disable the spawn.
##########################################################################################################
_extra_spawning {
I:end_ender_creeper=1
I:nether_fire_creeper=10
I:overworld_ghast_mount=1
}
##########################################################################################################
# _general
#--------------------------------------------------------------------------------------------------------#
# Spawn rates for each mob type and miscellaneous options.
##########################################################################################################
_general {
# Enable snark chat from mobs
B:chat_enabled=true
# Sets the chat range for snarky/super messages
I:chat_range=10
# Comma-separated list of each dimension to prevent this mod from replacing mobs in. Default is none.
S:dimension_blacklist=
# The maximum magnitude for random size scaling (scaling * 50% = max difference %). Setting this to 0 disables random size scaling. Default is +/-15%
D:random_scaling=0.3
# If true, the game will attempt to make a spawn egg for each special mob. Be warned, this will eat up 106 global entity ids. Default is false.
B:spawn_eggs=false
B:trolling=true
}
##########################################################################################################
# _mob_stats
#--------------------------------------------------------------------------------------------------------#
# Additional options for mobs' stats, such as the chance for the mob to have a bow or to be unusually hostile.
##########################################################################################################
_mob_stats {
# (0 <= x <= 1) Chance that a skeleton will spawn as a baby. Default is 5%.
D:baby_skeleton_chance=0.05
# How many snowballs it takes to kill a blaze(does not account for cooldown or regen)
I:blaze_snowball_hits=4
# (0 <= x <= 1) Chance that a zombie pigman will spawn with a bow, if possible. Default is 25%.
D:bow_chance_pigzombie=0.25
# (0 <= x <= 1) Chance that a skeleton will spawn with a bow, if possible. Default is 95%.
D:bow_chance_skeleton=0.95
# (0 <= x <= 1) Chance that a wither skeleton will spawn with a bow, if possible. Default is 5%.
D:bow_chance_wither=0.05
# (0 <= x <= 1) Chance that a zombie will spawn with a bow, if possible. Default is 5%.
D:bow_chance_zombie=0.05
# How many snowballs it takes to kill a conflagration(does not account for cooldown or regen)
I:conflagration_snowball_hits=2
# (0 <= x <= 1) Chance that any creeper spawned during a thunderstorm will be charged. Default is 1%.
D:creeper_charge_chance=0.01
# (True/false) If true, endermen will pick up blocks and place them around randomly, as in vanilla. Default is true.
B:enderman_griefing=true
# (0 <= x <= 1) Chance that a cave spider will spawn aggressive in daylight. Default is 100%.
D:hostile_cavespiders=1.0
# (0 <= x <= 1) Chance that a zombie pigman will spawn already mad. Default is 5%.
D:hostile_pigzombies=0.05
# (0 <= x <= 1) Chance that a silverfish will spawn already calling for reinforcements. Default is 20%.
D:hostile_silverfish=0.2
# (0 <= x <= 1) Chance that a spider will spawn aggressive in daylight. Default is 10%.
D:hostile_spiders=0.1
# (0 <= x <= 1) Chance that a cave spider will spawn with a spitting attack. Default is 10%.
D:spit_chance_cavespider=0.1
# (0 <= x <= 1) Chance that a spider will spawn with a spitting attack. Default is 5%.
D:spit_chance_spider=0.05
# If true, tiny special slimes (including vanilla replacements) will be able to deal damage to players. Default is true.
B:tiny_slime_damage=true
# (0 <= x <= 1) Chance that a villager will be infected when killed by a zombie. Default is 100%.
D:villager_infection=1.0
# (True/false) If false, ghost spiders and faint ghasts will require line of sight to aggro, unlike their normal counterparts. Default is false.
B:xray_ghosts=false
}
##########################################################################################################
# blaze_rates
#--------------------------------------------------------------------------------------------------------#
# Weighted chances for each mob subtype when a vanilla Blaze is spawned.
##########################################################################################################
blaze_rates {
# If this false, vanilla blazes will be replaced with similar Special Mobs versions if not "special".
B:_allow_vanilla=false
# Set this to false to disable all special blazes.
B:_special_blazes=true
I:_vanilla=20
I:cinder=1
I:conflagration=1
I:ember=1
I:hellfire=1
I:inferno=1
I:jolt=1
I:smolder=1
I:wildfire=1
}
##########################################################################################################
# cavespider_rates
#--------------------------------------------------------------------------------------------------------#
# Weighted chances for each mob subtype when a vanilla Cave Spider is spawned.
##########################################################################################################
cavespider_rates {
# If this false, vanilla cavespiders will be replaced with similar Special Mobs versions if not "special".
B:_allow_vanilla=true
# Set this to false to disable all special cavespiders.
B:_special_cavespiders=true
I:_vanilla=3
I:baby=1
I:flying=1
I:mother=1
I:tough=1
I:web=1
I:witch=1
}
##########################################################################################################
# creeper_rates
#--------------------------------------------------------------------------------------------------------#
# Weighted chances for each mob subtype when a vanilla Creeper is spawned.
##########################################################################################################
creeper_rates {
# If this false, vanilla creepers will be replaced with similar Special Mobs versions if not "special".
B:_allow_vanilla=true
# Set this to false to disable all special creepers.
B:_special_creepers=true
I:_vanilla=3
I:armor=1
I:dark=1
I:death=1
I:dirt=1
I:doom=1
I:drowning=1
I:ender=1
I:fire=1
I:gravel=1
I:gravity=1
I:jumping=1
I:lightning=1
I:mini=1
I:splitting=1
}
##########################################################################################################
# enderman_rates
#--------------------------------------------------------------------------------------------------------#
# Weighted chances for each mob subtype when a vanilla Enderman is spawned.
##########################################################################################################
enderman_rates {
# If this false, vanilla endermen will be replaced with similar Special Mobs versions if not "special".
B:_allow_vanilla=true
# Set this to false to disable all special endermen.
B:_special_endermen=true
I:_vanilla=3
I:blinding=1
I:cursed=1
I:icy=1
I:lightning=1
I:mini=1
I:mirage=1
I:thief=0
}
##########################################################################################################
# ghast_rates
#--------------------------------------------------------------------------------------------------------#
# Weighted chances for each mob subtype when a vanilla Ghast is spawned.
##########################################################################################################
ghast_rates {
# If this false, vanilla ghasts will be replaced with similar Special Mobs versions if not "special".
B:_allow_vanilla=true
# Set this to false to disable all special ghasts.
B:_special_ghasts=true
I:_vanilla=3
I:baby=1
I:faint=1
I:fighter=1
I:king=1
I:mini=1
I:queen=1
I:unholy=1
}
##########################################################################################################
# lavamonster_general
#--------------------------------------------------------------------------------------------------------#
# General and/or miscellaneous options for Lava Monsters.
##########################################################################################################
lavamonster_general {
# If true, lava monsters will have animated textures.
B:lavamonster_animated_texture=true
# The amount of armor lava monsters have.
I:lavamonster_armor=0
# Ticks a monster must wait after attacking before it can start winding up again.
I:lavamonster_attack_cooldown=60
# Number of fireballs shot with each attack.
I:lavamonster_attack_shots=3
# Ticks between each fireball shot in an attack.
I:lavamonster_attack_spacing=6
# Ticks it takes before a monster can start an attack.
I:lavamonster_attack_windup=60
# Lava monsters will only drop basic loot: coal and fire charges.
B:lavamonster_basic_loot=false
# Lava monsters on land cause fires. Enabling this makes it hard to get loot.
B:lavamonster_fires=false
# Maximum half-hearts to heal when standing in lava. Useful to keep infernals reasonable
I:lavamonster_heal_max=12
# Percent to heal when standing in lava
D:lavamonster_heal_percent=0.25
# Average ticks between heal attempts when the lava monster is standing in lava.
I:lavamonster_heal_time=60
# Lava monsters' maximum health.
D:lavamonster_health=24.0
}
##########################################################################################################
# lavamonster_spawning
#--------------------------------------------------------------------------------------------------------#
# Options dictating the spawning algorithm for Lava Monsters.
##########################################################################################################
lavamonster_spawning {
# If true, lava monsters will spawn in the Nether.
B:lavamonster_Nether_spawn=true
# If true, lava monsters will not spawn above layer 16.
B:lavamonster_depth_hazard=false
# If true, lava monsters do not require a source block to spawn.
B:lavamonster_flowing_lava=false
# If true, lava monsters will be able to spawn in lava one block deep.
B:lavamonster_shallow_lava=false
# The chance for a lava monster spawn attempt to be tried in a chunk. Might not find lava anyways.
D:lavamonster_spawn_chance=0.5
# The number of ticks between each lava monster spawn attempt.
I:lavamonster_spawn_frequency=79
# The maximum number of lava monsters in the `area` in range of a player. Some could be further away.
I:lavamonster_spawn_max=4
# The radius of the `area` in chunks to spawn around the player. The area monsters can actually spawn is 1 less.
I:lavamonster_spawn_range=5
}
##########################################################################################################
# pigzombie_rates
#--------------------------------------------------------------------------------------------------------#
# Weighted chances for each mob subtype when a vanilla Zombie Pigman is spawned.
##########################################################################################################
pigzombie_rates {
# If this false, vanilla pigzombies will be replaced with similar Special Mobs versions if not "special".
B:_allow_vanilla=true
# Set this to false to disable all special pigzombies.
B:_special_pigzombies=true
I:_vanilla=3
I:brutish=1
I:fishing=1
I:giant=1
I:hungry=0
I:plague=1
I:vampire=1
}
##########################################################################################################
# silverfish_rates
#--------------------------------------------------------------------------------------------------------#
# Weighted chances for each mob subtype when a vanilla Silverfish is spawned.
##########################################################################################################
silverfish_rates {
# If this false, vanilla silverfishs will be replaced with similar Special Mobs versions if not "special".
B:_allow_vanilla=true
# Set this to false to disable all special silverfishs.
B:_special_silverfishs=true
I:_vanilla=3
I:blinding=1
I:fishing=1
I:flying=1
I:poison=1
I:tough=1
}
##########################################################################################################
# skeleton_rates
#--------------------------------------------------------------------------------------------------------#
# Weighted chances for each mob subtype when a vanilla Skeleton is spawned.
##########################################################################################################
skeleton_rates {
# If this false, vanilla skeletons will be replaced with similar Special Mobs versions if not "special".
B:_allow_vanilla=true
# Set this to false to disable all special skeletons.
B:_special_skeletons=true
I:_vanilla=3
I:brutish=1
I:fire=1
I:gatling=1
I:giant=1
I:ninja=1
I:poison=1
I:sniper=1
I:spitfire=1
I:thief=0
}
##########################################################################################################
# slime_rates
#--------------------------------------------------------------------------------------------------------#
# Weighted chances for each mob subtype when a vanilla Slime is spawned.
##########################################################################################################
slime_rates {
# If this false, vanilla slimes will be replaced with similar Special Mobs versions if not "special".
B:_allow_vanilla=true
# Set this to false to disable all special slimes.
B:_special_slimes=true
I:_vanilla=3
I:blackberry=1
I:blueberry=1
I:caramel=1
I:grape=1
I:lemon=1
I:strawberry=1
I:watermelon=1
}
##########################################################################################################
# spider_rates
#--------------------------------------------------------------------------------------------------------#
# Weighted chances for each mob subtype when a vanilla Spider is spawned.
##########################################################################################################
spider_rates {
# If this false, vanilla spiders will be replaced with similar Special Mobs versions if not "special".
B:_allow_vanilla=true
# Set this to false to disable all special spiders.
B:_special_spiders=true
I:_vanilla=3
I:baby=1
I:desert=1
I:flying=1
I:ghost=1
I:giant=1
I:hungry=0
I:mother=1
I:pale=1
I:poison=1
I:small=1
I:tough=1
I:web=1
I:witch=1
}
##########################################################################################################
# witch_rates
#--------------------------------------------------------------------------------------------------------#
# Weighted chances for each mob subtype when a vanilla Witch is spawned.
##########################################################################################################
witch_rates {
# If this false, vanilla witches will be replaced with similar Special Mobs versions if not "special".
B:_allow_vanilla=true
# Set this to false to disable all special witches.
B:_special_witches=true
I:_vanilla=3
I:domination=1
I:rage=1
I:shadows=1
I:undead=1
I:wilds=1
I:wind=0
}
##########################################################################################################
# zombie_rates
#--------------------------------------------------------------------------------------------------------#
# Weighted chances for each mob subtype when a vanilla Zombie is spawned.
##########################################################################################################
zombie_rates {
# If this false, vanilla zombies will be replaced with similar Special Mobs versions if not "special".
B:_allow_vanilla=true
# Set this to false to disable all special zombies.
B:_special_zombies=true
I:_vanilla=3
I:brutish=1
I:fire=1
I:fishing=1
I:giant=1
I:hungry=0
I:plague=1
}