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TwilightForest.cfg
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# Configuration file
biome {
I:biome.id.Clearing=170
I:biome.id.DarkForest=171
I:biome.id.DarkForestCenter=172
I:biome.id.DeepMushrooms=173
I:biome.id.EnchantedForest=189
I:biome.id.FireSwamp=175
I:biome.id.Glacier=176
I:biome.id.Highlands=177
I:biome.id.HighlandsCenter=178
I:biome.id.Lake=179
I:biome.id.LightedForest=180
I:biome.id.Mushrooms=181
I:biome.id.OakSavanna=182
I:biome.id.Snowfield=196
I:biome.id.Stream=184
I:biome.id.Swamp=185
I:biome.id.Thornlands=186
I:biome.id.TwilightForest=187
I:biome.id.TwilightForestVariant=188
}
dimension {
# What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod.
I:dimensionID=7
# Dimension provider ID. Does not normally need to be changed, but the option is provided to work around a bug in MCPC+
I:dimensionProviderID=-777
}
general {
# Allow portals only for admins (ops). This severly reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
B:AdminOnlyPortals=false
# Allow portals to the Twilight Forest to be made outside of dimension 0. May be considered an exploit.
B:AllowPortalsInOtherDimensions=false
# Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
B:DisablePortalCreation=false
# Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes.
B:DisableUncrafting=true
# Use old (pre Minecraft 1.7) map gen. May not be fully supported.
B:OldMapGen=false
# Item to create the Twilight Forest Portal. Defaults to 'diamond'
S:PortalCreationItem=dreamcraft:item.TwilightCrystal
# Make cicadas silent for those having sound library problems, or otherwise finding them annoying
B:SilentCicadas=false
# If set, this will override the normal world seed when generating parts of the Twilight Forest Dimension.
S:TwilightForestSeed=
}
performance {
# Amount of canopy coverage, from 0.0 on up. Lower numbers improve chunk generation speed at the cost of a thinner forest.
D:CanopyCoverage=1.7
# Chance that a chunk in the Twilight Forest will contain a twilight oak tree. Higher numbers reduce the number of trees, increasing performance.
I:TwilightOakChance=64
}