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WarpTheory.cfg
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# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# Change the inner workings of the mod requires restart
##########################################################################################################
general {
# whether to add general warp effects. If false extra effects will only be seen when using Pure Tear [default: true]
B:addWarpEffects=true
# whether warp effects that involve the environment are triggered [default: true]
B:allowGlobalWarpEffects=true
# whether multi-level warp effects are allowed. If false, only the first level will trigger [default: true]
B:allowMultiWarpEffects=true
# whether items can remove permanent warp or not [default: true]
B:allowPermWarpRemoval=true
# whether to allow warp effects known to cause errors on servers [default: false]
B:allowServerErrorWarpEffects=false
# disable warp events ignoring warpwarding which occur by Pure Tear [default: false]
B:disableRebound=false
# how much more 'expensive' permanent warp is compared to normal warp [range: 0 ~ 2147483647, default: 1]
I:permWarpMult=1
# enables less expensive recipes [default: false]
B:wussMode=false
}
##########################################################################################################
# warp_effects
#--------------------------------------------------------------------------------------------------------#
# Toggle specific warp effect, If all disabled Pure Tear will not work
##########################################################################################################
warp_effects {
# Whether to allow acceleration warp effect. [default: true]
B:allowAccelerationEffect=true
# Whether to allow spawn bats warp effect. [default: true]
B:allowBatsEffect=true
# Whether to allow blaze fireball warp effect. [default: true]
B:allowBlazeFireballEffect=true
# Whether to allow blindness warp effect. [default: true]
B:allowBlindEffect=true
# Whether to allow random teleport warp effect. [default: true]
B:allowBlinkEffect=true
# Whether to allow blood warp effect. [default: true]
B:allowBloodEffect=true
# Whether to allow chest scramble warp effect. [default: false]
B:allowChestEffect=false
# Whether to allow coin warp effect. [default: true]
B:allowCoinEffect=true
# Whether to allow countdown bomb warp effect. [default: true]
B:allowCountdownBombEffect=true
# Whether to allow ears (unable to read messages) warp effect. [default: false]
B:allowDeafEffect=false
# Whether to allow decay warp effect. [default: true]
B:allowDecayEffect=true
# Whether to allow doppelganger warp effect. [default: true]
B:allowDoppelgangerEffect=true
# Whether to allow ender pearl warp effect. [default: true]
B:allowEnderPearlEffect=true
# Whether to allow endermen warp effect. [default: true]
B:allowEndermenEffect=true
# Whether to allow eye blink warp effect. [default: false]
B:allowEyeBlinkEffect=false
# Whether to allow fake explosion warp effect. [default: true]
B:allowFakeBoomEffect=true
# Whether to allow fake creeper warp effect. [default: true]
B:allowFakeBoomerEffect=true
# Whether to allow fake enderman warp effect. [default: true]
B:allowFakeEndermanEffect=true
# Whether to allow fake rain warp effect. [default: true]
B:allowFakeRainEffect=true
# Whether to allow fake wither warp effect. [default: true]
B:allowFakeWitherEffect=true
# Whether to allow fire bats warp effect. [default: true]
B:allowFireBatsEffect=true
# Whether to allow friendly creeper warp effect. [default: true]
B:allowFriendEffect=true
# Whether to allow GregTech fake sound warp effect. [default: true]
B:allowGregTechFakeSoundEffect=true
# Whether to allow insomnia warp effect. [default: true]
B:allowInsomniaEffect=true
# Whether to allow inventory scramble warp effect. [default: true]
B:allowInventoryScrambleEffect=true
# Whether to allow inventory swap warp effect. [default: true]
B:allowInventorySwapEffect=true
# Whether to allow jump boost warp effect. [default: true]
B:allowJumpEffect=true
# Whether to allow junk warp effect. [default: true]
B:allowJunkEffect=true
# Whether to allow lay eggs warp effect. [default: true]
B:allowLayEggsEffect=true
# Whether to allow lightning warp effect. [default: true]
B:allowLightningEffect=true
# Whether to allow litmus paper warp effect. [default: true]
B:allowLitmusPaperEffect=true
# Whether to allow livestock rain warp effect. [default: true]
B:allowLiveStockRainEffect=true
# Whether to allow message warp effect. [default: true]
B:allowMessageEffect=true
# Whether to allow mushrooms warp effect. [default: true]
B:allowMushroomsEffect=true
# Whether to allow tongue (unable to send messages) warp effect. [default: false]
B:allowMuteEffect=false
# Whether to allow nausea warp effect. [default: true]
B:allowNauseaEffect=true
# Whether to allow obsidian warp effect. [default: true]
B:allowObsidianEffect=true
# Whether to allow phantoms warp effect. [default: true]
B:allowPhantomsEffect=true
# Whether to allow poison warp effect. [default: true]
B:allowPoisonEffect=true
# Whether to allow pumpkin warp effect. [default: true]
B:allowPumpkinEffect=true
# Whether to allow rain warp effect. [default: true]
B:allowRainEffect=true
# Whether to allow snow warp effect. [default: true]
B:allowSnowEffect=true
# Whether to allow swamp (random trees) warp effect. [default: true]
B:allowSwampEffect=true
# Whether to allow wand drain warp effect. [default: true]
B:allowWandDrainEffect=true
# Whether to allow wind warp effect. [default: true]
B:allowWindEffect=true
# Whether to allow wither potion warp effect. [default: true]
B:allowWitherPotionEffect=true
# Whether to allow spawn wither warp effect. [default: true]
B:allowWitherSpawnEffect=true
# Whether to allow world hole warp effect. May cause server errors. [default: false]
B:allowWorldHoleEffect=false
}
warp_levels {
# Min warp required until acceleration can happen. [range: 1 ~ 200, default: 140]
I:minWarpAccelerationEffect=140
# Min warp required until spawn bats can happen. [range: 1 ~ 200, default: 30]
I:minWarpBatsEffect=30
# Min warp required until blaze fireball can happen. [range: 1 ~ 200, default: 95]
I:minWarpBlazeFireballEffect=95
# Min warp required until blindness can happen. [range: 1 ~ 200, default: 65]
I:minWarpBlindEffect=65
# Min warp required until random teleport can happen. [range: 1 ~ 200, default: 130]
I:minWarpBlinkEffect=130
# Min warp required until blood can happen. [range: 1 ~ 200, default: 35]
I:minWarpBloodEffect=35
# Min warp required until chest scramble can happen. [range: 1 ~ 200, default: 175]
I:minWarpChestEffect=175
# Min warp required until coin can happen. [range: 1 ~ 200, default: 15]
I:minWarpCoinEffect=15
# Min warp required until countdown bomb can happen. [range: 1 ~ 200, default: 160]
I:minWarpCountdownBombEffect=160
# Min warp required until ears (unable to read messages) can happen. [range: 1 ~ 200, default: 75]
I:minWarpDeafEffect=75
# Min warp required until decay can happen. [range: 1 ~ 200, default: 180]
I:minWarpDecayEffect=180
# Min warp required until doppelganger can happen. [range: 1 ~ 200, default: 75]
I:minWarpDoppelgangerEffect=75
# Min warp required until ender pearl can happen. [range: 1 ~ 200, default: 90]
I:minWarpEnderPearlEffect=90
# Min warp required until endermen can happen. [range: 1 ~ 200, default: 80]
I:minWarpEndermenEffect=80
# Min warp required until eye blink can happen. [range: 1 ~ 200, default: 5]
I:minWarpEyeBlinkEffect=5
# Min warp required until fake explosion can happen. [range: 1 ~ 200, default: 10]
I:minWarpFakeBoomEffect=10
# Min warp required until fake creeper can happen. [range: 1 ~ 200, default: 25]
I:minWarpFakeBoomerEffect=25
# Min warp required until fake enderman can happen. [range: 1 ~ 200, default: 35]
I:minWarpFakeEndermanEffect=35
# Min warp required until fake rain can happen. [range: 1 ~ 200, default: 25]
I:minWarpFakeRainEffect=25
# Min warp required until fake wither can happen. [range: 1 ~ 200, default: 150]
I:minWarpFakeWitherEffect=150
# Min warp required until fire bats can happen. [range: 1 ~ 200, default: 60]
I:minWarpFireBatsEffect=60
# Min warp required until friendly creeper can happen. [range: 1 ~ 200, default: 40]
I:minWarpFriendEffect=40
# Min warp required until GregTech fake sound can happen. [range: 1 ~ 200, default: 30]
I:minWarpGregTechFakeSoundEffect=30
# Min warp required until insomnia can happen. [range: 1 ~ 200, default: 50]
I:minWarpInsomniaEffect=50
# Min warp required until inventory scramble can happen. [range: 1 ~ 200, default: 150]
I:minWarpInventoryScrambleEffect=150
# Min warp required until inventory swap can happen. [range: 1 ~ 200, default: 125]
I:minWarpInventorySwapEffect=125
# Min warp required until jump boost can happen. [range: 1 ~ 200, default: 45]
I:minWarpJumpEffect=45
# Min warp required until junk can happen. [range: 1 ~ 200, default: 100]
I:minWarpJunkEffect=100
# Min warp required until lay eggs can happen. [range: 1 ~ 200, default: 20]
I:minWarpLayEggsEffect=20
# Min warp required until lightning can happen. [range: 1 ~ 200, default: 120]
I:minWarpLightningEffect=120
# Min warp required until litmus paper can happen. [range: 1 ~ 200, default: 100]
I:minWarpLitmusPaperEffect=100
# Min warp required until livestock rain can happen. [range: 1 ~ 200, default: 70]
I:minWarpLiveStockRainEffect=70
# Min warp required until message can happen. [range: 1 ~ 200, default: 5]
I:minWarpMessageEffect=5
# Min warp required until mushrooms can happen. [range: 1 ~ 200, default: 170]
I:minWarpMushroomsEffect=170
# Min warp required until tongue (unable to send messages) can happen. [range: 1 ~ 200, default: 75]
I:minWarpMuteEffect=75
# Min warp required until nausea can happen. [range: 1 ~ 200, default: 45]
I:minWarpNauseaEffect=45
# Min warp required until obsidian can happen. [range: 1 ~ 200, default: 110]
I:minWarpObsidianEffect=110
# Min warp required until phantoms can happen. [range: 1 ~ 200, default: 20]
I:minWarpPhantomsEffect=20
# Min warp required until poison can happen. [range: 1 ~ 200, default: 65]
I:minWarpPoisonEffect=65
# Min warp required until pumpkin can happen. [range: 1 ~ 200, default: 15]
I:minWarpPumpkinEffect=15
# Min warp required until rain can happen. [range: 1 ~ 200, default: 55]
I:minWarpRainEffect=55
# Min warp required until snow can happen. [range: 1 ~ 200, default: 175]
I:minWarpSnowEffect=175
# Min warp required until swamp (random trees) can happen. [range: 1 ~ 200, default: 190]
I:minWarpSwampEffect=190
# Min warp required until wand drain can happen. [range: 1 ~ 200, default: 50]
I:minWarpWandDrainEffect=50
# Min warp required until wind can happen. [range: 1 ~ 200, default: 85]
I:minWarpWindEffect=85
# Min warp required until wither potion can happen. [range: 1 ~ 200, default: 80]
I:minWarpWitherPotionEffect=80
# Min warp required until spawn wither can happen. [range: 1 ~ 200, default: 200]
I:minWarpWitherSpawnEffect=200
# Min warp required until world hole can happen. [range: 1 ~ 200, default: 150]
I:minWarpWorldHoleEffect=150
}