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adventurebackpack.cfg
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# Configuration file
experimental {
# Boss health bar indent from top border, 0 = standard Forge render [range: 0 ~ 500, default: 0]
I:"Boss Bar Indent"=0
}
gameplay {
# Allow SoulBound enchant on wearable packs [default: true]
B:"Allow SoulBound"=true
# Allow the backpacks to execute their special abilities, or be only cosmetic (Doesn't affect lightning transformation) Must be disabled in both Client and Server to work properly [default: true]
B:"Backpack Abilities"=true
# Place backpacks as a block when you die? [default: true]
B:"Backpack Death Place"=false
# Enable/Disable ability to spawn at campfire [default: false]
B:"Enable Campfire Spawn"=false
# Enable/Disable hose drink mode [default: true]
B:"Enable Hose Drink"=true
# Enable/Disable tool cycling [default: true]
B:"Enable Tools Cycling"=true
# Fix the vanilla Lead? (Checks mobs falling on a leash to not die of fall damage if they're not falling so fast) [default: true]
B:"Fix Vanilla Lead"=true
# Allows to maintenance (repair/upgarde) Tinkers Construct tools in backpacks as if it's Crafting Station [default: true]
B:"Maintenance Tinker Tools"=true
# Allows to use sleeping bag directly from wearing backpacks. Sleep by one touch [default: true]
B:"Portable Sleeping Bag"=true
}
graphics {
# Enable durability bar showing fullness of backpacks inventory [default: false]
B:"Enable Fullness Bar"=false
# Enable durability bar showing temperature of jetpack [default: false]
B:"Enable Temperature Bar"=false
# Enable rendering for tools in the backpack tool slots [default: true]
B:"Enable Tools Render"=true
# Show hovering text on fluid tanks? [default: true]
B:"Hovering Text"=true
# 1,2 or 3 for different rendering of fluids in the Backpack GUI [range: 1 ~ 3, default: 3]
I:"Tank Render Type"=3
status {
# Show player status effects on screen? [default: true]
B:"Enable Overlay"=true
# Horizontal indent from the window border [range: 0 ~ 1000, default: 2]
I:"Indent Horizontal"=2
# Vertical indent from the window border [range: 0 ~ 500, default: 2]
I:"Indent Vertical"=2
# Take into account Thaumcraft wands GUI and do not overlap it [default: true]
B:"Respect Thaumcraft"=true
# Stick to left? Icons will appears from left to right. If false: stick to right, icons will appears from right to left [default: true]
B:"Stick To Left"=true
# Stick to top? [default: true]
B:"Stick To Top"=true
}
tanks {
# Show the different wearable overlays on screen? [default: true]
B:"Enable Overlay"=true
# Horizontal indent from the window border [range: 0 ~ 1000, default: 2]
I:"Indent Horizontal"=2
# Vertical indent from the window border [range: 0 ~ 500, default: 1]
I:"Indent Vertical"=1
# Stick to bottom? [default: true]
B:"Stick To Bottom"=true
# Stick to right? [default: true]
B:"Stick To Right"=true
}
}
items {
# Enable filters from Disallow category [default: true]
B:"Enable Item Filters"=true
# Disallow opening backpack inventory for specific dimension ID [default: ]
S:"Forbidden Dimensions" <
55
>
# List of valid fuels for Copter. Consumption rate range: 0.05 ~ 20.0. Format: 'fluid, rate', ex.: 'water, 0.0' [default: [biodiesel, 1.0], [biofuel, 1.0], [bioethanol, 1.5], [creosote, 7.0], [fuel, 0.8], [lava, 5.0], [liquid_light_oil, 3.0], [liquid_medium_oil, 3.0], [liquid_heavy_oil, 3.0], [liquid_light_fuel, 1.0], [liquid_heavy_fuel, 1.3], [nitrofuel, 0.4], [oil, 3.0], [rocket_fuel, 0.8]]
S:"Valid Copter Fuels" <
biodiesel, 1.0
biofuel, 1.0
bioethanol, 1.5
creosote, 7.0
fuel, 0.8
lava, 5.0
liquid_light_oil, 3.0
liquid_medium_oil, 3.0
liquid_heavy_oil, 3.0
liquid_light_fuel, 1.0
liquid_heavy_fuel, 1.3
nitrofuel, 0.4
oil, 3.0
rocket_fuel, 0.8
>
recipes {
# Enable/Disable recipe for Adventure's Hat, Suit and Pants [default: true]
B:"Adventures Set"=true
# Enable/Disable Clockwork Crossbow recipe [default: true]
B:"Clockwork Crossbow"=true
# Enable/Disable CoalJetpack recipe [default: true]
B:"Coal Jetpack"=true
# Consume Dragon Egg when Dragon backpack crafted? [default: false]
B:"Consume Dragon Egg"=true
# Enable/Disable CopterPack recipe [default: true]
B:"Copter Pack"=true
# Enable/Disable recipe for Inflatable Boat [default: true]
B:"Inflatable Boat"=true
# Enable/Disable recipe for Inflatable Boat (motorized). For aesthetic only, not fully implemented (yet?) [default: false]
B:"Inflatable Boat Motorized"=false
# Enable/Disable Machete recipe [default: true]
B:Machete=true
# Enable/Disable PistonBoots recipe [default: true]
B:"Piston Boots"=true
# Add recipe for saddle? [default: true]
B:Saddle=true
}
disallowed {
# Disallow items by displayed (localized) name. Not case sensitive. Worst option, use only when there is no choice. Example: Dirt [default: ]
S:"By Displayed Name" <
>
# Disallow items by internal ID. Case sensitive. Example: minecraft:dirt [default: ]
S:"By Internal ID" <
>
# Disallow items by internal ID. Case sensitive. Will be disallowed all items containing that word in their IDs. Use with caution. Example: minecraft:di [default: ]
S:"By Internal IDs" <
>
# Disallow items by internal (unlocalized) name. Not case sensitive. Example: tile.dirt [default: ]
S:"By Internal Name" <
>
}
settings {
# Dragon Backpack damage boost. 0 - disable [range: 0 ~ 4, default: 2]
I:"Dragon Damage Boost"=2
# Dragon Backpack regeneration level. 0 - disable [range: 0 ~ 4, default: 1]
I:"Dragon Regeneration"=1
# Allow Piston Boots auto step blocks [default: true]
B:"Piston Boots Auto Step"=true
# Piston Boots jump height in blocks [range: 1 ~ 8, default: 3]
I:"Piston Boots Jump Height"=3
# Piston Boots sprint boost. 0 - disable [range: 0 ~ 4, default: 1]
I:"Piston Boots Sprint"=1
# Rainbow Backpack special jump. 0 - disable [range: 0 ~ 4, default: 1]
I:"Rainbow Special Jump"=1
# Rainbow Backpack special speed. 0 - disable [range: 0 ~ 4, default: 3]
I:"Rainbow Special Speed"=3
# Rainbow Backpack speed boost. 0 - disable [range: 0 ~ 4, default: 1]
I:"Rainbow Speed"=1
}
}
sound {
# Allow playing the CoalJetpack sound (Client Only, other players may hear it) [default: true]
B:"Coal Jetpack"=true
# Allow playing the CopterPack sound (Client Only, other players may hear it) [default: true]
B:"Copter Pack"=true
# Allow playing the PistonBoots sound [default: true]
B:"Piston Boots"=true
}
worldgen {
# Allow generation of Bat Backpacks in dungeon and mineshaft loot. It cannot be obtained by crafting [default: true]
B:"Bat Backpacks"=false
# Include a Standard Adventure Backpack in bonus chest? [default: false]
B:"Bonus Backpack"=false
# Allow generation of IronGolem Backpacks in village blacksmith loot. It cannot be obtained by crafting [default: true]
B:"IronGolem Backpacks"=false
# Allow generation of Pigman Backpacks in dungeon loot and villager trades [default: false]
B:"Pigman Backpacks"=false
}