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bartworks.cfg
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# Configuration file
##########################################################################################################
# asm fixes
#--------------------------------------------------------------------------------------------------------#
# Disable ASM fixes here.
##########################################################################################################
"asm fixes" {
B:"DUCTTAPING RWG WORLDEN FAILS in class: rwg.world.ChunkGeneratorRealistic"=true
B:"PATCHING CRAFTING MANAGER FOR CACHING RECIPES in class: net.minecraft.item.crafting.CraftingManager"=true
B:"PATCHING GLOBAL RENDERER FOR USE WITH MY GALACTIC DIMS in class: net.minecraft.client.renderer.RenderGlobal"=true
B:"PATCHING THAUMCRAFT WAND PEDESTAL TO PREVENT VIS DUPLICATION in class: thaumcraft.common.tiles.TileWandPedestal"=true
B:"PLACING MY GLASS-BLOCK RUNNABLE INTO THE GT_API in class: gregtech.GT_Mod"=true
B:"REMOVING RAIN FROM LAST MILLENIUM (EXU) in class: com.rwtema.extrautils.worldgen.endoftime.WorldProviderEndOfTime"=true
B:"REMVOING CREATURES FROM LAST MILLENIUM (EXU) in class: com.rwtema.extrautils.worldgen.endoftime.ChunkProviderEndOfTime"=true
}
##########################################################################################################
# crossmod interactions
#--------------------------------------------------------------------------------------------------------#
# CrossMod Interaction Settings can be set here. For Underground Fluid settings change the Gregtech.cfg!
##########################################################################################################
"crossmod interactions" {
# The Dim ID for Ross128b
I:"DimID - Ross128b"=64
# The Dim ID for Ross128ba (Ross128b's Moon)
I:"DimID - Ross128ba"=63
# True disables the magical Forest Biome on Ross for more performance during World generation.
B:"Disable Magical Forest - Ross128b"=false
# If the Ross128 System should be activated, DO NOT CHANGE AFTER WORLD GENERATION
B:"Galacticraft - Activate Ross128 System"=true
# 1 = Moon Lander, 2 = Landing Balloons, 3 = Asteroid Lander
I:LanderType=3
# The Rocket Tier for Ross128b
I:"Rocket Tier - Ross128b"=3
# The Rocket Tier for Ross128a
I:"Rocket Tier - Ross128ba"=5
# Higher Values mean lesser Ruins.
I:"Ruin Chance - Ross128b"=512
}
##########################################################################################################
# multiblocks
#--------------------------------------------------------------------------------------------------------#
# Multliblock Options can be set here.
##########################################################################################################
multiblocks {
# This are the maximum parallel Operations the BioVat can do, when the output is half full.
I:"BioVat Maximum Bonus on Recipes"=1000
# This switch enables the Direct Steam Mode of the DEHP. If enabled it will take in Waterand output steam. If disabled it will Input IC2Coolant and output hot coolant
B:"DEHP Direct Steam Mode"=false
# This changes the Maximum Recipes per Operation to the specified Valure
I:"Mega Machines Maximum Recipes per Operation"=256
# This will set Up the Energy per LESU Cell
I:energyPerLESUCell=20000000
}
##########################################################################################################
# ross ruin metas
#--------------------------------------------------------------------------------------------------------#
# Ruin Metas and Tiers can be set here.
##########################################################################################################
"ross ruin metas" {
I:"0_Ruin Buffers Tier High Pressure Steam" <
5133
5123
>
I:"0_Ruin Cables Tier High Pressure Steam" <
5133
5123
>
I:"0_Ruin Generators Tier High Pressure Steam" <
100
101
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105
>
I:"0_Ruin Machines Tier High Pressure Steam" <
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>
I:"1_Ruin Buffers Tier Low Voltage" <
161
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191
>
I:"1_Ruin Cables Tier Low Voltage" <
1210
1230
1250
1270
1290
>
I:"1_Ruin Generators Tier Low Voltage" <
1110
1115
1120
1127
>
I:"1_Ruin Machines Tier Low Voltage" <
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>
I:"2_Ruin Buffers Tier Medium Voltage" <
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192
>
I:"2_Ruin Cables Tier Medium Voltage" <
1310
1330
1350
1370
1390
>
I:"2_Ruin Generators Tier Medium Voltage" <
1111
12726
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1121
1128
>
I:"2_Ruin Machines Tier Medium Voltage" <
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>
I:"3_Ruin Buffers Tier High Voltage" <
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>
I:"3_Ruin Cables Tier High Voltage" <
1410
1430
1450
1470
1490
>
I:"3_Ruin Generators Tier High Voltage" <
1112
12727
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1129
>
I:"3_Ruin Machines Tier High Voltage" <
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>
I:"4_Ruin Buffers Tier Extreme Voltage" <
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>
I:"4_Ruin Cables Tier Extreme Voltage" <
1510
1530
1550
1570
1590
>
I:"4_Ruin Generators Tier Extreme Voltage" <
12728
1130
12685
>
I:"4_Ruin Machines Tier Extreme Voltage" <
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>
I:"A_Ruin Machine Tiers"=5
}
##########################################################################################################
# singleblocks
#--------------------------------------------------------------------------------------------------------#
# Singleblock Options can be set here.
##########################################################################################################
singleblocks {
I:"mL Water per Sec for the StirlingPump"=150
}
##########################################################################################################
# system
#--------------------------------------------------------------------------------------------------------#
# Different System Settings can be set here.
##########################################################################################################
system {
# If you wish to enable "Shared Item Stack" tooltips
B:BartWorksSharedItemStackToolTips=false
# If you wish to enable extra tooltips
B:BartWorksToolTips=true
# ID for the Creative Debug Scanner Block
I:"Creative Debug Scanner"=0
# This switch disables the BioLab, BioVat etc. If you use GT5.08 or equivalent, this needs to be turned off!
B:"Disable BioLab"=false
# This switch disables extra gas recipes for the EBF, i.e. Xenon instead of Nitrogen
B:"Disable Extra Gases for EBF"=false
# Enables or Disables GT++ Logging.
B:"Disable GT++ Logging"=false
# This switch disables my new content, that is not part of the GT2 compat
B:"Disable non-original-GT-stuff"=false
# Enables the classic Mode (all recipes in normal machines are doable in MV
B:"Enable Classic Mode"=false
# Enables or Disables the debug log.
B:"Enable Debug Log"=false
# Enables the Teslastaff, an Item used to destroy Electric Armors
B:"Enable Teslastaff"=false
# ID Offset for this mod. This Mod uses 85 IDs. DO NOT CHANGE IF YOU DONT KNOW WHAT THIS IS
I:"ID Offset"=12600
# If GTNH is Loaded, this will enable easy recipes, if not, it will enable harder recipes.
B:"Mode switch"=false
# This switch sets the lowest unnerfed Circuit Recipe Tier. -1 to disable it completely.
I:"Tier to nerf circuits"=5
}