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openmodularturrets.cfg
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# Configuration file
addons {
# Recycler ammo add % chance
I:recycler=10
# Generates RF from redstone dust/blocks in turret's inventory
I:redstone=1550
# Generates specified RF every tick in sunlight
I:solar=10
}
expanders {
I:"Power expander tier five capacity"=5000000
I:"Power expander tier four capacity"=250000
I:"Power expander tier one capacity"=250
I:"Power expander tier three capacity"=75000
I:"Power expander tier two capacity"=25000
}
globaltargetingparameters {
B:"Can turrets attack mobs?"=true
B:"Can turrets attack neutrals?"=true
B:"Can turrets attack players?"=true
I:"If a turret does not have a target, how many ticks should it wait before looking again?"=10
}
miscellaneous {
B:"Are turrets/turret bases breakable by anyone?"=false
B:"Can OPs access all turrets?"=false
B:"Can rockets fired by the rocket launcher turret home on targets ?"=false
B:"Can rockets fired by the rocket launcher turret hurt the Ender Dragon?"=false
B:"Can turrets damage their trusted players when they accidentally hit them?"=true
B:"Enable/Disable turret alarm sound. True=enabled, false=disabled"=true
B:"Should turret bases be camouflage-able with normal blocks?"=true
B:"Should turret warn message be displayed?"=true
B:"Should we generate dungeon loot?"=true
I:"Turret sound volume percentage (Between 0 - 100)"=40
S:"Which recipes should we do? (auto, enderio, thermalexpansion, mekanism, vanilla)"=auto
# Distance outside the max range of a turret players should be warned
I:warningDistance=5
}
modcompatability {
B:"Can turrets be powered with EU?"=true
D:"EU to RF Ratio"=8.0
B:"Enable offline mode support?(warning, makes turrets fairly unsafe)"=false
}
modcompatibility {
B:"Enable IGW Mod notification"=true
I:"How much essentia the Potentia Addon can store"=20
I:"Potentia Addons' RF conversion ratio per 1 essentia"=500
B:"Should we enable items that integrate with ComputerCraft/OpenComputers?"=true
B:"Should we enable items that integrate with Thaumcraft?"=true
}
turretbasetierfive {
I:BlastResistance=10
I:MaxCharge=10000000
I:MaxIo=5000
}
turretbasetierfour {
I:BlastResistance=10
I:MaxCharge=500000
I:MaxIo=1500
}
turretbasetierone {
I:BlastResistance=10
I:MaxCharge=500
I:MaxIo=50
}
turretbasetierthree {
I:BlastResistance=10
I:MaxCharge=150000
I:MaxIo=500
}
turretbasetiertwo {
I:BlastResistance=10
I:MaxCharge=50000
I:MaxIo=100
}
turretdisposable {
# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
I:Accuracy=50
# Measured in half-hearts
I:Damage=2
# Enabled?
B:Enabled=true
# Number of ticks between firings
I:FireRateCooldown=25
# RF used per shot
I:PowerUsage=2
# Turret range, in blocks
I:Range=10
}
turretgrenade {
# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
I:Accuracy=30
# Measured in half-hearts
I:Damage=18
# Enabled?
B:Enabled=true
# Number of ticks between firings
I:FireRateCooldown=40
# RF used per shot
I:PowerUsage=3000
# Turret range, in blocks
I:Range=20
}
turretincendiary {
# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
I:Accuracy=30
# Measured in half-hearts
I:Damage=5
# Enabled?
B:Enabled=true
# Number of ticks between firings
I:FireRateCooldown=25
# RF used per shot
I:PowerUsage=250
# Turret range, in blocks
I:Range=12
}
turretlaser {
# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
I:Accuracy=10
# Measured in half-hearts
I:Damage=5
# Enabled?
B:Enabled=true
# Number of ticks between firings
I:FireRateCooldown=10
# RF used per shot
I:PowerUsage=10000
# Turret range, in blocks
I:Range=25
}
turretmachinegun {
# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
I:Accuracy=30
# Measured in half-hearts
I:Damage=5
# Enabled?
B:Enabled=true
# Number of ticks between firings
I:FireRateCooldown=8
# RF used per shot
I:PowerUsage=100
# Turret range, in blocks
I:Range=18
}
turretpotatocannon {
# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
I:Accuracy=30
# Measured in half-hearts
I:Damage=6
# Enabled?
B:Enabled=true
# Number of ticks between firings
I:FireRateCooldown=35
# RF used per shot
I:PowerUsage=10
# Turret range, in blocks
I:Range=15
}
turretrailgun {
# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
I:Accuracy=0
# Measured in half-hearts
I:Damage=200
# Enabled?
B:Enabled=true
# Number of ticks between firings
I:FireRateCooldown=100
# RF used per shot
I:PowerUsage=25000
# Turret range, in blocks
I:Range=30
}
turretrelativistic {
# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
I:Accuracy=0
# Measured in half-hearts
I:Damage=0
# Enabled?
B:Enabled=true
# Number of ticks between firings
I:FireRateCooldown=100
# RF used per shot
I:PowerUsage=5000
# Turret range, in blocks
I:Range=20
}
turretrocket {
# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
I:Accuracy=10
# Measured in half-hearts
I:Damage=25
# Enabled?
B:Enabled=true
# Number of ticks between firings
I:FireRateCooldown=30
# RF used per shot
I:PowerUsage=5000
# Turret range, in blocks
I:Range=30
}
turretteleporter {
# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
I:Accuracy=0
# Measured in half-hearts
I:Damage=0
# Enabled?
B:Enabled=true
# Number of ticks between firings
I:FireRateCooldown=100
# RF used per shot
I:PowerUsage=15000
# Turret range, in blocks
I:Range=20
}
upgrades {
# Increases accuracy linearly
D:accuracy=0.2
# Reduces power consumption linearly
D:efficiency=0.08
# Increases range in blocks linearly
I:range=2
# It's a double for some reason, reduces cooldown
D:rateOfFire=0.1
}