diff --git a/config/AppleCore.cfg b/config/AppleCore.cfg new file mode 100644 index 0000000000..1e7b533b14 --- /dev/null +++ b/config/AppleCore.cfg @@ -0,0 +1,42 @@ +# Configuration file + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# These config settings are client-side only +########################################################################################################## + +client { + # If true, shows your food exhaustion as a progress bar behind the hunger bars + B:show.food.exhaustion.hud.underlay=true + + # If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay + B:show.food.stats.in.debug.overlay=true + + # If true, shows the hunger (and saturation if show.saturation.hud.overlay is true) that would be restored by food you are currently holding + B:show.food.values.hud.overlay=true + + # If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT + B:show.food.values.in.tooltip=true + + # If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) + B:show.food.values.in.tooltip.always=true + + # If true, shows your current saturation level overlayed on the hunger bar + B:show.saturation.hud.overlay=true +} + + +########################################################################################################## +# server +#--------------------------------------------------------------------------------------------------------# +# These config settings are server-side only +########################################################################################################## + +server { + # The maximum difference between the server's value for exhaustion and the client's before the value is syncronized from the server to the client. + # Raising this value will cause fewer packets to be sent, but will make the client's exhaustion values appear more choppy + D:exhaustion.sync.threshold=0.01 +} + +