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l4d2_idle_blocker.sp
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#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <left4dhooks>
public Plugin myinfo =
{
name = "防止故意闲置",
author = "zonde306",
description = "防止生还者故意闲置",
version = "0.1",
url = ""
};
ConVar g_ConVar_BlockSpecialIdle;
ConVar g_ConVar_BlockVomitIdle;
ConVar g_ConVar_BlockGrenadeIdle;
ConVar g_ConVar_VomitDuration;
ConVar g_ConVar_GrenadeDuration;
ConVar g_ConVar_DefibDuration;
ConVar g_ConVar_BlockReleaseIdle;
ConVar g_ConVar_BlockReleaseDuration;
ConVar g_ConVar_BlockGasCanIdle;
ConVar g_ConVar_BlockGasCanDuration;
ConVar g_ConVar_BlockDefibIdle;
ConVar g_ConVar_BlockAirIdle;
float g_fVomitFadeTimer[MAXPLAYERS+1];
float g_fReleasedTimer[MAXPLAYERS+1];
float g_fDefibrillatorTimer[MAXPLAYERS+1];
float g_fGrenadeExplodeTimer[MAXPLAYERS+1];
float g_fGasCanTimer[MAXPLAYERS+1];
ArrayList gascanArray = null;
ArrayList hitterArray = null;
bool isLate = false, mapStarted = false, isModifying = false;
public void OnPluginStart()
{
g_ConVar_BlockSpecialIdle = CreateConVar("l4d2_idle_block_grabbed_idle", "1", "是否开启被控禁止闲置", FCVAR_NONE, true, 0.0, true, 1.0);
g_ConVar_BlockVomitIdle = CreateConVar("l4d2_idle_block_vomit_idle", "1", "是否开启沾到胆汁禁止闲置", FCVAR_NONE, true, 0.0, true, 1.0);
g_ConVar_BlockGrenadeIdle = CreateConVar("l4d2_idle_block_grenade_idle", "1", "是否开启丢雷禁止闲置", FCVAR_NONE, true, 0.0, true, 1.0);
g_ConVar_BlockDefibIdle = CreateConVar("l4d2_idle_block_defib_idle", "1", "是否开启禁止电击复活闲置", FCVAR_NONE, true, 0.0, true, 1.0);
g_ConVar_BlockReleaseIdle = CreateConVar("l4d2_idle_block_release_idle", "1", "是否开启禁止解除控制闲置", FCVAR_NONE, true, 0.0, true, 1.0);
g_ConVar_BlockReleaseDuration = CreateConVar("l4d2_idle_block_release_duration", "5.0", "禁止解除控制闲置持续时间", FCVAR_NONE, true, 0.1);
g_ConVar_BlockGasCanIdle = CreateConVar("l4d2_idle_block_gascan_idle", "1", "是否开启禁止点油闲置", FCVAR_NONE, true, 0.0, true, 1.0);
g_ConVar_BlockAirIdle = CreateConVar("l4d2_idle_block_air_idle", "1", "是否开启禁止空中闲置", FCVAR_NONE, true, 0.0, true, 1.0);
g_ConVar_BlockGasCanDuration = CreateConVar("l4d2_idle_block_gascan_duration", "9.0", "禁止点油闲置持续时间", FCVAR_NONE, true, 0.1);
AutoExecConfig(true, "l4d2_idle_blocker");
g_ConVar_VomitDuration = FindConVar("survivor_it_duration");
g_ConVar_GrenadeDuration = FindConVar("pipe_bomb_timer_duration");
g_ConVar_DefibDuration = FindConVar("defibrillator_return_to_life_time");
AddCommandListener(Command_Away, "go_away_from_keyboard");
AddCommandListener(Command_Away, "jointeam");
gascanArray = CreateArray();
hitterArray = CreateArray();
HookEvent("player_now_it", Event_PlayerHitByVomit);
HookEvent("jockey_ride_end", Event_PlayerReleased);
HookEvent("charger_pummel_end", Event_PlayerReleased);
HookEvent("tongue_release", Event_PlayerReleased);
HookEvent("pounce_stopped", Event_PlayerReleased);
HookEvent("charger_carry_end", Event_PlayerReleased);
HookEvent("defibrillator_used", Event_PlayerDefibrillator);
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
RefreshThem();
ModifyThem();
if (isLate)
{
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i))
{
OnClientPutInServer(i);
}
}
}
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
isLate = late;
return APLRes_Success;
}
public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_WeaponEquipPost, OnGasCanEquip);
}
public Action OnGasCanEquip(int client, int weapon)
{
if(gascanArray == null)
return;
if (IsValidEnt(weapon))
{
static char weaponClassname[32];
GetEdictClassname(weapon, weaponClassname, sizeof(weaponClassname));
if (!StrEqual(weaponClassname, "weapon_gascan"))
{
return;
}
int weaponIndex = FindValueInArray(gascanArray, weapon);
if (weaponIndex > -1)
{
SetArrayCell(hitterArray, weaponIndex, -1);
}
}
}
public Action OnGasCansDamaged(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3])
{
if (!IsValidClient(attacker) || !IsValidEnt(victim))
{
return Plugin_Continue;
}
char victimClass[32];
GetEdictClassname(victim, victimClass, sizeof(victimClass));
if (!StrEqual(victimClass, "weapon_gascan"))
{
return Plugin_Continue;
}
int victimIndex = FindValueInArray(gascanArray, victim);
if (victimIndex != -1)
{
if (GetArrayCell(hitterArray, victimIndex) != -1)
{
SetArrayCell(hitterArray, victimIndex, -1);
}
SetArrayCell(hitterArray, victimIndex, attacker);
return Plugin_Changed;
}
return Plugin_Continue;
}
public void OnMapStart()
{
mapStarted = true;
}
public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
{
if (mapStarted)
{
RefreshThem();
ModifyThem();
}
}
public void OnEntityDestroyed(int entity)
{
if (gascanArray == null || !IsValidEnt(entity))
return;
char entClass[32];
GetEdictClassname(entity, entClass, sizeof(entClass));
if (!StrEqual(entClass, "weapon_gascan", false))
return;
int gascanIndex = FindValueInArray(gascanArray, entity);
if (gascanIndex != -1)
{
int gascanHitter = GetArrayCell(hitterArray, gascanIndex);
if (IsValidClient(gascanHitter))
{
Event event = CreateEvent("scavenge_gas_can_destroyed", true);
event.SetInt("userid", GetClientUserId(gascanHitter));
event.Fire(false);
g_fGasCanTimer[gascanHitter] = GetEngineTime() + g_ConVar_BlockGasCanDuration.FloatValue;
}
SDKUnhook(entity, SDKHook_OnTakeDamage, OnGasCansDamaged);
SetArrayCell(gascanArray, gascanIndex, -1);
}
}
public void OnMapEnd()
{
mapStarted = false;
CloseHandle(gascanArray);
gascanArray = null;
CloseHandle(hitterArray);
hitterArray = null;
}
void RefreshThem()
{
if (isModifying)
return;
GasCansHook(false);
if(gascanArray)
ClearArray(gascanArray);
if(hitterArray)
ClearArray(hitterArray);
GasCansHook(true);
}
void GasCansHook(bool apply)
{
if(gascanArray == null)
return;
if (apply)
{
for (int i = 0; i <= GetMaxEntities(); i++)
{
if (IsValidEntity(i) && IsValidEdict(i))
{
static char gcClassname[32];
GetEdictClassname(i, gcClassname, sizeof(gcClassname));
if (!StrEqual(gcClassname, "weapon_gascan", false))
continue;
SDKHook(i, SDKHook_OnTakeDamage, OnGasCansDamaged);
PushArrayCell(gascanArray, i);
PushArrayCell(hitterArray, -1);
}
}
}
else
{
for (int i = 0; i < GetArraySize(gascanArray); i++)
{
int entity = GetArrayCell(gascanArray, i);
if (entity != -1)
SDKUnhook(entity, SDKHook_OnTakeDamage, OnGasCansDamaged);
}
}
}
void ModifyThem()
{
isModifying = true;
for (int i = 0; i <= GetMaxEntities(); i++)
{
if (IsValidEntity(i) && IsValidEdict(i))
{
static char gcModel[128], iClassname[32];
gcModel[0] = '\0';
GetEdictClassname(i, iClassname, sizeof(iClassname));
if (StrEqual(iClassname, "prop_physics", false))
{
GetEntPropString(i, Prop_Data, "m_ModelName", gcModel, sizeof(gcModel));
if (StrEqual(gcModel, "models/props_junk/gascan001a.mdl"))
{
int replacedGC = CreateEntityByName("weapon_gascan");
SetEntityModel(replacedGC, gcModel);
float vPos[3], vAng[3];
GetEntPropVector(i, Prop_Send, "m_vecOrigin", vPos);
GetEntPropVector(i, Prop_Send, "m_angRotation", vAng);
DispatchKeyValueVector(replacedGC, "origin", vPos);
DispatchKeyValueVector(replacedGC, "angles", vAng);
DispatchSpawn(replacedGC);
AcceptEntityInput(i, "Kill");
}
}
}
}
isModifying = false;
}
stock bool IsValidClient(int client)
{
return (client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) > 1);
}
stock bool IsValidEnt(int entity)
{
return (entity > 0 && IsValidEntity(entity) && IsValidEdict(entity));
}
public void Event_PlayerHitByVomit(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("userid"));
if(client <= 0 || client > MaxClients || !IsClientInGame(client) || GetClientTeam(client) != 2)
return;
g_fVomitFadeTimer[client] = GetEngineTime() + g_ConVar_VomitDuration.FloatValue;
}
public void Event_PlayerReleased(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("victim"));
if(client <= 0 || client > MaxClients || !IsClientInGame(client) || GetClientTeam(client) != 2)
return;
g_fReleasedTimer[client] = GetEngineTime() + g_ConVar_BlockReleaseDuration.FloatValue;
}
public void Event_PlayerDefibrillator(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("subject"));
if(client <= 0 || client > MaxClients || !IsClientInGame(client) || GetClientTeam(client) != 2)
return;
g_fDefibrillatorTimer[client] = GetEngineTime() + g_ConVar_DefibDuration.FloatValue;
}
public void OnEntityCreated(int entity, const char[] classname)
{
if(entity <= MaxClients || entity > 2048)
return;
if(StrEqual("molotov_projectile", classname, false) ||
StrEqual("pipe_bomb_projectile", classname, false) ||
StrEqual("vomitjar_projectile", classname, false)
)
SDKHook(entity, SDKHook_SpawnPost, EntityHook_OnGrenadeThrown);
if (StrEqual(classname, "weapon_gascan", false))
RefreshThem();
}
public void EntityHook_OnGrenadeThrown(int entity)
{
SDKUnhook(entity, SDKHook_SpawnPost, EntityHook_OnGrenadeThrown);
int client = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity");
if(client <= 0 || client > MaxClients || !IsClientInGame(client) || GetClientTeam(client) != 2)
return;
char classname[64];
GetEntityClassname(entity, classname, 64);
if(StrEqual("molotov_projectile", classname, false) ||
StrEqual("pipe_bomb_projectile", classname, false) ||
StrEqual("vomitjar_projectile", classname, false)
)
g_fGrenadeExplodeTimer[client] = GetEngineTime() + g_ConVar_GrenadeDuration.FloatValue;
}
public Action Command_Away(int client, const char[] command, int argc)
{
if(client <= 0 || client > MaxClients || !IsClientInGame(client) || IsFakeClient(client) ||
!IsPlayerAlive(client) || GetClientTeam(client) != 2)
return Plugin_Continue;
float time = GetEngineTime();
if(g_ConVar_BlockSpecialIdle.BoolValue)
{
if(
// GetEntPropEnt(client, Prop_Send, "m_jockeyAttacker") > 0 ||
GetEntPropEnt(client, Prop_Send, "m_pummelAttacker") > 0 ||
// GetEntPropEnt(client, Prop_Send, "m_pounceAttacker") > 0 ||
// GetEntPropEnt(client, Prop_Send, "m_tongueOwner") > 0 ||
GetEntPropEnt(client, Prop_Send, "m_carryAttacker") > 0
)
{
PrintToChat(client, "被控禁止 闲置/切换队伍。");
return Plugin_Handled;
}
}
if(g_ConVar_BlockReleaseIdle.BoolValue)
{
if(g_fReleasedTimer[client] > time || IsGettingUp(client) || IsStaggering(client))
{
PrintToChat(client, "起身禁止 闲置/切换队伍。");
return Plugin_Handled;
}
}
if(g_ConVar_BlockVomitIdle.BoolValue)
{
if(g_fVomitFadeTimer[client] > time || IsInBile(client))
{
PrintToChat(client, "沾上胆汁禁止 闲置/切换队伍。");
return Plugin_Handled;
}
}
if(g_ConVar_BlockGrenadeIdle.BoolValue)
{
int weapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");
if(weapon > MaxClients && IsValidEntity(weapon) &&
GetEntProp(weapon, Prop_Send, "m_iClip1") == 0
)
{
char classname[64];
GetEntityClassname(weapon, classname, 64);
if(StrEqual("weapon_molotov", classname, false) ||
StrEqual("weapon_pipe_bomb", classname, false) ||
StrEqual("weapon_vomitjar", classname, false))
{
PrintToChat(client, "丢雷禁止 闲置/切换队伍。");
return Plugin_Handled;
}
}
if(g_fGrenadeExplodeTimer[client] > time)
{
PrintToChat(client, "扔雷禁止 闲置/切换队伍。");
return Plugin_Handled;
}
}
if(g_ConVar_BlockDefibIdle.BoolValue)
{
if(g_fDefibrillatorTimer[client] > time)
{
PrintToChat(client, "电击复活禁止 闲置/切换队伍。");
return Plugin_Handled;
}
}
if(g_ConVar_BlockGasCanIdle.BoolValue)
{
if(g_fGasCanTimer[client] > time)
{
PrintToChat(client, "禁止点燃油桶闲置/切换队伍。");
return Plugin_Handled;
}
}
if(g_ConVar_BlockAirIdle.BoolValue)
{
if(GetEntPropEnt(client, Prop_Send, "m_hGroundEntity") == -1)
{
PrintToChat(client, "禁止空中闲置/切换队伍。");
return Plugin_Handled;
}
}
// ClientCommand(client, "cl_consistencycheck");
return Plugin_Continue;
}
stock bool IsInBile(int client)
{
char result[64];
L4D2_GetVScriptOutput(tr("PlayerInstanceFromIndex(%d).IsIT()", client), result, sizeof(result));
return !strcmp(result, "true");
}
stock bool IsTrapped(int client)
{
char result[64];
L4D2_GetVScriptOutput(tr("PlayerInstanceFromIndex(%d).IsDominatedBySpecialInfected()", client), result, sizeof(result));
return !strcmp(result, "true");
}
stock bool IsGettingUp(int client)
{
char result[64];
L4D2_GetVScriptOutput(tr("PlayerInstanceFromIndex(%d).IsGettingUp()", client), result, sizeof(result));
return !strcmp(result, "true");
}
stock bool IsStaggering(int client)
{
char result[64];
L4D2_GetVScriptOutput(tr("PlayerInstanceFromIndex(%d).IsStaggering()", client), result, sizeof(result));
return !strcmp(result, "true");
}
char tr(const char[] text, any ...)
{
char line[1024];
VFormat(line, 1024, text, 2);
return line;
}