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PlayMovieDriftGrating.m
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PlayMovieDriftGrating.m
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% this script do not need the prepared movie text.
% Niki 2016/4/1
clear
clc
NumStim = 10;
StimDuration = 2;% seconds
ITI = 1;
TriggerWidth = 60; % pixel size of Trigger Stingal (a white square on the bottom right corner on the screen)
TriggerDuration = 1; % seconds
trial_onset = cumsum(rand(NumStim,1)+ITI+StimDuration)-StimDuration+TriggerDuration;
try
% Screen('Preference', 'SkipSyncTests', 1);
% This script calls Psychtoolbox commands available only in OpenGL-based
% versions of the Psychtoolbox. (So far, the OS X Psychtoolbox is the
% only OpenGL-base Psychtoolbox.) The Psychtoolbox command AssertPsychOpenGL will issue
% an error message if someone tries to execute this script on a computer without
% an OpenGL Psychtoolbox
AssertOpenGL;
% Get the list of screens and choose the one with the highest screen number.
% Screen 0 is, by definition, the display with the menu bar. Often when
% two monitors are connected the one without the menu bar is used as
% the stimulus display. Chosing the display with the highest dislay number is
% a best guess about where you want the stimulus displayed.
screens=Screen('Screens');
screenNumber=max(screens);
% Find the color values which correspond to white and black: Usually
% black is always 0 and white 255, but this rule is not true if one of
% the high precision framebuffer modes is enabled via the
% PsychImaging() commmand, so we query the true values via the
% functions WhiteIndex and BlackIndex:
white=WhiteIndex(screenNumber);
black=BlackIndex(screenNumber);
% Round gray to integral number, to avoid roundoff artifacts with some
% graphics cards:
gray=round((white+black)/2);
% This makes sure that on floating point framebuffers we still get a
% well defined gray. It isn't strictly neccessary in this demo:
if gray == white
gray=white / 2;
end
% Open a double buffered fullscreen window and select a gray background
% color:
[w, screenRect]=Screen('OpenWindow',screenNumber, black);
frameRate=Screen('FrameRate',screenNumber);
% If MacOSX does not know the frame rate the 'FrameRate' will return 0.
% That usually means we run on a flat panel with 60 Hz fixed refresh
% rate:
if frameRate == 0
frameRate=60;
end
load DriftGrating tex
texframes = size(tex,3);
texture = nan(1,texframes);
for i=1:texframes
texture(i) = Screen('MakeTexture', w, tex(:,:,i));
end
TriggerFrames = TriggerDuration * frameRate;
% right bottom:
%TriggerRect = [screenRect([3,4])-TriggerWidth, screenRect([3,4])]';
% right top:
TriggerRect = [screenRect(3)-TriggerWidth, screenRect([2,3]), TriggerWidth]';
totalframes = StimDuration*frameRate;
frame_onset = nan(totalframes,1);
clear Duration repetition BarWidth MoveDirection screenRect frameRate tex
% waitframes = 1 means: Redraw every monitor refresh. If your GPU is
% not fast enough to do this, you can increment this to only redraw
% every n'th refresh. All animation paramters will adapt to still
% provide the proper grating. However, if you have a fine grating
% drifting at a high speed, the refresh rate must exceed that
% "effective" grating speed to avoid aliasing artifacts in time, i.e.,
% to make sure to satisfy the constraints of the sampling theorem
% (See Wikipedia: "Nyquist?Shannon sampling theorem" for a starter, if
% you don't know what this means):
waitframes = 1;
% Query duration of one monitor refresh interval:
ifi=Screen('GetFlipInterval', w);
% Translate frames into seconds for screen update interval:
waitduration = (waitframes - 0.5) * ifi;
HideCursor
ListenChar(2) % suppress input from keybroad to appear in the command window or script
while 1
WaitSecs(0.2);
[~, ~, keyCode] = KbCheck();
if any(strcmp(KbName(keyCode), {'ESCAPE','Escape','ESC','esc'}))
ListenChar(1)
sca;
return;
elseif any(strcmp(KbName(keyCode), {'space','s'}))
break
end
end
% Draw the 1st frame:
% draw background, comment if use black as background:
%Screen('Fillrect', w, gray);
Screen('Fillrect', w, white, TriggerRect);
% Perform initial Flip to sync us to the VBL and for getting an initial
% VBL-Timestamp as timing baseline for our redraw loop:
vbl=Screen('Flip', w);
vbl=Screen('Flip', w, vbl+TriggerDuration);
% Animation loop:
for i=1:totalframes
% Draw image:
Screen('DrawTexture', w, texture(mod(i-1,texframes)+1))
if i<=TriggerFrames
Screen('Fillrect', w, white, TriggerRect);
end
% Screen('DrawText', w, [num2str(i_rep), num2str(frameRate)],10 );
% Flip 'waitframes' monitor refresh intervals after last redraw.
% Providing this 'when' timestamp allows for optimal timing
% precision in stimulus onset, a stable animation framerate and at
% the same time allows the built-in "skipped frames" detector to
% work optimally and report skipped frames due to hardware
% overload:
[vbl, frame_onset(i)]= Screen('Flip', w, vbl + waitduration);
%[~, onset(i)]= Screen('Flip', w);
end
Priority(0);
% Close all textures. This is not strictly needed, as
% Screen('CloseAll') would do it anyway. However, it avoids warnings by
% Psychtoolbox about unclosed textures. The warnings trigger if more
% than 10 textures are open at invocation of Screen('CloseAll') and we
% have 12 textues here:
Screen('Close');
% Close window:
Screen('CloseAll');
ListenChar(1);
ShowCursor;
difonset = diff(frame_onset(:));
plot(difonset);
title(['total duration: ' num2str(range(frame_onset(:)))])
catch
Screen('CloseAll');
Priority(0);
ListenChar(1);
ShowCursor;
psychrethrow(psychlasterror);
end %try..catch..