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[OGRE-47] One line fix for stable_sort crash in QueuedRenderableCollection::sort()
📁 OgreMain
sorting
#13
opened Nov 29, 2015 by
paroj
[OGRE-63] Entity children whose shadow caster status does not match the parent entity are not handled correctly.
📁 OgreMain
Known Issues
easy workaround exists or too intrusive to fix right away
#18
opened Nov 29, 2015 by
paroj
[OGRE-89] Dirty Ogre::Pass cleanup not happening correctly with multiple SceneManagers
📁 OgreMain
#22
opened Nov 29, 2015 by
paroj
[OGRE-149] Add CompositorInstance::Listener::notifyMaterialRemoved
📁 OgreMain
good first issue
#31
opened Nov 29, 2015 by
paroj
[OGRE-293] D3D9GpuProgram::compileMicrocode - Improve error handling
🚀 D3D9
#67
opened Nov 29, 2015 by
paroj
[OGRE-483] intersection points between ray and sphere should choose closest one.
📁 OgreMain
#141
opened Nov 29, 2015 by
paroj
light clip planes only work in fixed function mode
Known Issues
easy workaround exists or too intrusive to fix right away
🚀 D3D11
🚀 GL3+
🚀 GLES2
#378
opened Apr 8, 2017 by
paroj
2 tasks
GLSLPreprocessor: should ignore conditions containing GL_EXT, GL_OES
Known Issues
easy workaround exists or too intrusive to fix right away
#614
opened Dec 28, 2017 by
paroj
2
Prebuilt Android JNI libraries for x86 and x86_64
💻 Android
priority: low
#692
opened Mar 14, 2018 by
plamenterziev
PlayPen: HardwareScaleBlit and ImageCombine Tests fail with StateCache
🚀 GL
#743
opened Apr 24, 2018 by
paroj
state cache does not work with multiple windows sharing the same context
Known Issues
easy workaround exists or too intrusive to fix right away
🚀 GL
#859
opened Sep 5, 2018 by
paroj
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