Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

UI Tint Multiplying Overhaul #10

Open
Offroaders123 opened this issue Jul 1, 2023 · 2 comments
Open

UI Tint Multiplying Overhaul #10

Offroaders123 opened this issue Jul 1, 2023 · 2 comments
Assignees
Labels
bug Something isn't working help wanted Extra attention is needed

Comments

@Offroaders123
Copy link
Owner

Lots of Bedrock's UI elements have slightly changed their textures over the last few years, so Dark Mode could use a big refactor in terms of making sure everything is up to date with their latest changes and textures. One example is the default textures for the plain light buttons, I originally made the Dark Mode ones around Bedrock ~v1.2, and I think they have changed contrast/border styles slightly since then.

@Offroaders123 Offroaders123 added bug Something isn't working help wanted Extra attention is needed labels Jul 1, 2023
@Offroaders123 Offroaders123 self-assigned this Jul 1, 2023
@Offroaders123
Copy link
Owner Author

Come to think of it, now that I know how to program and automate things (like with my Art-Gen project), maybe I should set up a tool that will do all of the multiplying for me! Then I can just sift through all of the results, and only keep the ones that I like. Sounds like a more efficient way to get that done in terms of it already being a repetitive task.

@Offroaders123
Copy link
Owner Author

In addition to these updates, Ewan Howell's new Title Generator project might be a perfect choice for making better logos for in-game! I made a few demos of these just to try out the tool, and I think they suit Dark Mode's ideal art style very well. I'm a big guy in favor of staying as close to vanilla as possible, so I wouldn't want to stray too far away from the original style. But, these could be a nice small addition to go along with that original idea.

I just used Dark Mode's custom theme overlay on top of the default logo font sprite, then took some of Dark Mode's logo theme colors to make the second-level font colors.

Dark Mode Graphic

Game Logo Graphic

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working help wanted Extra attention is needed
Projects
None yet
Development

No branches or pull requests

1 participant