Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Ship condition scripting #5

Open
JensAyton opened this issue Mar 13, 2011 · 0 comments
Open

Ship condition scripting #5

JensAyton opened this issue Mar 13, 2011 · 0 comments

Comments

@JensAyton
Copy link
Member

Oolite 1.x supports legacy conditions for ships in two contexts: conditions in shipdata.plist are tested when adding an NPC ship, and conditions in shipyard.plist are tested when adding a ship for sale. A JavaScript replacement is needed.

The options are essentially the same as for equipment scripts in issue #2, and unless there is a pressing need to do otherwise the same solution should be used for both cases.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant