From 034e7c2e87e0ae3e10c518d012e7d736b337b9cb Mon Sep 17 00:00:00 2001 From: Gustas <37534529+PunkPun@users.noreply.github.com> Date: Sun, 16 Feb 2025 16:13:45 +0200 Subject: [PATCH] Add playtest announcement --- _config.yml | 2 +- gamenews | 6 +- news/_posts/2025-02-16-playtest-20250216.md | 76 +++++++++++++++++++++ 3 files changed, 80 insertions(+), 4 deletions(-) create mode 100644 news/_posts/2025-02-16-playtest-20250216.md diff --git a/_config.yml b/_config.yml index a5c7296..2d7db8c 100644 --- a/_config.yml +++ b/_config.yml @@ -12,7 +12,7 @@ permalink: /:categories/:title/index.html download_page_tags: release: "release-20231010" - playtest: "playtest-20241228" + playtest: "playtest-20250220" defaults: - diff --git a/gamenews b/gamenews index ead58ab..3817e34 100644 --- a/gamenews +++ b/gamenews @@ -1,4 +1,4 @@ -2024-12-28 01-30-00: - Title: Playtest 20241228 +2025-02-20 12-30-00: + Title: Playtest 20250220 Author: PunkPun - Content: Welcome back, Commanders! Just in time for the New Year, we are releasing Playtest 20241228. New features include but are not limited to: improved map editor, higher quality Dune 2000 assets, significant performance improvements, new missions, an ingame EVA database. + Content: We present release candidate Playtest 20250220\n\nThanks everyone for taking part in the playtests! The candidate includes but is not limited to: improved map editor, higher quality Dune 2000 assets, significant performance improvements, new missions, an ingame EVA database.\n\nIf you find any critical issues don't forget to share your feedback with us on our forum, community Discord server, or GitHub. Good luck on the battlefield, Commanders! diff --git a/news/_posts/2025-02-16-playtest-20250216.md b/news/_posts/2025-02-16-playtest-20250216.md new file mode 100644 index 0000000..e423a58 --- /dev/null +++ b/news/_posts/2025-02-16-playtest-20250216.md @@ -0,0 +1,76 @@ +--- +kind: article +title: "Playtest 20250220" +author: "PunkPun" +created_at: 2025-02-20 17:00 +0000 +disqus_id: "playtest-20241116" +permalink: "/news/playtest-20250220/" +--- + +
+
+ +We present release candidate [Playtest 20250220]({{ '/download' | relative_url }}). Thanks everyone for taking part in the playtests! + +Notable changes include: +- simplified option selection in the mission browser +- fixed a series of crashes and bugs in campaigns +- fixed crashes when saving matches against bots +- improved lua documentation +- updated SDL to 2.32.0 + +As always the Tiberian Dawn HD playtest can be [downloaded here](https://github.com/OpenRA/TiberianDawnHD/releases/tag/playtest-20250220), and the [full changelog](https://github.com/OpenRA/OpenRA/wiki/Changelog/47c96ae105932d766927b19b7e70b31e4671745c) is available on GitHub. + +If you find any critical issues don't forget to share your feedback with us on [our forum](https://forum.openra.net/), [community Discord server](https://discord.openra.net), or [GitHub](https://github.com/OpenRA/OpenRA/issues). Good luck on the battlefield, Commanders! + +
+
+ +Welcome back, Commanders! + +After a whole year of development, the OpenRA team proudly presents [Playtest 20241116]({{ '/download' | relative_url }}). This latest installment elevates your OpenRA experience with enhanced visuals, new tools and improved performance across the board. + +
+ +
OpenRA now supports post-processing effects out of the box!
+
+ +Introducing the newly revamped Map Editor, designed with a modern interface and a cohesive design. We took notice of how players use the editor and reimagined it to better align with your creative needs. + +
+ Map Editor +
New Map Editor!
+
+ +New Map Editor features include: +- draggable selections +- draggable actors +- measurement tools +- a marker layer +- a play button +- and more! + +We added an encyclopedia to the Tiberian Dawn mod! This feature was inspired by the community's desire for an in-game resource to consolidate knowledge about units, structures, and technologies. While fan-made wikis have been invaluable, many have become outdated or inconsistent as the game evolves. + +
+ Tiberian Dawn EVA Database +
New EVA Database!
+
+ +This latest release has significantly improved support for HD art assets. You should notice faster load times and overall performance improvements for the "Tiberian Dawn HD" project. It is packaged as a separate release and can be [downloaded here](https://github.com/OpenRA/TiberianDawnHD/releases/tag/playtest-20241116). This preview is multiplayer-compatible with the main 20241116 playtest. The C&C Remastered Collection must be installed through Steam or the EA App, and if using macOS or Linux, the project README provides [detailed installation instructions](https://github.com/OpenRA/TiberianDawnHD#asset-installation). + +Other notable changes include: +- game assets can now be installed from the Steam release of The Ultimate Collection +- switched to high-quality Dune 2000 assets and included lots of extra visual polish +- added two Red Alert missions and improved the quality of many others +- Red Alert and Dune 2000 balance changes +- skirmish options no longer reset between matches +- behind the scenes we made significant progress towards supporting additional languages in future releases. + +As always, the [full changelog](https://github.com/OpenRA/OpenRA/wiki/Changelog/151b0777e7bdda9e672212acedfc0773f8312dc7) is available on GitHub if you would like to find out more. + +Don't forget to share your feedback with us on [our forum](https://forum.openra.net/), [community Discord server](https://discord.openra.net), or [GitHub](https://github.com/OpenRA/OpenRA/issues). We hope you’ll enjoy this newest installment of OpenRA! Good luck on the battlefield, Commanders!