From fad9ae922a35e463566ce3ec6996a968f746b9c3 Mon Sep 17 00:00:00 2001 From: Jonathan Thomas Date: Sun, 8 Dec 2024 16:35:24 -0600 Subject: [PATCH] Making all thread priorities "high" --- src/Qt/AudioPlaybackThread.cpp | 2 +- src/Qt/PlayerPrivate.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Qt/AudioPlaybackThread.cpp b/src/Qt/AudioPlaybackThread.cpp index 587743fea..10f6c7518 100644 --- a/src/Qt/AudioPlaybackThread.cpp +++ b/src/Qt/AudioPlaybackThread.cpp @@ -267,7 +267,7 @@ namespace openshot audioInstance->audioDeviceManager.addAudioCallback(&player); // Create TimeSliceThread for audio buffering - time_thread.startThread(); + time_thread.startThread(Priority::high); // Connect source to transport transport.setSource( diff --git a/src/Qt/PlayerPrivate.cpp b/src/Qt/PlayerPrivate.cpp index 2998e3ee6..222bfd5e9 100644 --- a/src/Qt/PlayerPrivate.cpp +++ b/src/Qt/PlayerPrivate.cpp @@ -49,7 +49,7 @@ namespace openshot // Start the threads if (reader->info.has_audio) - audioPlayback->startThread(Priority::highest); + audioPlayback->startThread(Priority::high); if (reader->info.has_video) { videoCache->startThread(Priority::high); videoPlayback->startThread(Priority::high); @@ -179,7 +179,7 @@ namespace openshot if (video_position < 0) return false; stopPlayback(); - startThread(Priority::normal); + startThread(Priority::high); return true; }