Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Third person animations can play erroneously if move state is updated while anim is playing #1650

Open
yohjimane opened this issue Apr 5, 2024 · 1 comment
Labels
Bug The issue in the run-time.

Comments

@yohjimane
Copy link
Contributor

Describe the bug
If move state is updated while a third person animation is playing, it could cause strange updates during specific hud state / third person animation combos.

To Reproduce
Steps to reproduce the behavior:

  1. Start a long animation
  2. Wiggle back and forth
  3. animation will get stuck, or replay depending on how long you wiggle for. See video attached

Expected behavior
Animation locked in once started so it matches the hud state better

Screenshots, videos

S.T.A.L.K.E.R.Call.of.Pripyat.2024.04.04.-.23.06.06.20.mp4

Desktop (please complete the following information):

@yohjimane yohjimane added the Bug The issue in the run-time. label Apr 5, 2024
@yohjimane
Copy link
Contributor Author

I have this fixed in OXR Gunslinger, just tracking it here so i don't forget to port it over.

@Xottab-DUTY Xottab-DUTY moved this to To do in Roadmap Apr 16, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug The issue in the run-time.
Projects
Status: To do
Development

No branches or pull requests

1 participant