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Does this support rebinding controls? #1

Answered by Orange-Panda
joelgb2194 asked this question in Q&A
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This feature should work but will require informing the glyph system that controls have changed.

The system only updates glyphs when they are considered dirty. By default this occurs when a players hardware device is switched.

You can manually inform the system that the glyphs are out of date by invoking InputGlyphs.MarkGlyphsDirty. The RewiredGlyphManger will then update the components in the next frame.

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