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Malisis Core Conflict with Flans Mod Projectile Weapons [1.12.2] #169

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TwiliDiamondOcelot opened this issue Aug 24, 2019 · 2 comments
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@TwiliDiamondOcelot
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TwiliDiamondOcelot commented Aug 24, 2019

When Flans Mod and Malisis Core are together and you try to fire any flans gun into the sky, the gun does the shooting animation but doesn't fire. The "sky" is defined as when there are no blocks between your gun's cross-hair and Minecraft's sky.

Here is footage of what I'm trying to explain.

ezgif com-optimize

Forge Version: 14.23.5.2837
Malisis Core Version: 6.4.0
Flans Mod Version: 5.6-beta.5
Link to Flans Source Code

Tested with only Flans and Malisis Core Installed

@Mortivarus
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This issue has now been fixed as of the latest version of Flan 5.6-beta.7, although you do need to build it. Only issue remaining is that fired shells explode in the players' face, but the Flan mod maintainer suggested this might be due to Malisis core causing problems with the bounding boxes. See also https://github.com/FlansMods/FlansMod/issues/1145

@Raptor22a
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This issue has now been fixed as of the latest version of Flan 5.6-beta.7, although you do need to build it. Only issue remaining is that fired shells explode in the players' face, but the Flan mod maintainer suggested this might be due to Malisis core causing problems with the bounding boxes. See also https://github.com/FlansMods/FlansMod/issues/1145

Do you know any way around these bounding box issues? Perhaps some way to edit the spawn location of the shells (i.e., move then just outside of the player's bounding box so that it doesn't immediately collide and explode), or maybe have a time delay so that it can't detonate within X milliseconds, allowing it to exit the player's bounding box before the shell is "armed", so to speak?

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