From ccf50cf5971b4db98fcd50fb876a9764d80879a1 Mon Sep 17 00:00:00 2001 From: Ouaz Date: Wed, 8 Jan 2025 18:49:53 +0100 Subject: [PATCH] Update French.properties --- .../jsons/translations/French.properties | 36 +++++++++---------- 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 556c96715512b..bcd9b97372d1a 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -124,7 +124,7 @@ Disables: = Désactive : Current construction = Construction en cours Construction queue = File de construction # Requires translation! -Queue = +Queue = File Pick a construction = Choisir une construction Queue empty = File vide Add to queue = Ajouter à la file @@ -988,43 +988,43 @@ Your citizens are revolting due to very high unhappiness! = Vos citoyens se rév # Battle actions # Requires translation! -has attacked = +has attacked = a attaqué # Requires translation! -has raided = +has raided = a mis à sac # Requires translation! -has captured = +has captured = a conquis # Requires translation! -has destroyed = +has destroyed = a détruit # Requires translation! -has intercepted = +has intercepted = a intercepté # Requires translation! -has destroyed the defence of = +has destroyed the defence of = a détruit l'unité défensive de # Requires translation! -has intercepted and destroyed = +has intercepted and destroyed = a intercepté et détruit # Enemy types # Requires translation! -An enemy [unit] = +An enemy [unit] = [unit] ennemi(e) # Requires translation! -Enemy city [cityName] = +Enemy city [cityName] = Ville ennemie [cityName] # Our types # Requires translation! -our [unit] = +our [unit] = notre [unit] # cityName is a single word, no need for translation # New translation format (possible hp loss is "bundled into" the unit/city name) # Requires translation! -[enemyCombatant] [battleAction] [ourCombatant] = +[enemyCombatant] [battleAction] [ourCombatant] = [enemyCombatant] [battleAction] [ourCombatant] # Requires translation! -[ourType] [battleAction] an enemy [unit] = +[ourType] [battleAction] an enemy [unit] = [ourType] [battleAction] un(e) [unit] ennemi(e) # Interceptor types an unknown interceptor = une unité d'interception inconnue an intercepting [interceptorName] = un(e) [interceptorName] tentant de l'intercepter -Our [attackerName] [battleAction] an intercepting [interceptorType] = Notre [attackerName] a [battleAction] un(e) [interceptorType] tentant de l'intercepter -Our [interceptorName] [battleAction] an enemy [attackerName] = Notre [interceptorName] a [battleAction] un(e) [attackerName] ennemi(e) +Our [attackerName] [battleAction] an intercepting [interceptorType] = Notre [attackerName] [battleAction] un(e) [interceptorType] tentant de l'intercepter +Our [interceptorName] [battleAction] an enemy [attackerName] = Notre [interceptorName] [battleAction] un(e) [attackerName] ennemi(e) Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] = Notre [interceptorName] a intercepté mais a été détruit(e) par un(e) [attackerName] ennemi(e) Our [interceptorName] intercepted and was destroyed by an unknown enemy = Notre [interceptorName] a intercepté mais a été détruit(e) par un ennemi inconnu @@ -1033,7 +1033,7 @@ Our [attackerName] was [battleAction] by [interceptorType] = Notre [attackerName # Old format - still in use, but intended to be deprecated An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = [unit] ennemi(e) ([amount] PV) a attaqué [cityName] ([amount2] PV) -An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = [unit] ennemi(e) ([amount] PV) a [battleAction] notre [ourUnit] ([amount2] HP) +An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = [unit] ennemi(e) ([amount] PV) [battleAction] notre [ourUnit] ([amount2] HP) An enemy [unit] has attacked our [ourUnit] ([amount] HP) = [unit] ennemi(e) a attaqué notre [ourUnit] ([amount] PV) Enemy city [cityName] has attacked our [ourUnit] = Ville ennemie [cityName] a attaqué notre [ourUnit] Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Ville ennemie [cityName] a attaqué notre [ourUnit] ([amount2] PV) @@ -1796,8 +1796,8 @@ Nothing found! = Aucun résultat ! Adopt = Adopter Completed = Complet -On adoption = En adoptant -On completion = En terminant +On adoption = À l'adoption +On completion = Au complet Cannot be adopted together with = Ne peut pas être adopté avec Cannot be adopted before = Ne peut pas être adopté avant Adopt policy = Adopter la doctrine