From 94054eaf916e71eedf4479fc663f44bdbba2d354 Mon Sep 17 00:00:00 2001 From: Ouaz Date: Wed, 31 Jan 2024 21:04:00 +0100 Subject: [PATCH] Correct sound files for Stone Quarry and City Mint --- src/window/building/industry.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/window/building/industry.c b/src/window/building/industry.c index 14379c9c07..c54122a9e8 100644 --- a/src/window/building/industry.c +++ b/src/window/building/industry.c @@ -198,7 +198,7 @@ void window_building_draw_gold_mine(building_info_context *c) void window_building_draw_stone_quarry(building_info_context *c) { - draw_raw_material(c, 93, "wavs/mine.wav", CUSTOM_TRANSLATION, TR_BUILDING_STONE_QUARRY, RESOURCE_STONE); + draw_raw_material(c, 93, "wavs/quarry.wav", CUSTOM_TRANSLATION, TR_BUILDING_STONE_QUARRY, RESOURCE_STONE); } void window_building_draw_sand_pit(building_info_context *c) @@ -367,6 +367,7 @@ static int governor_palace_is_allowed(void) void window_building_draw_city_mint(building_info_context *c) { c->help_id = 0; + window_building_play_sound(c, "wavs/coin.wav"); building *b = building_get(c->building_id); data.city_mint_id = 0; if (b->monument.phase == MONUMENT_FINISHED) {