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Frequently Asked Questions
There is an ingame manual book item, named Treatise on principles of Ruling. That is the officially maintained guide, online unofficial wikis mostly provide outdated information, but we welcome any initiative if you'd like to contribute/update to one of those. You receive the book when you craft your first AW item/block or you can find it as loot.
Well, no it isn't - its just that you are in creative mode, and NPC's don't spawn in creative mode. Its supposed to be this way. It allows builders of structures to position NPC's and set their spawn distances for staged progression style gameplay to prevent all the NPC's of a structure all spawning at once and rushing you as a big mob. Its also much better performance wise - as it prevents all those NPC's spawning if you are generating a world by flying around. Its also much better game-play wise as those NPC's don't get killed off by mobs etc just because you passed a structure and didn't go in. "Can we set the NPC's to spawn in creative then?" = NO
Within the AW Config Folder, Create a folder called “npc”, then inside that create a folder called “skins” then copy this file: https://github.com/P3pp3rF1y/AncientWarfare2/blob/1.12.x/src/main/resources/assets/ancientwarfare/skin_pack/skin_pack.meta And place it in that folder, along with all your custom skins. Finally, modify the skin_pack.meta to change the file name on the right of the equal sign to your custom file name. You can copy entries for the NPC types if you want to have multiple skins for a single type
8 copper = 1 silver 8 silver = 1 gold
we plan to support gunpowder weaponry through compatibility with other mods, allowing the user to decide if they want them or not
The default keybinding is F8. If it doesn't work, check your keybindings.
AW comes with some very useful commands that help you identify blocks, biome and entities in your current game set up.
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/awutils exportblocks
This command will dump a .csv list of all blocks, from every mod you currently have in your own personal game set up. -
/awutils exportbiomes
This command will dump a .csv list of all biomes that are currently in your world set up from every mod you currently have in your own personal game set up. -
/awutils exportentities
This command will dump a .csv list of all mobs that are currently in your world set up from every mod you currently have in your own personal game set up. This is vitally important for setting up AW NPC faction lists of mobs to target or not. -
/awutils export loottables
This command will export a list of all loot tables in your game, from vanilla, and all mods that use them. The resultant .csv docs that AW dumps can be found in the export folder in your AW Config folder. -
/awstructure name
This will give you the name of the structure if it is an AW one. Be aware you do need to be quite well inside the structure towards its centre for the command to work.
Which config do we edit to allow soldier NPCs to automatically attack non-vanilla mobs, aka from other mods like Lycanites mobs?
https://github.com/P3pp3rF1y/AncientWarfare2/blob/1.12.x/src/main/resources/assets/ancientwarfare/registry/npc/owned_npc_defaults.json This JSON inside your registry folder, inside a folder called “npc”. Remember the file path is config/ancientwarfare/registry/npc
Run the chat command /awstructure name
This will give you the name of the structure if it is an AW one. Be aware you do need to be quite well inside the structure towards its centre for the command to work.
For NPC spawner blocks the following (player) activation ranges are recommended:
- Sentry Archers: 32
- Skirmish Archers: 16 - 24
- Siege Engine Artificiers: 64
- Horse Archers: 24
- Knights and Cavalry: 16 - 24
- Infantry: 6 - 24
Obviously, when setting up a structure you can amend an NPC's activation range as you wish, to create ambushes and have the NPC's appear and react at the right times.