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[material] some more work towards texture packing
build #1856: Commit 1ad054b pushed by PanosK92
November 13, 2024 19:32 6m 40s master
November 13, 2024 19:32 6m 40s
[material] texture packing for occlusion, roughness, metalness and he…
build #1855: Commit f10fcd6 pushed by PanosK92
November 13, 2024 17:48 4m 14s master
November 13, 2024 17:48 4m 14s
November 13, 2024 17:04 4m 9s
November 13, 2024 14:35 4m 8s
[material] fixed an issue where texture packing code didn't check if …
build #1852: Commit 16f72d9 pushed by PanosK92
November 13, 2024 01:32 3m 46s master
November 13, 2024 01:32 3m 46s
[rhi_texture] fixed an issue where the bistro world would load pre-co…
build #1851: Commit df7da1d pushed by PanosK92
November 13, 2024 00:51 3m 55s master
November 13, 2024 00:51 3m 55s
[rhi_texture] FreeImage is not used for mip generation as it's now do…
build #1850: Commit c66fa71 pushed by PanosK92
November 12, 2024 23:32 4m 36s master
November 12, 2024 23:32 4m 36s
[misc] renamed imageimporterexported to imageimporter since we only i…
build #1849: Commit 6ccd403 pushed by PanosK92
November 12, 2024 22:08 4m 55s master
November 12, 2024 22:08 4m 55s
November 12, 2024 20:57 4m 4s
[rhi] texture compression and gpu uploading will now happen after all…
build #1847: Commit 0340719 pushed by PanosK92
November 12, 2024 20:42 4m 20s master
November 12, 2024 20:42 4m 20s
[rhi] refactored some texture related code to facilitate the upcoming…
build #1846: Commit c35d3b2 pushed by PanosK92
November 12, 2024 17:55 5m 33s master
November 12, 2024 17:55 5m 33s
[mesh] removed out of place set texture function
build #1845: Commit 210a7ff pushed by PanosK92
November 11, 2024 21:35 4m 22s master
November 11, 2024 21:35 4m 22s
[material] initial work on alpha mask packing
build #1844: Commit 2ff00c4 pushed by PanosK92
November 11, 2024 15:00 3m 56s master
November 11, 2024 15:00 3m 56s
[game] enabled screen space shadows for the bistro light as there are…
build #1843: Commit 2701636 pushed by PanosK92
November 11, 2024 01:38 3m 27s master
November 11, 2024 01:38 3m 27s
November 11, 2024 01:28 4m 3s
[material] fixed an issue where HasTextureOfType wouldn't account for…
build #1841: Commit 74eb0d8 pushed by PanosK92
November 11, 2024 00:58 4m 17s master
November 11, 2024 00:58 4m 17s
[material] started work on the texture packing function
build #1840: Commit 787ed1c pushed by PanosK92
November 8, 2024 12:19 4m 26s master
November 8, 2024 12:19 4m 26s
November 8, 2024 11:54 3m 49s
[math] AVX2 optimized a couple of Vector3 functions
build #1838: Commit 7aadcfe pushed by PanosK92
November 6, 2024 14:36 4m 29s master
November 6, 2024 14:36 4m 29s
[math] AVX2 optimized vector multiplication
build #1837: Commit 61f792d pushed by PanosK92
November 6, 2024 14:19 3m 39s master
November 6, 2024 14:19 3m 39s
[math] removed some code duplication
build #1836: Commit b60882e pushed by PanosK92
November 6, 2024 12:17 4m 10s master
November 6, 2024 12:17 4m 10s
[math] AVX2 optimized Matrix::GetRotation
build #1835: Commit ea450b4 pushed by PanosK92
November 6, 2024 12:02 4m 14s master
November 6, 2024 12:02 4m 14s
[math] AVX2 optimized Matrix::GetScale
build #1834: Commit f61bfa2 pushed by PanosK92
November 6, 2024 11:58 3m 47s master
November 6, 2024 11:58 3m 47s
[osd] AVX2 support will now be displayed under the CPU section
build #1833: Commit 373f6a1 pushed by PanosK92
November 6, 2024 11:06 3m 28s master
November 6, 2024 11:06 3m 28s
[buildscripts] enabled AVX2 (will help optimize math functions)
build #1832: Commit c215767 pushed by PanosK92
November 6, 2024 10:26 3m 27s master
November 6, 2024 10:26 3m 27s
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